Unfair Point System and Rewards for Priests

PKthebird Profile Options #61

-10

Eci on 10/09/2015, 11:07 AM - view
you got obvious proof there's no issue , you just play bad .

.


I guess if you are a healer who wants to throw their own team under the bus in order to rank higher it's “no problem.”

Teams don't want their healers to dps, they need their healers to heal in order to survive. Healers who want to rank higher have to heal less and kill more order to dps to rank higher. The proof you endorse actually showcasing a broken scoring system. There's nothing “overpowered” about that. It's actually crippling their own team and indirectly feeds the other side.

http://puu.sh/jdP80/e464e3fa17.jpg
Edited by: PKthebird over 2 years ago
madorii Profile Options #62

-6

SpiritedRocks on 10/09/2015, 11:18 AM - view
Why shouldn't I go for kills on my priest? Priests have several dps skills, why would you deliberately gimp yourself and not use them? It's not awkward, it's called being a good priest. You're making priest sound far more complicated than what it actually is, dps constantly have to switch between CC/peeling/damage/dodging so if you choose to play priest by just spamming heals and plague, then you're playing it wrong.

That doesn't mean you have to stop healing, it means you have to learn to use all your skills at the appropriate times. That one kill I got was from a plague I randomly threw out, I almost always get a kill or two from that. Those siege kills were when we were at inner gate and nobody else was killing a siege that was firing at us; in that situation I helped my team out more by killing the siege rather than healing them through it.

I don't mind that kills count more than heals/assists, kills take about 5x more effort to get than it takes to heal someone in most cases.

I'm not actually sure why I'm on here explaining this to you, I think I'm just bored. You've already made up your mind which works fine for me. The more players that don't know how to play their class the easier CS farming will be for me.

A priest is a SUPPORT class, which means heals first and DPS second. Plus trying to combo with a priest is incredibly clunky unless you glyph for eliminating cooldown on reprisal, which is still only reset 40% of the time. Without reprisal you can pretty much forget about trying to combo in my personal opinion (given I don't focus on DPS and all my glyps are in healing). I do admit you can get a good flow going with DPS on a priest even without being glyphed for reprisal tho.

For example, I usually shocking implosion -> metamorphic blast -> z whatevers vortex -> metamorphic -> final reprisal -> firey escape -> triple nemesis in pve, but in a pvp situation landing all of those in a combo is next to impossible. The only attacks that do any real damage are triple and shocking implosion unless final crits but I doubt that combo would be enough to kill an opponent at 3/4 health in a real pvp situation. Plus the only real chance for a knockdown is final so a back step and a secondary dodge would break the combo before it even started. Glyphing for final would help with the knockdown situation but since you have to be within 5m for reprisal to hit i wouldnt think it'd be pretty easy to dodge BUT the attack animation is like 5x faster when you use it out of metamorphic or shocking implosion so the hit chance for reprisal is a lot higher if you combo it right.

And as for "making the priest sound complicated" I can honestly say that the only reason I get peels in CS as a healer is because its an opportunity for a DPS to get a few free hits on an unsuspecting opponent. When I'm in skyring getting a solid peel is like Jesus walking on water so if i can't get good peels on skyring there's no way most DPS are thinking "WOAH that priest is in trouble I should go help" in CS... The way I see it its more of a "NEW TARGET AQUIRED... KILL, KILL, KILL" situation and I just happen to be saved by it.

As for dodging... I frames are life for a priest because again... were really squishy so if we can't evade (not just dodges) well were dead before the fight starts. Also, I see CC and damage as the same thing as peeling, just more "KILL KILL KILL" but since were on the topic of roles priests have to buff/debuff/heal/and remana while escaping as much damage as possible and a according to you a "good priest" has to get in some DPS on top of that.

And just for the record we don't actually get any points for healing, just the assists. ^.^
Edited by: madorii over 2 years ago
Asellus Profile Options #63

-5

CCKat on 10/09/2015, 11:25 AM - view
You can lead 5-6 and more, not just 3, noob players in CS into merry chase if you only, yes, know how to play.


