Velik's Favor 3/7/perm odds are toxic

LiquorCandy Profile Options #41

2

-1
Suspicious
Aeon.E.X Lvl.65
Celestial Hills - Roleplay (PVE)
Human Brawler
KittySpark on 03/15/2016, 04:53 AM - view
no, complaints about broken rng in games almost ways wind down to the game supposedly having probabilities wrongly calculated or even wrongly set by developes or something like that (when those probabilities are known)


I wish to discuss this further and how I think all evidence, and my observations working alongside gaming machines in casinos for nearly 2 years, point to these comments being, in all likelihood, inaccurate, and untrue. I do not wish to side track the OP any further, instead I hope that KittySpark and others interested will meet me there.

The more the merrier, more data points required!

- to be replaced with discussion link when posted -
Edited by: LiquorCandy about 2 years ago
msoltyspl Profile Options #42

2

2
Friendly
Amene Lvl.65
Tempest Reach (PVE)
Elin Warrior
Loyal on 03/15/2016, 04:56 PM - view
thanks eme for making some item's actually rare and hard to obtain. It makes it actually worth obtaining.


Hard to obtain means having hard, enjoyable, challenging content to beat in game.

Not trivial boring [filtered] with one-hand bandint machine at the end.
Hyspherical Profile Options #43

2

-1
Suspicious
Ball Lvl.65
Tempest Reach (PVE)
Castanic Warrior
This is why I sold all my materials on tb. I knew it was gona be an rng s***storm.
Catorii Profile Options #44

6

4
Revered
Catorii Lvl.65
Tempest Reach (PVE)
High Elf Priest
This thread makes me want to just not bother with the event. With the crappy drop rate on bezoars (only box worth getting), just doesn't seem worth it to spend so much time farming to get crap 3 day items from the other boxes, nevermind the probably almost-guaranteed 1% scroll from the enchantment boxes.
Edited by: Catorii about 2 years ago
Jerichow Profile Options #45

1

4
Revered
Lillias Lvl.65
Tempest Reach (PVE)
Elin Lancer
Catorii on 03/16/2016, 08:39 AM - view
This thread makes me want to just not bother with the event. With the crappy drop rate on bezoars (only box worth getting), just doesn't seem worth it to spend so much time farming to get crap 3 day items from the other boxes, nevermind the probably almost-guaranteed 1% scroll from the enchantment boxes.


Exactly, the constant barrage of RNG just takes the fun out of the game and I find it harder and harder to bring myself to log in and participate in anything like these 'events' anymore unless I'm doing it with one of my friends.

I actually feel bad for you guys clearing DS2 uppers for Bezoars, because yeah, if you put in all that effort, time, consumables, and gold into clearing enough times to get a single scroll, what happens if it's a 1% scroll, which we all can presume has the highest drop chance? What then? It's basically a guaranteed fail to +15.

I feel like the 1%, 5%, and 10% scrolls are a slap to the face to the people who are going to try for them. It seems like the person who came up with this idea never ran DS2, nor watched any videos on how long it takes, or how hard it seems, to clear it. I mean, if you're going to require someone to put THAT MUCH effort and time into getting that scroll, the least you could do is give their +15 a fair chance to succeed.
Edited by: Jerichow about 2 years ago
Fluffnificent Profile Options #46

-2

KittySpark on 03/14/2016, 08:42 PM - view
not really sure that rng is that broken

certainly they don't have the true rng there since it is impossible to have without some kind of the real world truly random data, not like it's hard to get, the temperature of their server cpu can fare, but i highly doubt any game bothers with that; the pseudorandom generators seeded with system time work well enough

but rng behaves in a strange ways, especially when it's a chain of rng events

rng isn't simple at all and it is a bit mystical, for instance, consider that if you toss a coin 10 times and got 10 tails in a row and you are about to toss it 11th time, what chance does it have to be tails gain? the event is independent, so it's again 1/2, just like for the first toss... but! if you ask what is the chance to have 11 tails in a row the answer is 1/2^11 or 1/2048; now, try to combine those together

or consider this funny well known example with goats, https://en.wikipedia.org/wiki/Monty_Hall_problem

