ShinAmaterasu
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#21
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Then maybe this game isn't for me, there are too many uneducated players out there that will berate the tank when they have aggro and die because of it. The tank will try to explain the system but the party won't be listening
Personally I enjoy the challenge, what I do not enjoy is seeing someone get one shot and getting pissed off at me for it because they have no clue what just happened except in there head the tank needs to be on this and they can't just sit here and smack away
WoW has plagued the mmo genre, that needs to be taken into consideration when making an MMO. The combat is unique and fun, secondary aggro is a huge learning experience and the game DOES NOT explain this to you. There easily could be quests put into place after Necormancer's Tomb that will get the player ready for what's ahead. Instead the player is not told of what is to come so they have their preconceived notions already set and when [filtered] hits the fan they ragequit
In my excitement for this new experience I burned $100 on the year subscription but I just had the anvil of f u take my head off
Personally I enjoy the challenge, what I do not enjoy is seeing someone get one shot and getting pissed off at me for it because they have no clue what just happened except in there head the tank needs to be on this and they can't just sit here and smack away
WoW has plagued the mmo genre, that needs to be taken into consideration when making an MMO. The combat is unique and fun, secondary aggro is a huge learning experience and the game DOES NOT explain this to you. There easily could be quests put into place after Necormancer's Tomb that will get the player ready for what's ahead. Instead the player is not told of what is to come so they have their preconceived notions already set and when [filtered] hits the fan they ragequit
In my excitement for this new experience I burned $100 on the year subscription but I just had the anvil of f u take my head off