This game is good but it does a lot of dumb stuff

Electroflux Profile Options #1

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1. Warrior abilities are just mind-bogglingly bad. Whoever enjoyed any ability in any video game ever made where it sacrifices something extremely vital to cast, such as HP for minimal outcome is absolutely delusional. Smoke Aggressor is one ability that, in theory, would be awesome to use but it's so useless that there is NO reason to use it in any scenario.
- It's damage is absolute crap.
- It's slow as frick and who can't kite a pathetic clone, it can't even catch up to their normal running speed it's so stupid
- Costs HP to cast. Really? Why would I want to sacrifice my hp to summon a 20 sec pile of junk? Yeah, no.

Solution: Remove any ability that costs HP, makes no sense. Increase the speed and time and damage slightly all across the board on smoke aggressor.

2. Tanking abilities on Warriors are STUPID. Not even the developers were certain what to do with Warriors and this shows it. Why would you want a warrior tank EVER? Lancers are 100x better in every aspect and 100x easier. There is no reason to have a warrior tank.

Solution: Remove all tanking abilities in replacement for damage boosts or new dps oriented abilities. There's no reason to be an "evasion tank." We already have a solid tanking class.

3. Classes that are absurdly overpowered, like Slayer. There's a reason why Slayer is the most played class in the game. They are a class that you literally cannot counter. Every swing is either a knockdown or stun, so you're always exposed to getting obliterated regardless of your class, especially when they backstab you. (Sorcerers are another class that is overpowered. Don't believe me, youtube it)

Solution: Limit their mobility. Leave the damage as it is but you CANNOT escape a Slayer. This class has way too much mobility for the amount of damage they do. Warriors don't even have as much mobility and require you to be on the target at all times without one escape.

4. Infamy is absolutely broken. I killed ONE lowbie. JUST ONE and I had 60 infamy in which I played for 1 hour, went to watch TV for an hour and 30 minutes to burn it off. That's it, ONE PLAYER required me to spend 2 and a half hours to burn off and be consistently attacked by people. This is a terrible system. We're on a PvP server for gods sakes. People know what they're signing up for and to penalize someone so drastically for something like this is just pathetic.

Solution: Revamp the entire infamy system. I would limit it to as much as maybe 5 infamy per lowbie kill and it removes 2 infamy every 2 minutes. This will go much quicker and still give you flexibility to PvP as the server clearly states.

5. Make a god damn new map, seriously. You can hardly fine anything you're looking for in town with this atrocious map design.

Solution: Make a new map. Look at WoW for ideas, piece of cake.

6. Too many safe zones. For the love of god, make major towns THE ONLY safe zone. You attempt to PvP with someone and they just keep running away until they get on their mount and hump the safe zones forever. Or you're about to kill someone until they just make it to the safe zone. This isn't PvP, you should have learned your lesson from Aion, god damn. The maps aren't even that big in this game for the amount of safe zones you can easily reach.

Solution: Get PvP through your thick heads. Stop censoring it.

Otherwise the game is fun.
super233 Profile Options #2

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Just because YOU have problems killing Slayers doesn't mean they are "absurdly overpowered".
KorruptFear Profile Options #3

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they are running the game with a hello kitty mindset, not expecting much anymore lol.

Hate getting ganked??? oh maybe join a guild and party with some people together!

the community should dish out punishment not the game.
Edited by: KorruptFear about 1 year ago
Electroflux Profile Options #4

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i've almost lost hope for MMO PvP. time and time again they absolutely destroy what PvP is. i don't understand how a community can be so vocal on every single MMO and for some reason the developers are so blind. I just don't get it. There is never going to be an MMO that even gives a crap about PvP, especially asians. for some reason, asians just do not know how to design pvp.
Edited by: VelikaNightWatch about 1 year ago
Lunaus Profile Options #5

0

0
Neutral
Lunaus Lvl.1
Mount Tyrannas (PVP)
Castanic Slayer
Why does it make no sense to lose a bit of HP to cast a skill? :P
If you look at the animation we're pretty much cutting ourselves and using out blood to lower their defense (do we have AIDs or something?). I never noticed an HP drain/drop when using my clone and she's helped distract some mobs when I needed it or help with mobs with minions.

