Do you all actually want faster charge times on our skills?
Would you be way happier with a higher crit rate and base dmg plus fixed glitchy skill hitboxes?
My vote is on the 2nd option...what about you all?
If I could only choose one... the second.
I've got no problem with the charge time. It's when you spend all that time charging and put out laughable damage that makes me facepalm.
I'd rather have only one hit on thunder strike... so annoying to have only the small hit crit but not the big one.
Option 2 with a better rate of knocking down mobs added as well. Zerks do knock down mobs pretty eficiently "as is" but I still feel the rate at which mobs fall to the floor could be a bit higher. Especially when executing flatten.
If you read the description for flatten it says stun the targets in an area...i really never see that stun as say when a Lancer bashes with his shield. I always see the mobs fall on the floor. (Which is a stun in another sense...)
I say change thunder strike to become an AoE damage strike with a lighting effect on mobs and damage(purple) that ticks for 5 seconds or so. This should bring us pretty close in line with Sorc damage and more desirable in groups. Think of the cool axes they(EME) could sell as skins...like Thor's hammer type axe...big lightning hammers. Lol
Option 2 by far.
Reducing charge time just makes us into bad slayers.
Preferred changed would be 3x carving master glyphs on TS and cyclone, and a 25% base damage increase to the final ranks. Or 4x carving on TS no base damage change.
I would take insanely high crit for slower charge... but that would break pvp. It would be like, "haha 1 hit you dead" as a constant.
By the time we get this patch no one will be playing....
I say this in hope that i am drastically wrong and that it's here really soon.
Expect the worst, hope for the best.