Taken from http://www.enmasse.com/blog/posts/final-thoughts-before-launch
"With just days left before TERA's launch, the biggest question for fans will be whether or not the game is ready. I can definitively say that TERA is ready to launch in the Western market. It isn't perfect—no MMO is—but it's ready for the community to shape it. MMOs take years and years to develop, but very few really establish their identity until the community takes hold of the game. The game you will see on May 1 was shaped with community feedback, through focus group tests and betas, but the true future of TERA will be determined once the game goes live. Our goal was to get fans playing TERA for real as soon as possible, which was key to our decision not to wipe characters after open beta. This was our first live experience with how TERA will be played in the Western market.
With lasting communities and lasting characters now formed, the path for TERA is set. We have time for tweaks and updates before launch, but the train has left the station, and it is time for us to listen and observe so we can continuously deliver top-notch, compelling new content. The biggest question isn't whether the game is ready. It is instead are we, the developers, ready to meet the needs of the community? To that, I say don't judge us on our size and our budgets, but instead judge us on our skill and ability to react to your needs as a player."
I saw Tera's potential to be a great game, and I know Enmasse will make it even better for us in the long run.
"With just days left before TERA's launch, the biggest question for fans will be whether or not the game is ready. I can definitively say that TERA is ready to launch in the Western market. It isn't perfect—no MMO is—but it's ready for the community to shape it. MMOs take years and years to develop, but very few really establish their identity until the community takes hold of the game. The game you will see on May 1 was shaped with community feedback, through focus group tests and betas, but the true future of TERA will be determined once the game goes live. Our goal was to get fans playing TERA for real as soon as possible, which was key to our decision not to wipe characters after open beta. This was our first live experience with how TERA will be played in the Western market.
With lasting communities and lasting characters now formed, the path for TERA is set. We have time for tweaks and updates before launch, but the train has left the station, and it is time for us to listen and observe so we can continuously deliver top-notch, compelling new content. The biggest question isn't whether the game is ready. It is instead are we, the developers, ready to meet the needs of the community? To that, I say don't judge us on our size and our budgets, but instead judge us on our skill and ability to react to your needs as a player."
I saw Tera's potential to be a great game, and I know Enmasse will make it even better for us in the long run.