This game is good but it does a lot of dumb stuff

indytims Profile Options #41

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I can actually see some fair points/opinions by the OP. I may not agree with them, but I can understand why he's making those points. In the end, he needs to decide if the class is 'right' for him or not. If not, there are others to try.

But - claiming that the Warrior is not a 'tank' either demonstrates the OP isn't very aware of the Warrior class to begin with, or that he's in a serious case of denial for reasons unknown. Yes, I've read the reasons he's POSTED that "warriors aren't tanks", and those reasons don't make any sense. It's pretty evident that Warriors ARE tanks. They may not be as easy-button to play in that role as Lancers are, but they're still tanks.
HeavensDemise Profile Options #42

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Electroflux on 05/07/2012, 08:00 PM - view
4. Infamy is absolutely broken. I killed ONE lowbie. JUST ONE and I had 60 infamy in which I played for 1 hour, went to watch TV for an hour and 30 minutes to burn it off. That's it, ONE PLAYER required me to spend 2 and a half hours to burn off and be consistently attacked by people. This is a terrible system. We're on a PvP server for gods sakes. People know what they're signing up for and to penalize someone so drastically for something like this is just pathetic.

Solution: Revamp the entire infamy system. I would limit it to as much as maybe 5 infamy per lowbie kill and it removes 2 infamy every 2 minutes. This will go much quicker and still give you flexibility to PvP as the server clearly states.


The thing is you are not pvping when killing low level characters. There is no pvp involved when all your are doing is killing low level people in 1 shot that are just trying to quest. Don't be an [filtered] and actually attack people your own level and you won't have this problem.
Edited by: HeavensDemise about 1 year ago
RevHead Profile Options #43

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im sorry? i have yet to find a slayer who can bring me down to 80% hp, sorc are pve overpowered so what, deal with it or make your own, lancers take years to kill one mob. Warriors can tank your just not good enough, dont blame the game if your used to tabskill games, l2play.
Taosym Profile Options #44

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Electroflux on 05/07/2012, 08:00 PM - view

4. Infamy is absolutely broken. I killed ONE lowbie. JUST ONE and I had 60 infamy in which I played for 1 hour, went to watch TV for an hour and 30 minutes to burn it off. That's it, ONE PLAYER required me to spend 2 and a half hours to burn off and be consistently attacked by people. This is a terrible system. We're on a PvP server for gods sakes. People know what they're signing up for and to penalize someone so drastically for something like this is just pathetic.


TL;DR

"I want a PVP game that is balanced and not abusive, so why is it I can't gank newbies so I can shove it to them like Slayers shove it to me every time I log on?"

Why is it that you feel the implicit need to gank newbies, other than to inherently to make someone else's life miserable, and to get off on yourself? Realistically you should cut down everything to 'Slayers are OP", put it in the class forum and then leave it at that.
Edited by: Taosym about 1 year ago
Sollith Profile Options #45

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Neutral
Tearra Lvl.60
Mount Tyrannas (PVP)
Elin Warrior
OP is trolling right? RIGHT???

Seriously, if he isn't, it just sound like he doesn't know how to play.

1) Get the glyph for it; costs 50% less HP, which makes it cost next to nothing. And if you are spamming it enough to lose a significant amount of HP and not using your other skills; thats your problem.

2) Warriors "tank" just fine. It's not a tank in the traditional sense of "stand there and eat damage," but is more of a distraction tank. You keep the boss distracted and dodge its attacks using stuns when you can (I constantly stun BAM's and other monsters and can often "tank" better than most Lancers I come across).

3) If you are fighting a slayer of your level you should be fairly equally matched. I have yet to have any real problems with any other class unless they were like 3+ higher levels than me or were running around in gank squad with 3+ players.

4) Infamy is fine; you shouldn't be bullying the noobs anyways. Stop being a coward and fight someone your own level.

5) I have never had a problem with the map. Maybe you need to just take a second and learn how to use it.

6) The rest areas are fine. If you really want to remove them become a Vanarch; they can remove them.

