The Great Questing Conundrum

daays Profile Options #11

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It's not about what they are, it's how you do it.

For example, you head to this village where they're constructing something.

Your first quest is to kill off the guards (kill X amount quest)
Gather 10 fire sticks (gather X amount quest)

Quest auto updates, instead of running back to an NPC, and tells you to place the fire sticks at a certain point (go here quest).

Something blows up, more guards come (kill X amount quest). You need to gather a blanket to protect you from the fire.

You make it out, named boss shows, you kill him.

Everything can be broken down to the most basic of components. It's just how interesting you make it.


To be honest, the biggest thing are quests auto updating instead of running back to the NPC, then back to the area, then back to the NPC, then back to the area, then back to the NPC, then back to the area, then back to the NPC.

With that said, questing in TERA is very bland. But it's to be expected. Korean game afterall.
Edited by: daays about 1 year ago
BorisD Profile Options #12

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Uh.... I like grindy... so...

To be honest, I don't know how I feel about quests. Let me see if I can channel some way to articulate this...

When I think "quest" I think "task" these days. And when I think task, I try to think what someone would ask me to do in real life as a task.

--Go get this and bring this back
--Go do this until you finish
--Contact this person (and communicate as follows)

It's usually few steps and pretty straightforward.


When I think QUEST in the traditional sense of long adventure, I think of something more story related.

However, I don't think that you could really make a game feel ... like an MMO if you make everyone follow their own independent story... It'd just be a bunch of people playing an RPG by themselves in a world where everyone else is doing the same...
mercuryneos Profile Options #13

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I personally don't find the quests grindy at all. Given I run with a group of 4 close friends we're just hanging out and having fun, not once do I think "OMFG ANOTHER GO KILL FAT [filtered] QUEST?"
kingmutez Profile Options #14

0

daays on 04/25/2012, 10:28 AM - view
It's not about what they are, it's how you do it.

For example, you head to this village where they're constructing something.

Your first quest is to kill off the guards (kill X amount quest)
Gather 10 fire sticks (gather X amount quest)

Quest auto updates, instead of running back to an NPC, and tells you to place the fire sticks at a certain point (go here quest).

Something blows up, more guards come (kill X amount quest). You need to gather a blanket to protect you from the fire.

You make it out, named boss shows, you kill him.

Everything can be broken down to the most basic of components. It's just how interesting you make it.


To be honest, the biggest thing are quests auto updating instead of running back to the NPC, then back to the area, then back to the NPC, then back to the area, then back to the NPC, then back to the area, then back to the NPC.

With that said, questing in TERA is very bland. But it's to be expected. Korean game afterall.

fully agree!
Its all on how its presented, thats why i said its not that this game is any different from other mmo questing, its just that they didn't bother presenting it to you in a more engaging way. this is what i think is causing some ppl to call the games questing "too grindy"
Edited by: kingmutez about 1 year ago
Raserei Profile Options #15

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Neutral
Raserei.Amok Lvl.20
Lake of Tears (PVP)
Human Lancer
Welcome to MMORPG's where questing will always be the same.

The only other option is public questing, similar to Warhammer. That kind of questing is fun.

If you don't like kill X, Y quests, I qould quit MMORPG's because a lot of the gameplay is about killing monsters.
Urcheon Profile Options #16

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The game does get a lot more exciting after L20! The BAMs and more intelligent mobs are a lot of fun. I love Tera for it's combat and art style but I would enjoy more of a variety of things to do.

http://tera-forums.enmasse.com/forums/general-discussion/topics/More-of-a-Variety-of-Things-to-Do-Reply-w-Suggestions
kingmutez Profile Options #17

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Urcheon on 04/25/2012, 10:56 AM
The game does get a lot more exciting after L20! The BAMs and more intelligent mobs are a lot of fun. I love Tera for it's combat and art style but I would enjoy more of a variety of things to do.

I hope so, ive only got to the late teens so im just speaking out of that experience and sadly thats the first impression is giving alot of players if youtube and the QQ forums are any indication. Again for me, its not a big deal but i can see where ppl are coming from. :)
Gamstun Profile Options #18

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FacelessProject on 04/24/2012, 03:44 PM - view
I suggested an "off the beaten path" quest system, But suggested it in the form of player competition/Game master creation quests. Where odd things appear throughout the world, and you have to piece the puzzle together to get a huge bonus, and the quest would be so epic that it could take several days to complete. it could have special cut scenes and even be slightly (or highly) Randomized so that people don't just easily make a guide for it and everyone just lines up in droves to find the clues.

A real brain teaser sort of quest.


as much as i like this idea, it'sonly really a brain teaser until someone figures it out and posts it online, then everyone will know how to do it.....