Tera will have BGs, and DPS meters

M4Fade Profile Options #151

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Each BAM fight might be "different" or "dynamic" but there's always going to be someone out there, better than you, who can dodge/block every attack while still maximizing his/hers damage/DPS.

It's nice to know who actually did damage AND survived... and who just survived. It's useful information! Not only for yourself but for others. It allows you to check out the numbers and see where you can improve. Should you have used more Thuderstrikes or a mixture of Flatten and Thuderstrike? Push yourself to be a better player. Check out the numbers, compare it to others, etc. etc.

It's also a great tool for competition. Competition in a multi-player game is fun. You're playing with other people. You can be and play as a team and still be competitive. Sure, you can get your competition fix in PvP, but you can get it in PvE as well! Wouldn't that be great? I think so, others do as well, but I know some don't.

EME themselves advertise the game as "skill-based" and "challenging" and I see a lot of people in these forums against a tool that measures and promotes finding "skillful" people. People who can slay and dodge dragons better than you.

Personally, I can't wait for a Recount-like program to pop up. We'll see though. I can live without one. But I'd really love to compete against my buddies, even in PvE, and them with me. It's hard to eye-ball who's doing the most damage WHILE staying alive.
Edited by: M4Fade about 1 year ago - Reason: !
thatguy2130 Profile Options #152

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dps meters mattered in WoW where you would instantly die if the rage timer went off. in TERA, there is no such "rage timer", though bams and any mob in the game can go into an enraged state randomly. That said, such a mechanic is pretty much pointless for TERA because you aren't trying to beat a rage timer, you're trying to do damage and survive while doing it. its just fundamentally different from WoW, really.
Muzyka Profile Options #153

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M4Fade on 04/27/2012, 10:28 PM - view
Each BAM fight might be "different" or "dynamic" but there's always going to be someone out there, better than you, who can dodge/block every attack while still maximizing his/hers damage/DPS.

It's nice to know who actually did damage AND survived... and who just survived. It's useful information! Not only for yourself but for others. It allows you to check out the numbers and see where you can improve. Should you have used more Thuderstrikes or a mixture of Flatten and Thuderstrike? Push yourself to be a better player. Check out the numbers, compare it to others, etc. etc.

It's also a great tool for competition. Competition in a multi-player game is fun. You're playing with other people. Sure, you can get your competition fix in PvP, but you can get it in PvE as well! Wouldn't that be great? I think so, others do as well, but I know some don't.

EME themselves advertise the game as "skill-based" and "challenging" and I see a lot of people in these forums against a tool that measures and promotes finding "skillful" people. People who can slay and dodge dragons better than you.

Personally, I can't wait for a Recount-like program to pop up. We'll see though. I can live without one. But I'd really love to compete against my buddies, even in PvE, and them with me. It's hard to eye-ball who's doing the most damage WHILE staying alive.

QFT.
TheHangedMan Profile Options #154

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tizubythefizo on 04/26/2012, 11:53 PM - view
Having an accurate meter depends on what information is transmitted to/from the server, and how easy it would be to tap into the data streams.

If those data streams are encrypted or not.

If the server only sends back mob HP then a damage meter won't be accurate (though could exist).
It won't know who did that damage or where it came from.

A personal use damage meter might be possible, but not for DoTs or anything that isn't decided on client side (for example, you send "I'm doing DoT spell 1" to the server, and all it kicks back is "Boss HP -100, Boss HP - 99, Boss HP - 1250(someone elses attack), Boss HP - 450(someone elses attack)" you wouldn't be able to get any useful data (that isn't already known without a meter).

Now, if that information is calculated client side (stupid move, as that would allow really easy hacks) then it would be possible to capture the upstream and pull that information.

From what I've seen of the combat log, it seems to only report back damage done to you and direct damage you've done, no damage from anyone else.

If your computer isn't getting that feedback then you can't really make a damage meter.

In theory you could make the meter connect to a server, or P2P to your group, but security wise you'd be retarded to do so (unless it's people you REALLY, REAAAALLLLY trust), which limit its use.

TL;DR
If the data side doesn't allow accurate meters, no one will use them even if they exist.

(I'm mostly against damage per second meters, and more "meh" on overall damage)



The only gd sensible post in this whole thread.

