This generation has became carebear

Woshie Profile Options #121

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One thing people forget is how much slower you played. You didn't risk things.You didn't "try" things to see if it would work and you got very, very upset if something went pear shaped or you got dc'd at a bad time rofl. Also people tended to gang up and it turned into a bit of a western, where a posse goes out to hunt someone.

Yes it had advantages as well, but generally it was a slower, more careful and methodical game play style. The newer style is much more free and you tend to attack even if you feel you might lose, because what the hell.
Apocz Profile Options #122

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How about this? just delete your char everytime you get killed so tera would feel more like a real pvp game for you?
Alloy Profile Options #123

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Care Bears Knew How To Raid

http://www.youtube.com/watch?v=NHjd9oq4Am4&feature=player_embedded

Look at the DPS check on the last Boss form.
Norie Profile Options #124

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The people comparing games to real life know nothing about either and need to quit posting.
kDeviL Profile Options #125

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Daytona on 04/16/2012, 01:08 PM
PvP... it was called pking.


Any fellow Tibia players who played Tibia when it first started? if you get pk or you pk someone the character dead drops everything and gets deleted? Those were the day. Or anyone played on Diablo 2 classic hardcore server on us west or east? those were the days.


If you are like me who has such experience post away and share!


hate on this no penalty to death carebear and tearful players of this generation!


Haha those really were when mmos were fun, My game was Conquer. Anybody who's played 1.0 understands why this one was so amazing.

I believe the reason there are so many people here with so-called "nostalgia glasses" is because Tera really appeals to us more then any other mmo has in the last 5 years. It has that same feeling of always watching your back to a level that no other mmo has done in quite a while.
Calypso Profile Options #126

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Norie on 04/16/2012, 08:42 PM - view
The people comparing games to real life know nothing about either and need to quit posting.


And you called me your heroine just a couple days ago. *sniff*

Of course, most of the ones using RL are doing so for hyperbole. If anyone actually did so for real...I'd be quite shocked...and frightened!
Smodge13 Profile Options #127

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The generation hasn't only changed in the direction of "carebears"
The number of greifers/[filtered]s has increased as well.
10+ years ago I played an mmo based on the player world system which is barely an upgrade from muds.
When you died you dropped all your equipment you were wearing and anyone could pick it up, there was world pvp and people could be killed anywhere except some major towns (some towns had pvp enabled) on this server there were on average 300-500 people online.
Of those 300-500, 2 players were known for deliberately going out of their way to kill players, they would hunt lowbies ect.
Today if you took a player base of 300 and looked at how many would go hunting low level players for loot I would estimate around 50 of them would go ganking.

The attitude has completely changed over the years griefing is more prominent.

As for those who talk about server community etc, community itself used to be important these days server "communities" are just simply a giant circle jerk where you screw up once your out (god forbid you screw up by not knowing how a skill works within your first week of playing).
Look at any mmo community of today and its unforgiving of any form of failure/weakness.

DDO is a brilliant example of what happens with "communities" these days, I played it around release time, became acknowledged as amongst the top 5-10 clerics on Thelanis server, people knew if you did a run with me you were almost guaranteed to succeed.

Community was great people chatted, helped each other, gave build advice ect, If a newbie joined the server their name was shared around and people went out of their way to help them.

Then the server merge happened and an "elite" guild joined the server, Legion they were called, they were determined to compete for world firsts etc, Their hardcore guild focused on optimization running dungeons as fast as possible (literally running they wouldn't fight anything just sprint to the end opening doors along the way) All of their players had to optimize their builds their way (my build optimization wise was horribly, utility was its strength).

I watched as time and time again people would attempt to speak up against them and their methods, but hey Legion were successful those who spoke up soon found themselves on a blackban and could rarely find groups.

New players who joined either had to learn Legions methods or find themselves without groups.
I was one of the few players who could speak against them on the forums/in game without fear as I had built enough of a name for myself but even they tried to banlist me for it.

The simple fact was their methodologies encouraged lack of skill, things were brute forced or had an over reliance on using consumables. there were no tactics or strategy or calculations.

But these are the "communities" of today essentially you follow the crowd or don't get to play.

(fyi I had everything but 1 quest on Elite difficulty in that game and that 1 was a low lvl quest I could never be bothered to do)
Usagizero Profile Options #128

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Daytona on 04/16/2012, 01:08 PM - view
PvP... it was called pking.


Any fellow Tibia players who played Tibia when it first started? if you get pk or you pk someone the character dead drops everything and gets deleted? Those were the day. Or anyone played on Diablo 2 classic hardcore server on us west or east? those were the days.


If you are like me who has such experience post away and share!


hate on this no penalty to death carebear and tearful players of this generation!


Surely you are one too if you aren't playing permadeath. If you don't delete your character after every death, you are more a carebear than any you are complaining about.
Norie Profile Options #129

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Calypso on 04/16/2012, 08:52 PM - view
Norie on 04/16/2012, 08:42 PM
The people comparing games to real life know nothing about either and need to quit posting.


