Welch
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The 10% who get +9 on the first try, get 5/5 glyphs from glyph boxes, and lucky drops from instances, end up "finishing" the game too fast and then just stand there complaining that there is no endgame.
The 10% who get screwed and can't +8 after 10 tries, get 5 alkahests in a row, and has never seen an enig drop in BT get frustrated, end up complaining about the pointless "Korean grind", then threaten to cancel their sub b/c EME didn't hold up their promise of no grind.
The 80% who neither benefit nor get screwed by the random # generator generally don't feel cheated, and don't feel bored. It's a nice balance.
...except....as the game goes on, the random # generator WILL eventually screw them someday, and thus they end up in one of the first 2 groups.
LFD gives random players and groups, thus ends up with a crapshoot where most players get their "feelings hurt" because they got kicked. When instead we could fix it by having a cross-server matching system where we pick our gear/lvl requirements or select from a bunch of people who posted in a "cross - server" lfg panel.
The point?
What is the function of all the randomness in this game again? Why not just put in a system where, say, 5 gold weapons guarantee's a +9 from +8? 18 badges to get a guaranteed glyph from glyph boxes? Not only do we get to see our progress, we get a guaranteed "rush" of achivement once we finally do get that +9 because it actually felt like we "worked" for it, instead of just got lucky.
Unless EME changes the random system, it will eventually frustrate enough players that they will all leave the game.
The 10% who get screwed and can't +8 after 10 tries, get 5 alkahests in a row, and has never seen an enig drop in BT get frustrated, end up complaining about the pointless "Korean grind", then threaten to cancel their sub b/c EME didn't hold up their promise of no grind.
The 80% who neither benefit nor get screwed by the random # generator generally don't feel cheated, and don't feel bored. It's a nice balance.
...except....as the game goes on, the random # generator WILL eventually screw them someday, and thus they end up in one of the first 2 groups.
LFD gives random players and groups, thus ends up with a crapshoot where most players get their "feelings hurt" because they got kicked. When instead we could fix it by having a cross-server matching system where we pick our gear/lvl requirements or select from a bunch of people who posted in a "cross - server" lfg panel.
The point?
What is the function of all the randomness in this game again? Why not just put in a system where, say, 5 gold weapons guarantee's a +9 from +8? 18 badges to get a guaranteed glyph from glyph boxes? Not only do we get to see our progress, we get a guaranteed "rush" of achivement once we finally do get that +9 because it actually felt like we "worked" for it, instead of just got lucky.
Unless EME changes the random system, it will eventually frustrate enough players that they will all leave the game.
Edited by: Welch
about 1 year ago