OP - Did you ever maybe wonder if the [filtered] game itself is a damn damage meter? It's not exactly a feat of multi-tasking godliness to see that people are not landing attacks or are getting hit by the boss quite frequently. Damage meters matter a lot more in a game like WoW where there's considerable "static play" as even very complicated bosses aren't as mobile as Tera and in WoW there's essentially a guaranteed amount of damage every raid member will take, Tera doesn't have such a thing until very late in the game when "Hard" BAMs start busting through your Lancer's shield when he blocks, etc... (hence the Berserker getting ES, so they have a dodge, rather than BHS needing to inflate their PvP and PvE power by steroiding the amount of block on end-game axes to accommodate the bosses)

So yeah..I have no idea why you took the time to make this thread. I haven't heard of a single person complaining about damage meters (and if you were being completely honest, you'd not be talking as much [filtered] as you are - I've inquired almost everywhere about locating damage parses for this game and guess what...a whole slew of ACTUAL K-TERA players, have told me there are no such damage parses...you can even read my thread on the Codex and I'll show you more if you're not convinced)

So yeah. This thread's more or less pointless...the only good thing it did was get the guy I quoted to post his very well-written explanation of how damage meters actually do their job. Additionally, I invite you to point out to we plebeians where your patrician [filtered] has been congregating with other English-speaking KTera players as I'm sure one of those fine people has a screen cap of the meters in-question and can finally provide me with the metrics I've been looking for...unless you're full of [filtered], as I suspect. I'd love meters in this damn game, but I am content using the game itself...you know, enjoying the game for what it is, not having yet another experience with extra windows showing me colored bars with numbers. I can see that Slayer swinging wildly and it doesn't take much effort to count how many times he's missed his dodge, so he's got some work to do on his timing... I'd better be a huge prick and berate him a while before I boot his [filtered] from my group right?

Please. Get over yourself. The only time meters or parses will be remotely required is when everyone's min/maxing their effectiveness to surpass hard modes and the cap instances before we start getting gear for them to level the plain a bit due to the harder fights. Guess what? When that time comes, most, if not all people doing those hard modes will be doing them with their guildmates, so kicking people is a lot less likely than coaching and such.

This thread is pointless.
Edited by: TheHangedMan about 1 year ago - Reason: Correction of one spelling.
sonic101mk2 Profile Options #155

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TheHangedMan on 04/27/2012, 11:25 PM - view
tizubythefizo on 04/26/2012, 11:53 PM
Having an accurate meter depends on what information is transmitted to/from the server, and how easy it would be to tap into the data streams.

If those data streams are encrypted or not.

If the server only sends back mob HP then a damage meter won't be accurate (though could exist).
It won't know who did that damage or where it came from.

A personal use damage meter might be possible, but not for DoTs or anything that isn't decided on client side (for example, you send "I'm doing DoT spell 1" to the server, and all it kicks back is "Boss HP -100, Boss HP - 99, Boss HP - 1250(someone elses attack), Boss HP - 450(someone elses attack)" you wouldn't be able to get any useful data (that isn't already known without a meter).

Now, if that information is calculated client side (stupid move, as that would allow really easy hacks) then it would be possible to capture the upstream and pull that information.

From what I've seen of the combat log, it seems to only report back damage done to you and direct damage you've done, no damage from anyone else.

If your computer isn't getting that feedback then you can't really make a damage meter.

In theory you could make the meter connect to a server, or P2P to your group, but security wise you'd be retarded to do so (unless it's people you REALLY, REAAAALLLLY trust), which limit its use.

TL;DR
If the data side doesn't allow accurate meters, no one will use them even if they exist.

(I'm mostly against damage per second meters, and more "meh" on overall damage)



The only gd sensible post in this whole thread.

OP - Did you ever maybe wonder if the [filtered] game itself is a damn damage meter? It's not exactly a feat of multi-tasking godliness to see that people are not landing attacks or are getting hit by the boss quite frequently. Damage meters matter a lot more in a game like WoW where there's considerable "static play" as even very complicated bosses aren't as mobile as Tera and in WoW there's essentially a guaranteed amount of damage every raid member will take, Tera doesn't have such a thing until very late in the game when "Hard" BAMs start busting through your Lancer's shield when he blocks, etc... (hence the Berserker getting ES, so they have a dodge, rather than BHS needing to inflate their PvP and PvE power by steroiding the amount of block on end-game axes to accommodate the bosses)

So yeah..I have no idea why you took the time to make this thread. I haven't heard of a single person complaining about damage meters (and if you were being completely honest, you'd not be talking as much [filtered] as you are - I've inquired almost everywhere about locating damage parses for this game and guess what...a whole slew of ACTUAL K-TERA players, have told me there are no such damage parses...you can even read my thread on the Codex and I'll show you more if you're not convinced)

So yeah. This thread's more or less pointless...the only good thing it did was get the guy I quoted to post his very well-written explanation of how damage meters actually do their job. Additionally, I invite you to point out to we plebeians where your patrician [filtered] has been congregating with other English-speaking KTera players as I'm sure one of those fine people has a screen cap of the meters in-question and can finally provide me with the metrics I've been looking for...unless you're full of [filtered], as I suspect. I'd love meters in this damn game, but I am content using the game itself...you know, enjoying the game for what it is, not having yet another experience with extra windows showing me colored bars with numbers. I can see that Slayer swinging wildly and it doesn't take much effort to count how many times he's missed his dodge, so he's got some work to do on his timing... I'd better be a huge prick and berate him a while before I boot his [filtered] from my group right?