And you called me your heroine just a couple days ago. *sniff*

Of course, most of the ones using RL are doing so for hyperbole. If anyone actually did so for real...I'd be quite shocked...and frightened!


Well, if I said you're my hero, you still are. I do love my blanket statements. As far people honestly relating pvp to real life.... yeah, I think some of the morons on here do. I also think they urinate on their own sacks when they piss.
Spikoli Profile Options #130

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Calypso on 04/16/2012, 07:16 PM - view
Spikoli on 04/16/2012, 03:05 PM


Listen, not only will I compete in this argument, but I will win it.




Highly unlikely.



You know how many of the "Problems" that exist in an MMO gaming community and enviroment can be solved with a harsher ruleset?



Every one of them.



Bullying? - Hate to break it to you, but when you act like a tool bag in a game that requires grouping to succeed, with no cross - server LFD, people realize that they have to respect others, or they will get a bad reputation, and quite possibly black-balled from getting groups.




Don't start with something like 'hate to break it to you' -- implying that you're about to impart something totally new -- then say the same thing any WoW player who has played more than a few years knows is bull. You can't get a community to blacklist -anyone-. 'Back in the day', maybe. Back in the day when not everyone had acccess to an internet connection. You had exclusivity that doesn't exist anymore. Now you have a huge number of internet players whose response to, say, a loot ninja is 'So? Don't pug.' or 'Quit snitching' or 'Snitches get stitches'. Your days of community as a concept are over, and no amount of wishing is bringing it back ~until something is done about the current internet mindset~.



Teamplay / Assisting / Patience -



This is absolutley essential in a harsher ruleset. When over-zealous DPS like to pull aggro from tanks, because they want to "Top the DPS Charts" and it causes wipes, the Community Holds you responsible! Loss of experience really makes people mad. What is the result? People learn to assist and control aggro. It becomes what it supposed to be. More about the We, less about Me.




Again...forced reliance doesn't make for a better experience when the group you're forcing isn't already banking on it. The MMO's of yore were populated with a metric ton of tabletop gamers. Now, those of us who remember pre-3.0 D&D are an ever-dwindling number in MMO's. We knew back then what it was to rely on each other because there weren't any 'super builds' that the current tabletop generation is familiar with. There weren't one-man shows. You can no more force them to play nicely together as you can force someone not to optimize in this week's Pathfinder game. Go on. Read the tabletop forums if you don't already and you'll see the ~exact same metric~ at work. It has nothing to do with the designers and everything to do with the attitude.



When you enter a group setting in a PuG situation - there is a level of courtesy and responsibility, as well as understanding of your limits, role - based on the possibility of facing harsh game consequences for repeated mistakes.




There should be an expectation of courtesy. In principle, there should be one at McDonald's also. But there seldom is. Look at how people treat waiters. Talk about a group I'd never want to anger, the people who serve your food! But you'd be downright amazed at how people treat wait staff if you aren't familiar. The movie Waiting wasn't popular because it had an all-star cast, after all.



If you are a tank, and that annoying rogue that likes to go stealth and "Off tank" a mob on your pull - making life on your healer difficult healing 2 people instead of 1, and it cause wipes and experience loss for everyone, you become black-balled and struggle to get groups.




You may 'struggle' occasionally, from rare time to rare time, but again...getting a group anytime is a struggle without an LFD. You're not really bestowing any punishment. Furthermore, it lends itself to a one-mistake-and-done mentality that cuts off huge portions of the playerbase, thereby ending their subscriptions and killing your game.



[These are just a couple of simple truths about Harsher rulesets. The population falls in line to class/role expectations. The population falls in line with an acceptable level of behavior and an acceptable level of error.




I think you'd like DDO. You should go play it. You can find all the things there that you seem to want. The top guilds are the True Believers in your way. And believe me, you don't want to mess up once. Or pick the wrong skill back at level 3 before you knew how to play (and don't bother with guides, they're misleading or downright wrong in most cases). Go post on their forums, see how long you last. I've never met a more insufferable group of elitists at the top levels than I have in DDO.



What harsher rulesets you actually experience a more dynamic level of fun - without all the BS that currently accompanies and burdens MMO's today in the name of "Casual Friendly", "Solo Friendly" games.



Casual players - in terms of the amount of time they spend playing, can actually thrive quite well in this type of enviroment. Because it is more about playing your role within a game, as a team member vs playing solo.




You must be using an interesting definition of Casual.









You know what is hilarious about your entire rebuttle post? Every answer you provide in your breakdown is making excuses for people being D-Bags.

Every single one of them.

Grasp a concept son -

The Game Developer SETS THE TONE FOR COMMUNITY EXPECTATIONS - through content design.

You give an inch, they will take a mile. It is like babysitting 5 year olds.

So quite naturally, you are going to have D-Bags acting like D-Bags in MMO's, if you don't hit them where they care when it comes to in game penalties,

1. Gear loss
2. Experience loss
3. Time sink loss.

Repair cost are the only penalty in the game? Welcome to a romp-a-room on the internet, with no babysitter.