And I love these players that come whining to the forums saying they want to PvP fairly when they are the ones that go out looking for players that don't stand a chance against them (i.e. Either lower levels or zerging). Then they also complain when that noob calls in his friends and guildies and you can't have fun anymore for wrecking their fun... Seriously I knew people were messed up, but come on...

"I want to PvP, but only if I win."
Edited by: Sollith about 1 year ago
RisenDead Profile Options #46

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OP, "Player versus Player" indicates that both players are able to fight one another. You may all agree killing lowbies is great fun, but it isn't actual PvP, its just hunting down easy kills without any actual fighting going on. If you want to go interrupt a bunch of players trying to quest and thereby becoming a plague and ruining everyone's experience, go do that to a different game. However if you want to actually PvP, go find players your level and have fun. The infamy system is fine.

Also it sounds like you're just complaining about every class and ability you personally don't like or know how to use/deal with. These complaints can't be taken seriously...
XandirLing Profile Options #47

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In case anyone didn't know, according to Domeran (the boop guy) another Warrior revamp is in the works on KTera that will let them dodge even more, and will apparently give them the ability to parry too, which will make them much more able tanks.
Thundercat Profile Options #48

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4. Infamy is absolutely broken. I killed ONE lowbie. JUST ONE and I had 60 infamy in which I played for 1 hour, went to watch TV for an hour and 30 minutes to burn it off. That's it, ONE PLAYER required me to spend 2 and a half hours to burn off and be consistently attacked by people. This is a terrible system. We're on a PvP server for gods sakes. People know what they're signing up for and to penalize someone so drastically for something like this is just pathetic.

my last mmo made it so just activating pk mode wouldnt let you turn it off for 8 hours. killing someone added subsequential 8 hours with a cap of a week of not being able to turn it off.

quit [filtered]ing
Draemos Profile Options #49

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Electroflux on 05/07/2012, 08:00 PM - view
1. Warrior abilities are just mind-bogglingly bad. Whoever enjoyed any ability in any video game ever made where it sacrifices something extremely vital to cast, such as HP for minimal outcome is absolutely delusional. Smoke Aggressor is one ability that, in theory, would be awesome to use but it's so useless that there is NO reason to use it in any scenario.
- It's damage is absolute crap.
- It's slow as frick and who can't kite a pathetic clone, it can't even catch up to their normal running speed it's so stupid
- Costs HP to cast. Really? Why would I want to sacrifice my hp to summon a 20 sec pile of junk? Yeah, no.


it's a tanking talent... you use it to tank mobs. HP sacrifice spells are meant to be used in groups where you have a healer, not for grinding mobs or solo PvP.



2. Tanking abilities on Warriors are STUPID. Not even the developers were certain what to do with Warriors and this shows it. Why would you want a warrior tank EVER? Lancers are 100x better in every aspect and 100x easier. There is no reason to have a warrior tank.


They're already working on it.



3. Classes that are absurdly overpowered, like Slayer. There's a reason why Slayer is the most played class in the game. They are a class that you literally cannot counter. Every swing is either a knockdown or stun, so you're always exposed to getting obliterated regardless of your class, especially when they backstab you. (Sorcerers are another class that is overpowered. Don't believe me, youtube it)

Solution: Limit their mobility. Leave the damage as it is but you CANNOT escape a Slayer. This class has way too much mobility for the amount of damage they do. Warriors don't even have as much mobility and require you to be on the target at all times without one escape.


Slayers are the class most susceptible to focus fire in group PvP, as they're the squishiest melee class in the game by a significant amount. Group PvP is the focus, not you getting your [filtered] kicked in a duel. Take away their mobility and they'll get absolutely wrecked in GvG. Warrior's do have as much mobility, it's just uniquely built into the way their attacks work. (i.e. warriors attacks are great for use as positioning tools), warriors also have a variety of tanky effects that reduce damage, plus they're just faster and lock targets down more efficiently.

In other words, if you take away Slayer mobility, you make them inferior to Warriors in almost every respect in PvP.