Please. Get over yourself. The only time meters or parses will be remotely required is when everyone's min/maxing their effectiveness to surpass hard modes and the cap instances before we start getting gear for them to level the plain a bit due to the harder fights. Guess what? When that time comes, most, if not all people doing those hard modes will be doing them with their guildmates, so kicking people is a lot less likely than coaching and such.

This thread is pointless.



This and This a thousand times this!
Stath Profile Options #156

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Lowbei on 04/26/2012, 10:13 PM - view
Psychopathy on 04/26/2012, 10:05 PM
Lowbei on 04/26/2012, 10:02 PM
so tired of seeing all these threads full of whining carebears trying to convince EME not to have BGs. they have been out in ktera for ages, and are coming here very soon. they are a way for real pvp players to compete, and get pvp gear. if you dont like this, go play on a pve server, cuz those of us who are here for competitive pvp are looking forward to this, and theres no amount of crying you can do thats going to change this

also, ktera has dps meters, and one is already being redone for NA version. the only reason i have heard that people dont like them is that they dont want to get called out for being a bad player. well too bad, if you are trash, expect to get kicked from the group.

so get over it and stop making threads about it

thanks


Waiting for some sort of screenshot or proof of any sort that there is an official dps meter for KTera.


i played ktera to cap last year, i received 6 kssns for me and my people during the ktera beta. and yes, there are dps meters, no i dont have screenshots, nor do i care that some random idiot doesnt believe me. the games gonna have em, its a 3rd party thing that is perfectly legal, useful, and easy to install, so get over it

or keep raging like nubs, your call haha :)


You realize that you just admitted to identity theft. Buying a SSN..... Who's the idiot now?
Mash Profile Options #157

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M4Fade on 04/27/2012, 10:28 PM - view
Each BAM fight might be "different" or "dynamic" but there's always going to be someone out there, better than you, who can dodge/block every attack while still maximizing his/hers damage/DPS.

It's nice to know who actually did damage AND survived... and who just survived. It's useful information! Not only for yourself but for others. It allows you to check out the numbers and see where you can improve. Should you have used more Thuderstrikes or a mixture of Flatten and Thuderstrike? Push yourself to be a better player. Check out the numbers, compare it to others, etc. etc.

It's also a great tool for competition. Competition in a multi-player game is fun. You're playing with other people. You can be and play as a team and still be competitive. Sure, you can get your competition fix in PvP, but you can get it in PvE as well! Wouldn't that be great? I think so, others do as well, but I know some don't.

EME themselves advertise the game as "skill-based" and "challenging" and I see a lot of people in these forums against a tool that measures and promotes finding "skillful" people. People who can slay and dodge dragons better than you.

Personally, I can't wait for a Recount-like program to pop up. We'll see though. I can live without one. But I'd really love to compete against my buddies, even in PvE, and them with me. It's hard to eye-ball who's doing the most damage WHILE staying alive.
Helloprz Profile Options #158

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Yep i bet he is in real trouble, you pointed him down good, wait not.
id0l Profile Options #159

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TheHangedMan on 04/27/2012, 11:25 PM - view

The only gd sensible post in this whole thread.

OP - Did you ever maybe wonder if the [filtered] game itself is a damn damage meter?

(snip)

This thread is pointless.


Correction. There are now 2 sensible posts in this thread. Thanks and +1. Saved me from having to write it.
Edited by: id0l about 1 year ago
Cheg Profile Options #160

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id0l on 04/28/2012, 12:52 AM - view
TheHangedMan on 04/27/2012, 11:25 PM

The only gd sensible post in this whole thread.

OP - Did you ever maybe wonder if the [filtered] game itself is a damn damage meter?

<snip>

This thread is pointless.


Correction. There are 2 more sensible posts in this thread. Thanks and +1.

OP is just...lol...nevermind, not worth my time.


Ignore the OP. He claims to have played TERA in Korea, yet thinks there are no bots because this isnt a tab target game. I witnessed bots first hand in korea, so know he's full of it.