If you can't handle getting some punishment from gankign someone far below your own level then don't kill them?

Warriors can tank, they're evasive tanks, I've seen video of them tanking just as good as a Lancer. If you don't know how to dodge or keep a boss under control then YOU shouldn't tank, there's plenty of good Warrior tanks in game already.

Slayers are only "OP" in PvP but everyone starts to even out when you hit 60 so you can't really say much unless you're decked out with the best armor you can get right now fighting an equally matched slayer and losing, but even then I blame your poor playing style before I blame the devs and how they made slayers. My boyfriend plays a slayer as his main and mine is a warrior, he says warriors are OP and you're saying slayers are. All of this is just opinion and not facts.

Safe Zones are fine as is, even if the game offers PvP doesn't mean we're suppose to. If you'd paid any attention tot he game at all you'd know we're all suppose to be working together for a common goal and killing one another, there's no factions, so you declare outlaw meaning you're the bad guy. Just because you decide to be a bad guy doesn't mean the land that is owned and protected by Velkion(sp) needs to be open for you all to kill people at quest hubs. Safe Zones should be taken for for outlaws and guards should attack you on site.
Edited by: Lunaus about 1 year ago
Mash Profile Options #6

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Electroflux on 05/07/2012, 08:00 PM - view

3. Classes that are absurdly overpowered, like Slayer. There's a reason why Slayer is the most played class in the game. They are a class that you literally cannot counter. Every swing is either a knockdown or stun, so you're always exposed to getting obliterated regardless of your class, especially when they backstab you. (Sorcerers are another class that is overpowered. Don't believe me, youtube it)

Solution: Limit their mobility. Leave the damage as it is but you CANNOT escape a Slayer. This class has way too much mobility for the amount of damage they do. Warriors don't even have as much mobility and require you to be on the target at all times without one escape.


Since I play a high-level Slayer, I'm qualified to address this point.

Slayers are mobile, yes. It's in the job description. Aside from Warriors, we are the most agile melee class in the game. However, all of our attacks are slow, and predictable. We hit hard, and we knock down often, but if you're allowing yourself to get hit in the first place, then you're doing something fundamentally wrong.

As a Warrior, you are one of the best classes to take us down. You just need to learn to dodge and counter correctly.

4. Infamy is absolutely broken. I killed ONE lowbie. JUST ONE and I had 60 infamy in which I played for 1 hour, went to watch TV for an hour and 30 minutes to burn it off. That's it, ONE PLAYER required me to spend 2 and a half hours to burn off and be consistently attacked by people. This is a terrible system. We're on a PvP server for gods sakes. People know what they're signing up for and to penalize someone so drastically for something like this is just pathetic.

Solution: Revamp the entire infamy system. I would limit it to as much as maybe 5 infamy per lowbie kill and it removes 2 infamy every 2 minutes. This will go much quicker and still give you flexibility to PvP as the server clearly states.


Solution: Don't kill people 6 levels lower than you.
Edited by: Mash about 1 year ago
Catatonic Profile Options #7

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0
Neutral
Catatonic Lvl.60
Mount Tyrannas (PVP)
Castanic Priest
While the infamy system has it's flaws(example: in a lowbie area and an lowbie outlaw starts attacking me, I would still get infamy). You shouldn't complain if you gank a non flagged lowbie.
Electroflux Profile Options #8

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Lunaus on 05/07/2012, 08:11 PM - view
Why does it make no sense to lose a bit of HP to cast a skill? :P
If you look at the animation we're pretty much cutting ourselves and using out blood to lower their defense (do we have AIDs or something?). I never noticed an HP drain/drop when using my clone and she's helped distract some mobs when I needed it or help with mobs with minions.


Yes, technically it would make sense in that aspect but in MMO's there is no useful fact to use this. Let's say you're tanking, would you really want to use any subpar ability in your arsenal that sacrifices your HP? You're tanking, controlling mobs and taking all the hits while trying to reduce the amount of damage, throw in a huge HP drain for some stupid clone makes no sense.