I've led multiple players on before in PvP and and I can tell you it's not because I'm an expert priest or because I'm OP, but because the DPS will do dumb stuff like kd me out of a stunlock or hit me with 4-5 stuns all at once instead of spreading them out, which is basically like giving me a get out of jail free card.
madorii Profile Options #64

-10

CCKat on 10/09/2015, 11:25 AM - view
Only it is true.
I can agree that healers are in certain situations in disadvantage compared to dps but saying that priest is "squishy" is plain ignorance. You can lead 5-6 and more, not just 3, noob players in CS into merry chase if you only, yes, know how to play.

If "knowing how to play" means knowing how to dodge and evade (a.k.a not getting hit) then no we aren't squishy... because WERE NOT GETTING HIT, but the impression I'm getting from you is telling me to learn loopholes and slither around cheating the system to get points which is completely unnecessary when we can fix the problem at the source.
madorii Profile Options #65

-8

PKthebird on 10/09/2015, 11:40 AM - view
I guess if you are healer who wants to throw their own team under the bus in order to rank higher it's “no problem.”

Teams don't want their healers to dps, they need their healers to heal in order to survive. Healers who want to rank higher have to heal less and kill more order to dps to rank higher. The proof you endorse actually showcasing a broken scoring system. There's nothing “overpowered” about that. It's actually crippling their own team and indirectly feeds the other side.

http://puu.sh/jdP80/e464e3fa17.jpg


Exactly, which isn't right. Players should be rewarded for playing the game how it was designed, DPS for doing damage and healers for support. The system is nothing more than an endless loop of chaotic DPS the way it is now which is great for everyone except healers
Edited by: madorii over 2 years ago
madorii Profile Options #66

-8

madorii on 10/09/2015, 11:09 AM - view
I've stated my problem and opened up a discussion on how to fix the problem, so with that being said, I'm giving enmasse constructive criticism, not crying or QQing or whatever have you.

And btw I just want to point out that no one a has even mentioned my idea about implementing a system for support points into battle grounds
Edited by: madorii over 2 years ago
PhoenixGrey Profile Options #67

-4

Please keep the thread on topic and refrain from posting personal attacks. If this thread doesn't get back on track, I will be forced to lock it.
madorii Profile Options #68

-10

PhoenixGrey on 10/09/2015, 01:19 PM - view
Please keep the thread on topic and refrain from posting personal attacks. If this thread doesn't get back on track, I will be forced to lock it.

I don't know what you mean by personal attacks, I think this thread is on topic...
I want opinions on getting support points in battle grounds buuuuuuuuut I still think were pretty on topic.

like the support points could work just like contribution points they're just... support points.
Obviously they wouldn't weigh as much as kills or maybe even assists but they'd be given more frequently?
Edited by: madorii over 2 years ago
TWMagimay Profile Options #69

4

madorii on 10/09/2015, 12:19 PM - view
And btw I just want to point out that no one a has even mentioned my idea about implementing a system for support points into battle grounds


Correct me if I'm wrong(it's been a while) but isn't this how it used to work? Healers used to get support points instead of the current general vicinity assist points and it sucked so much, everyone wanted it changed?

Also, I find Tera's point system, in general, to be completely s2pid. I've literally never played a game where they place you in a team and then tell you "if you want to maximize your gain, you have to stomp over your team, killsteal them, let them die, actively sabotage the team". That system is the main reason very few people want to sit in a siege or inner ladder in CS, it's the reason M3 box in DreamStorm is, well, a dream. There's little to no incentive to actually play as a team despite being placed in a team situation. Reminds me of this: https://youtu.be/RNX2_MHTv3o?t=1m26s Killing blow systems suck beach balls.
LordXenon Profile Options #70

2

No, they just changed how assist points worked. Basically extended the effective range you could be from the fight and still receive them, and also how much they're worth. They were changed to be worth the same amount as kills.