What the hell's a DPS meter? Who cares who does the damage as long as the damage is being done?
I like to perform at my best, which is why I'd like one to help me figure said best out, I don't need one, but it is a nice tool.
But you're performing at your best if you beat whatever BAM you're fighting without trouble. Who cares if you do 100 more damage than the other guy if you BOTH beat it? I never understood the need to have the biggest numbers in a game.
What the hell's a DPS meter? Who cares who does the damage as long as the damage is being done?
I like to perform at my best, which is why I'd like one to help me figure said best out, I don't need one, but it is a nice tool.
But you're performing at your best if you beat whatever BAM you're fighting without trouble. Who cares if you do 100 more damage than the other guy if you BOTH beat it? I never understood the need to have the biggest numbers in a game.
Efficiency, I guess, that and I'm a very competitive person.
But the meters for me are less about the damage I'm doing and more about measuring my over all performance.
What the hell's a DPS meter? Who cares who does the damage as long as the damage is being done?
I like to perform at my best, which is why I'd like one to help me figure said best out, I don't need one, but it is a nice tool.
But you're performing at your best if you beat whatever BAM you're fighting without trouble. Who cares if you do 100 more damage than the other guy if you BOTH beat it? I never understood the need to have the biggest numbers in a game.
Efficiency, I guess, that and I'm a very competitive person.
But the meters for me are less about the damage I'm doing and more about measuring my over all performance.
Trust me, if you can work with the team well enough so no one dies then that's the only performance I care about. maybe it's because I'm not meant to deal damage but seeing someone's big numbers isn't impressive. You can deal a billion damage for all I care but if you do something stupid and get us wiped, then blame someone else I'm going to see that instead of the damage you might talk about before the actual dungeon.
What the hell's a DPS meter? Who cares who does the damage as long as the damage is being done?
I like to perform at my best, which is why I'd like one to help me figure said best out, I don't need one, but it is a nice tool.
But you're performing at your best if you beat whatever BAM you're fighting without trouble. Who cares if you do 100 more damage than the other guy if you BOTH beat it? I never understood the need to have the biggest numbers in a game.
Efficiency, I guess, that and I'm a very competitive person.
But the meters for me are less about the damage I'm doing and more about measuring my over all performance.
Trust me, if you can work with the team well enough so no one dies then that's the only performance I care about. maybe it's because I'm not meant to deal damage but seeing someone's big numbers isn't impressive. You can deal a billion damage for all I care but if you do something stupid and get us wiped, then blame someone else I'm going to see that instead of the damage you might talk about before the actual dungeon.
My main is a priest this time around, as I said, I want my over all performance tracked, for me, so I can see where I can improve myself.
What the hell's a DPS meter? Who cares who does the damage as long as the damage is being done?
I like to perform at my best, which is why I'd like one to help me figure said best out, I don't need one, but it is a nice tool.
But you're performing at your best if you beat whatever BAM you're fighting without trouble. Who cares if you do 100 more damage than the other guy if you BOTH beat it? I never understood the need to have the biggest numbers in a game.
Efficiency, I guess, that and I'm a very competitive person.
But the meters for me are less about the damage I'm doing and more about measuring my over all performance.
Trust me, if you can work with the team well enough so no one dies then that's the only performance I care about. maybe it's because I'm not meant to deal damage but seeing someone's big numbers isn't impressive. You can deal a billion damage for all I care but if you do something stupid and get us wiped, then blame someone else I'm going to see that instead of the damage you might talk about before the actual dungeon.
^
So many games don't have DPS meters. They beat end-game/hard content just fine.
What the hell's a DPS meter? Who cares who does the damage as long as the damage is being done?
I like to perform at my best, which is why I'd like one to help me figure said best out, I don't need one, but it is a nice tool.
But you're performing at your best if you beat whatever BAM you're fighting without trouble. Who cares if you do 100 more damage than the other guy if you BOTH beat it? I never understood the need to have the biggest numbers in a game.
Efficiency, I guess, that and I'm a very competitive person.
But the meters for me are less about the damage I'm doing and more about measuring my over all performance.
Trust me, if you can work with the team well enough so no one dies then that's the only performance I care about. maybe it's because I'm not meant to deal damage but seeing someone's big numbers isn't impressive. You can deal a billion damage for all I care but if you do something stupid and get us wiped, then blame someone else I'm going to see that instead of the damage you might talk about before the actual dungeon.
My main is a priest this time around, as I said, I want my over all performance tracked, for me, so I can see where I can improve myself.
To each his own, I guess. All I can say is I'd rather you be doing bad damage but working as a team to beat something than to do massive damage but ignore the rest of us.
What the hell's a DPS meter? Who cares who does the damage as long as the damage is being done?
I like to perform at my best, which is why I'd like one to help me figure said best out, I don't need one, but it is a nice tool.
But you're performing at your best if you beat whatever BAM you're fighting without trouble. Who cares if you do 100 more damage than the other guy if you BOTH beat it? I never understood the need to have the biggest numbers in a game.
Efficiency, I guess, that and I'm a very competitive person.
But the meters for me are less about the damage I'm doing and more about measuring my over all performance.
Trust me, if you can work with the team well enough so no one dies then that's the only performance I care about. maybe it's because I'm not meant to deal damage but seeing someone's big numbers isn't impressive. You can deal a billion damage for all I care but if you do something stupid and get us wiped, then blame someone else I'm going to see that instead of the damage you might talk about before the actual dungeon.
My main is a priest this time around, as I said, I want my over all performance tracked, for me, so I can see where I can improve myself.
To each his own, I guess. All I can say is I'd rather you be doing bad damage but working as a team to beat something than to do massive damage but ignore the rest of us.