Mash
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So, since everyone was so shocked about the seemingly-drastic health increase in mobs within the 50s, I decided to do a bit of combat logging.
First, I took a level 54 melee creature in Elenea. It was called a Carnage Fiend.
I did roughly 94,303 damage to the creature before it died. There is perhaps a margin of inaccuracy of about 1-3 thousand damage from the strike that killed it.
So, 94k health on a level 54 mob.
I then went back to Dragonfall, and found a level 52 melee mob called a Runekeeper Deceiver.
On the level 52 mob, I did about 49,731 damage before it died. There is a margin of inaccuracy of about 2-4k from the strike that killed it.
In conclusion, mob health doubles in two levels.
And yes, I made sure that both mobs were single-pulls. No double-pulls, no minion mobs. Just two single-pull melee mobs.
I also made sure that I cleared my combat log after each attempt.
I would have run more tests, but the difference was so startling that it really didn't matter.
Thoughts?
First, I took a level 54 melee creature in Elenea. It was called a Carnage Fiend.
I did roughly 94,303 damage to the creature before it died. There is perhaps a margin of inaccuracy of about 1-3 thousand damage from the strike that killed it.
So, 94k health on a level 54 mob.
I then went back to Dragonfall, and found a level 52 melee mob called a Runekeeper Deceiver.
On the level 52 mob, I did about 49,731 damage before it died. There is a margin of inaccuracy of about 2-4k from the strike that killed it.
In conclusion, mob health doubles in two levels.
And yes, I made sure that both mobs were single-pulls. No double-pulls, no minion mobs. Just two single-pull melee mobs.
I also made sure that I cleared my combat log after each attempt.
I would have run more tests, but the difference was so startling that it really didn't matter.
Thoughts?
Edited by: Mash
about 1 year ago