"The Game Just Released" is not an excuse.

GreenEyedMonster Profile Options #1

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An MMORPG has to cross three major hurdles in order to be a success.
(Success as defined by retaining a subscriptions past the initial month and continue growing in numbers instead of declining)

Those three hurdles are the following:
1. Most provide some innovative feature that differentiates the game from others.
2. Must be initially successful while producing a positive first month experience.
3. Must provide a positive end game experience to keep players interested past the initial month.

Failing any of these condition will in most cases leave a terrible stigma upon the MMO that will cause players to never return, despite how many improvements have gone into the game. The game truly will have to revolutionize itself if they wish to recover from failing any of these three conditions.

Examples:
SWTOR: Passed number 1 and 2, Failed number 3 miserably.

FFXIV: Was incredibly vague with number 1, and even the fans of the game packed up during number 2.

Despite all the flack WoW receives, it passed all three brilliantly.
1. It was a total war game with open pvp and commradery unlike anything that was seen before with many innovations and improvements to MMO UI and controls schemes alike.
2. The first month was huge. Despite many server failures and major bugs, the game was constantly sold off of shelves and everyone was raving about it.
3. Despite everyone who screams that WoW had no end game, they were wrong. Gear was no where near as easily to get in vanilla WoW, and people spent months getting blue pieces from areas such as Scholomance just so they could go to Blackrock Spire(which was a 15 man area at the time) It was many months before any large quantity of people were doing Onyxia or even Molten Core.

Now the game is many years old and everything is of normal MMO conventions, but at the time, it was an incredibly well done project.

MMO devs need to step it up and make more risks without sacrificing other aspects of the game.

Tera passed number 1 with flying colors in it's combat system. This system is amazing and kept me interested through two characters to 60 despite how poor the rest of the game was. Unfortunately, due to the fact they seemed to just hurry through the rest of the game, the combat system can't hold up the whole game by itself, especially with the poor pacing hump that starts near level 47 and doesn't end till 58. They also failed number three miserably with a very narrow end game and one of the most RNG heavy systems for gearing that I have ever seen in my life.

Tera started out in the right direction, but they stopped too soon. The game could have been good if it provided the rest of it's game with the same quality it provided to it's combat system.
Edited by: GreenEyedMonster 11 months ago
Xicor Profile Options #2

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actually, most ppl hated wow in the first few months... it was really grindy, (kindof like this) and had little content.(also like this). in the first month or two of wow, you spent all your time doing lvl 60 dungeons, like scholo and strat for your blue dungeon gear, and then you spent a ton if time doing questst to turn that blue gear into purple gear. if anything, wow was far worse in the aspect of being grindy.

the difference between wow then and tera now, is that ppl are used to being given things, like in wrath and cata, so they [filtered] when they actually have to work for gear. whereas, when wow came out, ppl were used to devoting huge portions of their day to grinding content over and over again to get the gear you want and to be successful. in the beginning of wow, there was no battlegrounds, the open world pvp was relatively [filtered]. there were no seige pvp areas. all they had was 2 dungeons.(OMG THATS ALL WE HAVE???? NO... tera has 3 dungeons, and it has real owpvp, and a new combat system) if anything, we have more content than wow had when it was young.

wow didnt become popular until a year after release, when all the raid content started coming out, and then it didnt become truely successful until BC.
Edited by: Xicor 11 months ago
GreenEyedMonster Profile Options #3

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Xicor on 06/23/2012, 09:43 AM - view
actually, most ppl hated wow in the first few months... it was really grindy, (kindof like this) and had little content.(also like this). in the first month or two of wow, you spent all your time doing lvl 60 dungeons, like scholo and strat for your blue dungeon gear, and then you spent a ton if time doing questst to turn that blue gear into purple gear. if anything, wow was far worse in the aspect of being grindy.

the difference between wow then and tera now, is that ppl are used to being given things, like in wrath and cata, so they [filtered] when they actually have to work for gear.

wow didnt become popular until a year after release, when all the raid content started coming out, and then it didnt become truely successful until BC.


This is an out right lie that has been repeated so many times people who didn't play wow back then take as a fact.

WoW was wildly popular to the point I bought 9 copies and resold them each for nearly 150 dollars each during their release shortage.
Dreavyen Profile Options #4

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But then dont forget losing customers because of the inability to deliver...I just token those words...

And...WoW was the FIRST MMO....didnt play it.....They had no competetors...also taken words
Dreavyen Profile Options #5

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Ah....A true Pro!?....Maybe not...too tired to think -yawn-
Xicor Profile Options #6

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lol, wow wasnt the first mmo.
Arkwright Profile Options #7

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No one likes an unfinished game, PERIOD.

(And if you like unfinished games, you must be the kind who buys DLC and extra characters in console games as well... content that should already be there)
Tealla Profile Options #8

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There were plenty of haters. yeah it was popular among people, but there were plenty of complaints.. sorry to tell you
Arkwright Profile Options #9

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Dreavyen on 06/23/2012, 09:45 AM - view
But then dont forget losing customers because of the inability to deliver...I just token those words...

And...WoW was the FIRST MMO....didnt play it.....They had no competetors...also taken words


Nuh uh.. FFXI was the first mmo, it came out a year before WOW did.
Xicor Profile Options #10

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Tealla on 06/23/2012, 09:47 AM - view
There were plenty of haters. yeah it was popular among people, but there were plenty of complaints.. sorry to tell you


^ this... it had its loyal fanbase, but a lot of ppl hated the same aspects of it as they hate in tera.