Upcoming Patches - July 10th and Beyond

Seyon Profile Options #131

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Xyaie Lvl.60
Tempest Reach (PVE)
Castanic Sorcerer
hmm, they said that we would never fall behind ktera, that would leave us roughly a quarter of a year behind them (if it comes in QoA2)
Etikilam Profile Options #132

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Sesshou01 on 07/24/2012, 09:04 AM - view
Wait, why all the ragging on En Masse? Pretty sure I saw a 'blue post' explaining that BHS has a team which is responsible for making the patches for J-Tera and NA-Tera. So unless En Masse happens to already have our version of QoA2 and they are sitting on it for some stupid reason, I think you guys are getting angry at the wrong people.

This is the same fallacious trap that lineage and aion players fell into and it's a really sleazy community tactic. "Oh it's not ncwest's fault, it's THOSE EVIL KOREANS!111". Now we are suppose to believe that this time it's blue hole's fault? No I don't think so. This is En Masse's fault. They made the announcement that content was coming, and they are the ones who failed to provide it. Will they provide it to us later? I hope so. And I'm sure they will be ready to take all the credit when it successfully launches. But they can not have it both ways. One must take responsibility for their faults and mistakes as well as for any good work done.
Minea Profile Options #133

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We said the next update will be end of July. I am working on the highlight post right now but I need to verify some stuff so that post will go up tomorrow, while we will have the full patch notes next week. :)
Drunkenpig Profile Options #134

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Just be sure zerkers get a buff. The only people who say they are fine (or OPd) are guys whos mains arent zerkers and like to have zerkers to kill without effort (other than the case where a bad slayer meets a good and maxxed out zerker).
Problems:
S L O W attacks. By the time the damn axe falls, the other guy has moved out of range.

E V E N S L O W E R charging. Most zerkers in pvp dont use any skills that require a charge.

And while my knockdowns never seem to work in pvp, I get chain stunned. Great. increase the likelihood that if one of my charging skils does actually hit the other guy, that he is knocked down. And fix doom to be a root. A ROOT. And change Fear to be a stun and decrease the cooldown.

Now we finally would be balanced. Dont think that reducing by charge times by 20% "fixes" it.

Yes, I am only lvl, 142, I suck etc, but the fact is that very few zerkers are good in 1v1 pvp for these exact reasons.

Fix it.
Luciferos Profile Options #135

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Pig, I can't wait for the new patch, because I'm not that concerned about berserkers getting fixed for 1v1. While we need some buffing to make 1v1ing viable instead of what it is now (getting pounded by any experienced non-zerker), the fact that we're not very good 1v1 is balanced by how dangerous we are in group pvp, where zerks are feared. I have a blast 2-manning with a mystic ally on my 60 zerk, and I don't even have pvp gear yet.

The currently slated buffs will give us a little more viability 1v1 by letting us twitch charge skills faster, but more importantly buff zerkers' extremely lackluster PVE dps. There are lots of ideas I would put forth for making zerks a viable 1v1 class, such as not giving a plate class with multiple skills that burn your own HP have a low base HP total, but that's all probably long down the road. For now I'll take what I can get.
Edited by: Luciferos 10 months ago
Minea Profile Options #136

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Unpinning this one. We have a new thread for the next patches up here.