Even if you were a dps class, there is no reason to summon this clone that can't even take a same level mob down 1/4 their hp. It's just atrocious.

I've already stated PvP concerns. I've honestly taken it off my bars, there is no reason to come back to it.
KorruptFear Profile Options #9

0

Mash on 05/07/2012, 08:13 PM - view
Electroflux on 05/07/2012, 08:00 PM

3. Classes that are absurdly overpowered, like Slayer. There's a reason why Slayer is the most played class in the game. They are a class that you literally cannot counter. Every swing is either a knockdown or stun, so you're always exposed to getting obliterated regardless of your class, especially when they backstab you. (Sorcerers are another class that is overpowered. Don't believe me, youtube it)

Solution: Limit their mobility. Leave the damage as it is but you CANNOT escape a Slayer. This class has way too much mobility for the amount of damage they do. Warriors don't even have as much mobility and require you to be on the target at all times without one escape.


Since I play a high-level Slayer, I'm qualified to address this point.

Slayers are mobile, yes. It's in the job description. Aside from Warriors, we are the most agile melee class in the game. However, all of our attacks are slow, and predictable. We hit hard, and we knock down often, but if you're allowing yourself to get hit in the first place, then you're doing something fundamentally wrong.

As a Warrior, you are one of the best classes to take us down. You just need to learn to dodge and counter correctly.

4. Infamy is absolutely broken. I killed ONE lowbie. JUST ONE and I had 60 infamy in which I played for 1 hour, went to watch TV for an hour and 30 minutes to burn it off. That's it, ONE PLAYER required me to spend 2 and a half hours to burn off and be consistently attacked by people. This is a terrible system. We're on a PvP server for gods sakes. People know what they're signing up for and to penalize someone so drastically for something like this is just pathetic.

Solution: Revamp the entire infamy system. I would limit it to as much as maybe 5 infamy per lowbie kill and it removes 2 infamy every 2 minutes. This will go much quicker and still give you flexibility to PvP as the server clearly states.


Solution: Don't kill people 6 levels lower than you.



actually i backstabbed, flip kicked, overpowered and heart stabbed a guy with a crit. Took out 80% in one hit. Can't really dodge that combo.Sorcs are op in 1v1 however, cant dodge their sleep at all or have any counter to it.
They usually follow up with their one move that takes out 60-70% and have unlimited shunts so that they can kite easy.

if anything when your stuned you could push buttons in a certian order to break out of it. That way if your calm and collective you can break out of stuns instead of sitting there like a helpless lamb.
Edited by: KorruptFear about 1 year ago
Catatonic Profile Options #10

0

0
Neutral
Catatonic Lvl.60
Mount Tyrannas (PVP)
Castanic Priest
Electroflux on 05/07/2012, 08:17 PM - view
Lunaus on 05/07/2012, 08:11 PM
Why does it make no sense to lose a bit of HP to cast a skill? :P
If you look at the animation we're pretty much cutting ourselves and using out blood to lower their defense (do we have AIDs or something?). I never noticed an HP drain/drop when using my clone and she's helped distract some mobs when I needed it or help with mobs with minions.


Yes, technically it would make sense in that aspect but in MMO's there is no useful fact to use this. Let's say you're tanking, would you really want to use any subpar ability in your arsenal that sacrifices your HP? You're tanking, controlling mobs and taking all the hits while trying to reduce the amount of damage, throw in a huge HP drain for some stupid clone makes no sense.

Even if you were a dps class, there is no reason to summon this clone that can't even take a same level mob down 1/4 their hp. It's just atrocious.

I've already stated PvP concerns. I've honestly taken it off my bars, there is no reason to come back to it.


Warriors aren't supposed to get hit, they are evasion tanks. If you are getting hit has a warrior tank you are doing it wrong. Plus the debuffs that those abilities provide greatly help the rest of the team deal damage, and any healer that is worth a damn should already have you covered in terms of keeping you alive.