its funny that the answer explaining their crafting is followed by another answer that explains why they use it.
they use that cause it made sense in their game. TERA used theirs because it makes sense in theirs.
why isnt crafting like that? the link you provided explains it well enough. TERA is more combat based and you need to fight for your high end gear. their system is flexible because their builds depend on it.
i dont think hes referring to the fact that TERA players have to "fight for their gear," i think hes talking about the fact that in TERA we have a random success rate even when using high end and very expensive mats. at least thats what i thought he meant by "casino gambling ala enchating and a whole bunch of useless professions."
the "useless professions" thing though is more his opinion, cause maybe at low lvls some might seem that way, but i think at release we'll see the usefulness of those professions grow.
so mystery kinda unsolved, ma bad :P
-_- crafting just isnt important? its a source of gear to enchant the gear you are actually going to want. the gear you are going to want is thru combat, TERAs strongest selling point.
the point in their system is interesting but it makes sense in the context of the game. the ability to craft the specific weapon you need for your build. from the sounds of it your build wouldnt work well without that ability.
you dont have that in TERA. crafting is little more but a supply for cheap gear to enchant the gear you really want. more of a side point really. TERA crafting has never been interesting but i dont really think it has to be. could it improve? sure that would be neat.
ive seen a ton of games where crafting is pretty badass. but again, they work within the context of the game. would that system work here? hell if i know. that whole pattern thing is neat but it doesnt really add a whole lot to the game, its just.... neat. as for gear being good enough to use, seems like a design choice. so long as EME wants to put all the good stuff in instances crafting is always going to be quick upgrades as you lvl and as a source of enchanting your better gear.
the fact that they gave reasons why they designed their crafting BEYOND just being neat or as a path to upgrading is what i was trying to point out. sometimes some things arent the greatest things ever but there were never meant to be anyways?
sure it would be nice. but you asked why it was like that and thats what i thought. just my opinion man, you dont have to agree with it.