4. Infamy is absolutely broken. I killed ONE lowbie. JUST ONE and I had 60 infamy in which I played for 1 hour, went to watch TV for an hour and 30 minutes to burn it off. That's it, ONE PLAYER required me to spend 2 and a half hours to burn off and be consistently attacked by people. This is a terrible system. We're on a PvP server for gods sakes. People know what they're signing up for and to penalize someone so drastically for something like this is just pathetic.

Solution: Revamp the entire infamy system. I would limit it to as much as maybe 5 infamy per lowbie kill and it removes 2 infamy every 2 minutes. This will go much quicker and still give you flexibility to PvP as the server clearly states.



Don't kill lowbies. Listen. I really don't care if you want to PvP in the noob zones like an [filtered]. That's your prerogative. But no, you shouldn't be able to go around slaughtering noobies w/ that weakass system you just proposed. First off, killing players that have no realistic chance of fighting back is bad for PvP servers. It frustrates newer players from leveling up and filling up the ranks of old players. The system is flexible enough in that it gives you the choice to kill those players regardless of your douchbagary, at the cost of infamy. That's a pretty fair system.


5. Make a god damn new map, seriously. You can hardly fine anything you're looking for in town with this atrocious map design.


Wut? It's fine. The mini-map overlay in particular is great.


6. Too many safe zones. For the love of god, make major towns THE ONLY safe zone. You attempt to PvP with someone and they just keep running away until they get on their mount and hump the safe zones forever. Or you're about to kill someone until they just make it to the safe zone. This isn't PvP, you should have learned your lesson from Aion, god damn. The maps aren't even that big in this game for the amount of safe zones you can easily reach.

Solution: Get PvP through your thick heads. Stop censoring it.

Otherwise the game is fun.


Safe zones are fine. There just needs to be checks and balances that prevent people from abusing them so you can't hop back and forth across some invisible line. People should be able to run away from you... it's your job to catch them. Don't play a lancer and expect to be able to catch and kill people by yourself, and don't sit 30 yards outside of a safe zone and try and gank people and then cry wolf when they run back to town.
Edited by: Draemos about 1 year ago
Nothv13 Profile Options #50

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Electroflux on 05/07/2012, 08:48 PM - view
Catatonic on 05/07/2012, 08:45 PM
Electroflux on 05/07/2012, 08:42 PM
Dalith on 05/07/2012, 08:35 PM
Ah someone sad that they are an awful warrior, here I shall console you while I tell you how fail you are.


I don't actually have a problem against anyone. My kill/death ratio is probably really good right now, if I could check. I've killed my fair share of everything, so it's not me being an awful warrior, it's the abilities that I still feel that they suck.

You didn't really properly address other aspects of Smoke Aggressor. If it's just used for tanking, which pretty much nobody is a warrior tank and for good reason, then it's useless as I stated.

I stopped reading the rest because all you did was whine and insult like you're some tough guy.


Warriors were a tanking class by design why would they not have abilities that help them tank. You sir are bad at this. I hope I never have to heal you.


They aren't a tanking class by design.

You do realize that through the development process of the Warrior that they claimed they didn't know what to do with it. It was actually intended to be dps near the end of the betas and considering they don't even let them queue up as tanks goes to show that the developers have absolutely no idea what to do with the class.

Like I said, there's no reason to have this tanking class when you can get a lancer. It's not like WoW where paladins or warriors were completely excluded. They were both good for certain situations but this game, lancer wins every aspect. Warrior tank needs to be removed completely.


You haven't followed this game very much. Warrior was created as a tank. It was given tank abilities, such as abilities with increased threat, abilities that increase their defense or flat out avoid damage, oh and their tank stance. Then you can look at the fact that they are buffing their tanking next patch.

You are taking comments out of context. THey didn't know what to do with warrior tanks because their original idea of how a warrior tanks didn't work out very well. Warriors are still tanks and good warriors are just flat out amazing.

Heck you even complain about their dps yet at 60 they are wanted above zerkers and archers. You are bad, plain and simple.