Qilong
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#41
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MangTheory on 05/21/2012, 04:00 PM - view
Mobs will switch into and out of enrage generally frequently. Time in seems constant and thus averaging to 50%, but I do not think anyone's timed this. I know that in some fights (Kaprima below 20%, Auricadis below 30/35%) you can count on the boss hitting enrage and staying there. Such crystals become invaluable, especially for Auricadis where the group can refocus in time to "push him over."
I know that I can push a BAM into enrage by packing several criticals into it at once. The more massive damage the mob seems to receive, the more readily it will switch into enrage. Averaging higher crits causes the BAM to hit enrage more frequently (and also revert from a "backstabbable" condition, and you begin drawing aggro). I tend to decrease my overall hyper criticals for the sake of maintaining position on the boss or BAM, but sometimes I cannot help myself!
Just tested it myself, and both Slaying and Furious crystals trigger when YOU personally are below 50% hp. At first the Furious seemed a little buggy, but I forgot to take into account the stamina bonus to determine what the 50% cutoff point for my HP would be. Really annoying that they call the crystal "slaying" when you're not slaying, you're getting slayed...
@EasymodeX If you're right about mob's spending nearly half of the entire fight enraged, then I will totally re-include that, but I was under the impression it was more like 20%, which is simply not gonna cut it. Even if it was predictable periods of time it might be really useful, like if the boss in Balder's is enraged the whole time when he's under 30% hp, the gem would be super awesome... but I don't think this is the case. Will have to test.
Thanks for the feedback, EasymodeX! I'll have to get into those details you mentioned a little bit more.
Mobs will switch into and out of enrage generally frequently. Time in seems constant and thus averaging to 50%, but I do not think anyone's timed this. I know that in some fights (Kaprima below 20%, Auricadis below 30/35%) you can count on the boss hitting enrage and staying there. Such crystals become invaluable, especially for Auricadis where the group can refocus in time to "push him over."
I know that I can push a BAM into enrage by packing several criticals into it at once. The more massive damage the mob seems to receive, the more readily it will switch into enrage. Averaging higher crits causes the BAM to hit enrage more frequently (and also revert from a "backstabbable" condition, and you begin drawing aggro). I tend to decrease my overall hyper criticals for the sake of maintaining position on the boss or BAM, but sometimes I cannot help myself!