[Theorycrafting] Endgame PvE - DPS Crystal Builds

Kimchi Profile Options #51

0

GUYS, GUYS, GUYS!! GET ALL THIS THEORYCRAFTING STUFF OUT OF HERE! THIS GAME IS NOT WOW.

As a baddie who is afraid of meters, I am obligated to post in this thread that I do not want meters in this game because it will lead to theorycrafting, which leads to cookie cutter set ups, which ruins the fun for me in this game!!!!!!!!!
This game turns into a job if I have to go on the forums to look up the optimal setups and stuff. I do have the time to go on the forums and post stuff like this though.

Wait what. How is theorycrafting already happening when we have no meters or full combat logs?
Thanks to this thread I will be kicked from level 60 dungeons because of my "fun" crystals set up.
Edited by: Kimchi 12 months ago
Seyon Profile Options #52

0

0
Neutral
Xyaie Lvl.60
Tempest Reach (PVE)
Castanic Sorcerer
MangTheory on 05/23/2012, 05:33 PM - view
Thanks to Celaeris and Qilong for clearing up my ignorance about Warrior mechanics :D

So when you pull threat, you get the orange symbol over your head (and an orange circle around your feet). Similar to that, sometimes an angry red face pops up, which I think you were just describing Celaeris -- THAT shows when the boss is enraged?

I think I'm much less confused now.


Forte Profile Options #53

0

Thanks for the informing read. I'd be interested in knowing also the optimal defensive crystal setup (ie, how many anarchics and how many relentless make for an optimum damage soaking setup, and at what damage?)
WolffLaarcen Profile Options #54

0

I'd be interested in knowing whether or not Mutinous crystals specifically affect non-crit damage only (they certainly don't say that) or if they affect crit damage by a percentage also. Obviously crit magnitude is another stat entirely, but the tooltip is unclear.

Stacking % damage for ALL your attacks against a boss definitely seems like the way to go.
Celaeris Profile Options #55

0

Forte on 05/23/2012, 11:26 PM - view
Thanks for the informing read. I'd be interested in knowing also the optimal defensive crystal setup (ie, how many anarchics and how many relentless make for an optimum damage soaking setup, and at what damage?)


Stacking 4x Anarchic Cruxes is always the best option. You take less damage, and you need less healing from your healers, period. Skills that one shot you, will possibly allow you to live (although probably with a bleed that your healer has to dispel). If the skill crits, you're probably dead anyways. For more survivability use the Endurance Zyrks (although relentless Zryks might be better), enchant your gear, and use Enduring Charms.

WolffLaarcen on 05/24/2012, 12:52 AM
I'd be interested in knowing whether or not Mutinous crystals specifically affect non-crit damage only (they certainly don't say that) or if they affect crit damage by a percentage also. Obviously crit magnitude is another stat entirely, but the tooltip is unclear.

Stacking % damage for ALL your attacks against a boss definitely seems like the way to go.


Mutinous increases all damage by a certain percentage.
Say you have 4x Mutinous crystals, and you do 10000 per hit non-crit without crystals (and assume you have no "4.5% increased damage to boss" modifier on your weapon).

Without crystals you do:
10000 non crit
20000 crit

With crystals you do:
13120 non crit
26240 crit

For maximum damage, you'd use the crit build. But you need a good tank who positions the boss well, keeps it enraged, and holds aggro, etc, and you as a player shouldn't be getting hit, and always stays behind the boss, etc.
Kryzec Profile Options #56

0

Qilong on 05/23/2012, 04:04 PM - view
MangTheory on 05/21/2012, 04:00 PM
Just tested it myself, and both Slaying and Furious crystals trigger when YOU personally are below 50% hp. At first the Furious seemed a little buggy, but I forgot to take into account the stamina bonus to determine what the 50% cutoff point for my HP would be. Really annoying that they call the crystal "slaying" when you're not slaying, you're getting slayed...

@EasymodeX If you're right about mob's spending nearly half of the entire fight enraged, then I will totally re-include that, but I was under the impression it was more like 20%, which is simply not gonna cut it. Even if it was predictable periods of time it might be really useful, like if the boss in Balder's is enraged the whole time when he's under 30% hp, the gem would be super awesome... but I don't think this is the case. Will have to test.

Thanks for the feedback, EasymodeX! I'll have to get into those details you mentioned a little bit more.


Mobs will switch into and out of enrage generally frequently. Time in seems constant and thus averaging to 50%, but I do not think anyone's timed this. I know that in some fights (Kaprima below 20%, Auricadis below 30/35%) you can count on the boss hitting enrage and staying there. Such crystals become invaluable, especially for Auricadis where the group can refocus in time to "push him over."

I know that I can push a BAM into enrage by packing several criticals into it at once. The more massive damage the mob seems to receive, the more readily it will switch into enrage. Averaging higher crits causes the BAM to hit enrage more frequently (and also revert from a "backstabbable" condition, and you begin drawing aggro). I tend to decrease my overall hyper criticals for the sake of maintaining position on the boss or BAM, but sometimes I cannot help myself!


Auricadis is not enraged at 35/30%...
PastyTheWhite Profile Options #57

0

Thanks for updating this Mang! Numberz and graphz = win!
Nightdust Profile Options #58

0

I will restate it again. I've been doing a lot of research into crystals since the game came out. Every site/thread I've seen says to use this build:

Always use these 3 crystals:
-Acrimonious
-Savage
-Forceful

For your 4th crystal use:

-Focused (If you have a Mystic in group)
-Carving (If you have a Priest in group)


Can anyone confirm why they would go with this build?
Edited by: Nightdust 12 months ago
Seyon Profile Options #59

0

0
Neutral
Xyaie Lvl.60
Tempest Reach (PVE)
Castanic Sorcerer
question based on what ive heard. this seems like a good place for it.

the 2nd to last boss of fane is a normal sized mob, however definately a boss of the dungeon. ive heard these count as "normal' mobs for the sake of crystals, while even the non boss BAMs count as bosses. anyone know for sure?
MangTheory Profile Options #60

0

Nightdust on 05/25/2012, 01:27 AM - view
I will restate it again. I've been doing a lot of research into crystals since the game came out. Every site/thread I've seen says to use this build:

Always use these 3 crystals:
-Acrimonious
-Savage
-Forceful

For your 4th crystal use:

-Focused (If you have a Mystic in group)
-Carving (If you have a Priest in group)


Can anyone confirm why they would go with this build?
"Every site/thread you've seen" must make the same handful of assumptions then, which is that you're able to easily and consistently get behind the boss (probably assumes you're melee) and that your uptime on the Forceful buff will make it better than just a straight Mutinous (meaning ilke 80% uptime or better, I believe).

Focused is a huge CritMod bonus against enraged monsters, and if you have a Mystic in your group you probably are critting a lot due to their aura.

Carving is flat Crit%, and you probably need the additional Crit% to make this build effective if you don't have the crit aura from a mystic. You probably also need a Scroll of Carving V regardless of your healers.

There are numerous situations where this is not an optimal setup, and if the guide your reading doesn't explain itself, then it isn't much of a guide, is it?

Some very fine crystal builds would be:

Super Backstab Crit
Acrimonious
Savage
Carving
(Focused,Forceful,Glistening,Mutinous)

Non-positional boss damage
Mutinous
Mutinous
Mutinous
(Focused,Mutinous)

as well as many others, depending on scenario.
Edited by: MangTheory 12 months ago - Reason: stupid bbcode