The availability and cost of runes

Raptor091288 Profile Options #11

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0
Neutral
Presea Lvl.60
Tempest Reach (PVE)
Elin Berserker
You can thank everyone that complained about crafting in closed beta at level 13 for the crafting quests being removed, or so I assume. They just sort of vanished for no reason whatsoever along with the eggs (they at least gave a reason for that, though I do not agree with it for a second) and chests of mischief.

Pretty sure alchemy is capped at 300 for the wrong reason - No patterns for that level are even dropping anywhere, and thanks to the crafting quests being removed, 250-290 crafting is a nightmare. Should be interesting to see what will happen if they ever re-introduce the crafting quests, or add something else to make up for them being gone. What about the people that already trained 20+ points past 250? You spent time/money on something that is now easy/cheap, too bad?
Laecius Profile Options #12

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Rune prices are jacked on my server. Lowest I've seen are 22g and 18g, respectively. According to a guildmate, there's a handful of people playing the AH with them, though, so they easily get up to 60g+.
Raptor091288 Profile Options #13

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0
Neutral
Presea Lvl.60
Tempest Reach (PVE)
Elin Berserker
Archrunes of Titans on my server average around 10-20g each, though it isn't hard or uncommon to find 4-6g each every now and then. Arun is around 4-10g, and Shara is a bit cheaper (Not sure why, considering you need MORE of those for weaponsmithing than you need Arun for armorsmithing).

Good times for anyone wanting to craft anything past level 50 white-quality templates, that's for sure.
msoltyspl Profile Options #14

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1
Favorable
Amene Lvl.60
Tempest Reach (PVE)
Elin Warrior
Raptor091288 on 05/17/2012, 11:45 PM - view
You can thank everyone that complained about crafting in closed beta at level 13 for the crafting quests being removed, or so I assume.

They just sort of vanished for no reason whatsoever along with the eggs (they at least gave a reason for that, though I do not agree with it for a second) and chests of mischief.


The most scary thing that is apparent from that (and few other subjects), is:

- the "route" so called producers of this game take to "fix" things (often not needing fixing in the first place)
- how absolutely clueless about the game - its issues and mechanics - they are