This generation has became carebear

Calypso Profile Options #71

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Chaoticnova on 04/16/2012, 02:32 PM - view
Hey, everyone seems to want 1 death = character wipe... then take it into your own power and delete your own character when you die


Don't expect a bit of personal responsibility from -this- group. It's not exactly their high-point, given their predilection towards cheating anytime one is possible.
unaki Profile Options #72

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Its not that they are carebear, its that an environment where you can lose everything isn't wanted. Remember EverQuest? Remember going into a large dungeon and getting killed because of a mistake you made? Remember having to corpse run to a safe zone so you can respawn with all your loot? What about the threat of people looting your body?

Most people don't want it and it isn't about being carebear. Now, dungeon crawlers like Diablo that had hardcore modes were quite fun. It does belong in that style of game but I can't really explain why it does so well. My most fun adventures in D2 and even Sacred 2 were on Hardcore modes knowing that one mistimed lag spike or misclick could make me start over.
Fanservice Profile Options #73

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Lythos on 04/16/2012, 02:11 PM - view


In modern hardcore game you are expected to die over and over. Go do the last boss in an Heroic raid in WoW and then tell me what is more "Hardcore".



This is some funny stuff, I raided in WoW for almost a year in TBC. I don't know what world you WoW raiding is hardcore in. The only thing it takes is time, every encounter is easy. Don't stand in the fire, don't get hit by the big AoE, deal with adds. It's simple procedure and the only thing that prevents your guild from clearing it is either too many morons or bad gear.

The only thing that wipes raids in WoW is total and utter stupidity. There is nothing hardcore about that. Stop standing in the fire you [filtered] morons.
rFallen Profile Options #74

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I feel that they should implement a system in which, for every fireball to the chest you take, someone will find you and burn you while you sleep.

No but seriously, its embarrassing that you want your games to feel like real life, when games should be for fun. It doesnt make us wusses for wanting to keep what we work hard for, it makes us normal
Edited by: rFallen about 1 year ago - Reason: Clarification
JesterXL7 Profile Options #75

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Seriously, this crap again? They don't make games like that anymore, because no one wants games like that anymore. At least not the grand majority of gamers.
Spikoli Profile Options #76

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Calypso on 04/16/2012, 02:18 PM - view
Spikoli on 04/16/2012, 02:10 PM




What do you know - another moron that likes to take things to the extreme, and has to bring Real World consequences into a gaming enviroment.



No I don't want to play a game that costs me 1000 dollars for real every time I die.



Does that mean I can't have a harsh ruleset for when I die in a game?



Take you irrational propoganda to carebare island.




Don't show up for a contest you aren't qualified to compete in, let alone win. Hyperbole has its uses -- and among them is pointing out the silliness of the ever-increasing calls for 'hardcore' by an endlessly-vocal minority who think that because they once had to deal with silly things that drove off players, all games should have these same mechanics. It's akin to putting a rotary dial on a cell phone because that's how many of us learned to use them -- while amusingly nostalgic, only an idiot would think that somehow it would make for a more enjoyable phone in the long run. Like all things, it would be interesting for a few minutes...then rapidly descend into an annoyance. Your 'hardcore' ruleset is in the exact same category.



I've pretty much reached the point where anyone calling themselves -- or calling for -- 'hardcore' is automatically assumed to be a pretentious poseur until proven otherwise. And while there are a few posters on this forum whom I respect despite that, the vast majority who use the phrase do so in a manner that makes their posts more obnoxious to read than anything.



You might be better served looking for an indie developer for your dream game. You won't find it in a AAA offering -- it's simply not wanted.


Listen, not only will I compete in this argument, but I will win it.

You know how many of the "Problems" that exist in an MMO gaming community and enviroment can be solved with a harsher ruleset?

Every one of them.

Bullying? - Hate to break it to you, but when you act like a tool bag in a game that requires grouping to succeed, with no cross - server LFD, people realize that they have to respect others, or they will get a bad reputation, and quite possibly black-balled from getting groups.

Fact.

Teamplay / Assisting / Patience -

This is absolutley essential in a harsher ruleset. When over-zealous DPS like to pull aggro from tanks, because they want to "Top the DPS Charts" and it causes wipes, the Community Holds you responsible! Loss of experience really makes people mad. What is the result? People learn to assist and control aggro. It becomes what it supposed to be. More about the We, less about Me.

When you enter a group setting in a PuG situation - there is a level of courtesy and responsibility, as well as understanding of your limits, role - based on the possibility of facing harsh game consequences for repeated mistakes.

If you are a tank, and that annoying rogue that likes to go stealth and "Off tank" a mob on your pull - making life on your healer difficult healing 2 people instead of 1, and it cause wipes and experience loss for everyone, you become black-balled and struggle to get groups.

Fact.

These are just a couple of simple truths about Harsher rulesets. The population falls in line to class/role expectations. The population falls in line with an acceptable level of behavior and an acceptable level of error.

What harsher rulesets you actually experience a more dynamic level of fun - without all the BS that currently accompanies and burdens MMO's today in the name of "Casual Friendly", "Solo Friendly" games.

Casual players - in terms of the amount of time they spend playing, can actually thrive quite well in this type of enviroment. Because it is more about playing your role within a game, as a team member vs playing solo.

Forget about Perma Death or Full Loot PvP. I agree with you. It will never be successful in a AAA title. But harsher rulesets can still succeed.

Daytona Profile Options #77

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without the penalty like the old days it feels a character is just more of a thing you use to play the game with instead of it actually being a character, a character loses it's important. These developers now catering to these carebears of this generation really ruined old style gameplay when it was fun.
karlwulf Profile Options #78

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Watch out we got a handful of 'badasses' over here.. d-/O_O\-b

Like others have said, if you wanna play by that rule then go ahead and delete your character when you get PK'd, what's stopping you? unless you're just here to brag how much of a gaming-bad-[filtered] you are, I don't see a point in this thread. However, the no penalty aspect is a little carebearing IF I must say, but I can care less - TERA is aiming for a wider variety of audience not just a bunch of hardcore gamers living in their mom's basement, I'm sorry I had to say that.
Chinchilla Profile Options #79

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karlwulf on 04/16/2012, 03:26 PM - view
Watch out we got a handful of 'badasses' over here.. d-/O_O\-b

Like others have said, if you wanna play by that rule then go ahead and delete your character when you get PK'd, what's stopping you? unless you're just here to brag how much of a gaming-bad-[filtered] you are, I don't see a point in this thread. However, the no penalty aspect is a little carebearing IF I must say, but I can care less - TERA is aiming for a wider variety of audience not just a bunch of hardcore gamers living in their mom's basement, I'm sorry I had to say that.


People would play a lot differently if that was the ruleset for everyone? Derp.
karlwulf Profile Options #80

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Chinchilla on 04/16/2012, 03:27 PM - view
karlwulf on 04/16/2012, 03:26 PM
Watch out we got a handful of 'badasses' over here.. d-/O_O\-b

Like others have said, if you wanna play by that rule then go ahead and delete your character when you get PK'd, what's stopping you? unless you're just here to brag how much of a gaming-bad-[filtered] you are, I don't see a point in this thread. However, the no penalty aspect is a little carebearing IF I must say, but I can care less - TERA is aiming for a wider variety of audience not just a bunch of hardcore gamers living in their mom's basement, I'm sorry I had to say that.


People would play a lot differently if that was the ruleset for everyone? Derp.


May I ask what type of rule set, I've seen a few being perma-delete, dropped gear, and/or lost exp.