Ippiki
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Why do you all expect the population of WoW on a niche appeal asian title? Also, why do you expect the game to die just because it does not have the population of WoW?
Do any of you have ANY experience with asian translated games? Translation of an exsting game costs a lot less than creation of a new game. Translated games are sometimes an afterthought, they know they will not make much money, but that's not the point. I have over a decade of experience with the Phantasy Star games. Sega knew these games would never have the population of WoW. In fact they underestimated the initial population of Phantasy Star Universe in the west. The game had 31 channels on one server, capacity 31 thousand (a drop in the ocean vs WoW.) In the first week, we could not get online, or had to sit in a queue to get in.
About a month after release, PSU was hit by hackers who destroyed the economy by handing out free money in the most populated areas. Most the players quit, down now to about 2000 max online. How long did Sega keep the servers and updates up?
Three years. 2007-2010, RIP PSU PC.
We quit too, or at least, we quit for the 360 version of the game. Always a niche afterthought, this title never had the population of the initial PC/PS2 cross server. They guessed it would have less players, so everyone across the globe was integrated on the 360 version. So we had Japanese players too, despite the fact their own PC PSU release was months ahead in updates. I would make the conservative estimate that PSU 360 probably had at max, 2000 players online, or at least did when I was playing - I was living in Japan at the time.
How long did the 360 version of PSU last?
It's not been closed down. People still pay for sub, still play it. We got bored of it 3 years ago, but it's still there. 5 years now it's been going. PSU PC Japan, still going strong.
If you use this as a model for Tera, will three years online be really a disaster if they close the US version? Is WoW a real model, massively popular with even casual gamers, still going afer what, 10 years? Aren't those people bored? No sequel to WoW? No update of the core engine, still playing on graphics circa 2000? Why would anyone do this?
Bear in mind PSU was a followup to PSO, which I played on Gamecube and there was such a small community on there I knew most of their characters and had played with most the server.
Sega released PSU in the West DESPITE the small community on PSO.
All money is good, be it masses of money or a small influx of money. One of our guild members has changed his race four times. I bought two copies of the game and CE upgrades for both. Another guild member bought a reskin for a weapon. I bought a character redesign. I am subbed til Dec 2012. No, I don't think the game is dying. I'll quit if there is major hacking, like PSU, but I'm thinking of learning Korean anyway. I already speak Japanese, and will be on PSO2 open beta next week. This time, Sega on't say if it'll get a US release, but if it doesn't, we all know why. The games are always targetted by hacking causing a huge exodus of players. I haven't seen this happen to Tera yet.
I don't think in their wildest dreams, EME expected another WoW. Expecting another WoW would have been bad business sense. The game already has nothing NEAR the population of WoW on the Korean servers. Despite this, they released Tera in the West. Do you think they were thinking they could make WoW money, or "Whatever we can get from our first title" money? Whatever they can get from a translated job most likely will not put them in the red.
I very much doubt they even opened the game with the initial server capacity that, say, Diablo III opened with. Remember PSU and its 31K max? Directly preceding PSU was an updated PC release of PSO. It had a VERY small community. Closed down after 3 years. Yes, I do think they made money from it, or we wouldn't have got PSU, or PSU's major upgrade 6 months down the line. We wouldn't have got the two Phantasy Star games for the PSP either (and bear in mind the PSP is a relative failure in the west to start with.) But we did.
How do I know how many people were online in PSU? Well, Sega told us early on that a star on a channel=200 players, 5 stars to each channel and 31 channels total on one server. I just counted the filled in stars, and when I couldn't get on without sitting in a queue, I realise 31K were online.
Do any of you have ANY experience with asian translated games? Translation of an exsting game costs a lot less than creation of a new game. Translated games are sometimes an afterthought, they know they will not make much money, but that's not the point. I have over a decade of experience with the Phantasy Star games. Sega knew these games would never have the population of WoW. In fact they underestimated the initial population of Phantasy Star Universe in the west. The game had 31 channels on one server, capacity 31 thousand (a drop in the ocean vs WoW.) In the first week, we could not get online, or had to sit in a queue to get in.
About a month after release, PSU was hit by hackers who destroyed the economy by handing out free money in the most populated areas. Most the players quit, down now to about 2000 max online. How long did Sega keep the servers and updates up?
Three years. 2007-2010, RIP PSU PC.
We quit too, or at least, we quit for the 360 version of the game. Always a niche afterthought, this title never had the population of the initial PC/PS2 cross server. They guessed it would have less players, so everyone across the globe was integrated on the 360 version. So we had Japanese players too, despite the fact their own PC PSU release was months ahead in updates. I would make the conservative estimate that PSU 360 probably had at max, 2000 players online, or at least did when I was playing - I was living in Japan at the time.
How long did the 360 version of PSU last?
It's not been closed down. People still pay for sub, still play it. We got bored of it 3 years ago, but it's still there. 5 years now it's been going. PSU PC Japan, still going strong.
If you use this as a model for Tera, will three years online be really a disaster if they close the US version? Is WoW a real model, massively popular with even casual gamers, still going afer what, 10 years? Aren't those people bored? No sequel to WoW? No update of the core engine, still playing on graphics circa 2000? Why would anyone do this?
Bear in mind PSU was a followup to PSO, which I played on Gamecube and there was such a small community on there I knew most of their characters and had played with most the server.
Sega released PSU in the West DESPITE the small community on PSO.
All money is good, be it masses of money or a small influx of money. One of our guild members has changed his race four times. I bought two copies of the game and CE upgrades for both. Another guild member bought a reskin for a weapon. I bought a character redesign. I am subbed til Dec 2012. No, I don't think the game is dying. I'll quit if there is major hacking, like PSU, but I'm thinking of learning Korean anyway. I already speak Japanese, and will be on PSO2 open beta next week. This time, Sega on't say if it'll get a US release, but if it doesn't, we all know why. The games are always targetted by hacking causing a huge exodus of players. I haven't seen this happen to Tera yet.
I don't think in their wildest dreams, EME expected another WoW. Expecting another WoW would have been bad business sense. The game already has nothing NEAR the population of WoW on the Korean servers. Despite this, they released Tera in the West. Do you think they were thinking they could make WoW money, or "Whatever we can get from our first title" money? Whatever they can get from a translated job most likely will not put them in the red.
I very much doubt they even opened the game with the initial server capacity that, say, Diablo III opened with. Remember PSU and its 31K max? Directly preceding PSU was an updated PC release of PSO. It had a VERY small community. Closed down after 3 years. Yes, I do think they made money from it, or we wouldn't have got PSU, or PSU's major upgrade 6 months down the line. We wouldn't have got the two Phantasy Star games for the PSP either (and bear in mind the PSP is a relative failure in the west to start with.) But we did.
How do I know how many people were online in PSU? Well, Sega told us early on that a star on a channel=200 players, 5 stars to each channel and 31 channels total on one server. I just counted the filled in stars, and when I couldn't get on without sitting in a queue, I realise 31K were online.