Suppose you're on a game show, and you're given the choice of three doors: Behind one door is a car; behind the others, goats. You pick a door, say No. 1, and the host, who knows what's behind the doors, opens another door, say No. 3, which has a goat. He then says to you, "Do you want to pick door No. 2?" Is it to your advantage to switch your choice?

it may sounds mystical, but it's to your huge advantage to change the door

long rng chains may behave pretty complicated, i personally tested some of strategies to fine tuning the stat rolling by writing short ruby scripts, yeah, i was truly short on spellbind :3
I'll take some of what ever you're on please! ;D
Jitae Profile Options #47

0

KittySpark on 03/14/2016, 08:42 PM - view
not really sure that rng is that broken

certainly they don't have the true rng there since it is impossible to have without some kind of the real world truly random data, not like it's hard to get, the temperature of their server cpu can fare, but i highly doubt any game bothers with that; the pseudorandom generators seeded with system time work well enough

but rng behaves in a strange ways, especially when it's a chain of rng events

rng isn't simple at all and it is a bit mystical, for instance, consider that if you toss a coin 10 times and got 10 tails in a row and you are about to toss it 11th time, what chance does it have to be tails gain? the event is independent, so it's again 1/2, just like for the first toss... but! if you ask what is the chance to have 11 tails in a row the answer is 1/2^11 or 1/2048; now, try to combine those together

or consider this funny well known example with goats, https://en.wikipedia.org/wiki/Monty_Hall_problem

Suppose you're on a game show, and you're given the choice of three doors: Behind one door is a car; behind the others, goats. You pick a door, say No. 1, and the host, who knows what's behind the doors, opens another door, say No. 3, which has a goat. He then says to you, "Do you want to pick door No. 2?" Is it to your advantage to switch your choice?

it may sounds mystical, but it's to your huge advantage to change the door

long rng chains may behave pretty complicated, i personally tested some of strategies to fine tuning the stat rolling by writing short ruby scripts, yeah, i was truly short on spellbind :3


The majority of people does not have the understanding of rng. That's why they're frustrated and have difficult time to deal with it. Sometimes rng is harsh and the swing is big (poker <3). I agree with most of your posts, but too bad it's not what people want to hear.

Anyways, rng itself in TERA is okay, but its implementation is anti-fun.
Denommenator Profile Options #48

2

I've prepared a slight increase to the drop rates of the permanent versions in the helm, mount, and inner armor boxes to be released following a maintenance to occur tomorrow morning.

Despite this increase, it is possible that not everyone who participates in the event will walk away with a permanent version of the items on offer.
eddure Profile Options #49

0

Denommenator on 03/16/2016, 01:27 PM - view
I've prepared a slight increase to the drop rates of the permanent versions in the helm, mount, and inner armor boxes to be released following a maintenance to occur tomorrow morning.

Despite this increase, it is possible that not everyone who participates in the event will walk away with a permanent version of the items on offer.


I'm fully aware in any case RNG is involved, never getting a said item is possible, but is there any thoughts right now to increase the availability of the recepticles?(or whatever they're called, the recipes). I think there's enough rng involved where limiting our ability to "try" the rng by this much doesn't make sense. I'm not suggesting the recepticles to be unlimited use, but can we somehow get more? Unless your actual intention was for players to trade with other players to obtain more attempts.

Also, as a side, for future events, can we not do the whole temporary cosmetic thing. I'm sure this event's response compared to an event like BAM-killer is drastically different. I didn't mind grinding 24/7 for almost a week to earn enough gold tokens for BAM-killer just to get 1 cosmetic item, simply because it was guaranteed. Everyday I play knowing this event is going on, the more I miss BAM-killer. It was basically a near-perfect event, or even better than perfect since near the end even GMs got involved in summoning BAMs. Please bring this back ASAP.
Edited by: eddure about 2 years ago
Gums Profile Options #50

2

It just seems like 95% of people are going to be wasting hard earned mats (That sell quite well, actually) and walking away with useless temp items. It should never have been a thing to get temp items when it comes to simple cosmetics. It just leaves a bad taste in mouth. Why can't this just be fun without adding gambling to every little thing?

It's a poor event. after 3 lots of 2 month duration helms from combining a billion temp ones. I've already decided it's not worth the time and am just selling the mats instead on future days and not participating.
Edited by: Gums about 2 years ago