using RMT for a reason to not have player shops is a long shot..entirely. Not that I really care either way if they are in the game or not, using RMT as a reason for it is pretty desperate.
Besides, the existence of chronoscrolls in the game negate the entire debate. Anyone who wants in game currency is going to go this route long before they go the third party route. But lets keep going down a slippery slope and playing Nostradamus.
using RMT for a reason to not have player shops is a long shot..entirely. Not that I really care either way if they are in the game or not, using RMT as a reason for it is pretty desperate.
RMT ruins the MMO experience faster than anything else I've seen. It kills immersion dead and, in sufficient quantities, can block players' access to in game content.
Besides, the existence of chronoscrolls in the game negate the entire debate. Anyone who wants in game currency is going to go this route long before they go the third party route. But lets keep going down a slippery slope and playing Nostradamus.
They won't kill it completely, but they'll help.
Like I said, give RMT no quarter.
Having seen RMT completely DESTROY Aion, I'm glad EME sees it as the serious threat that they do.
Why do people want the player shops versus just having an auction system? I see some people are very passionate about keeping these. Is the only reason because they are making a lot of money ripping people off since it is hard to compare prices and get a true cost of items? In auction systems you can usually sort by many different ways, including by seller, which would allow people to see everything one person is selling.
I personally haven't worked with the pet shops so I honestly don't know why people are wanting to keep them. I just see people fighting to keep them say it will ruin the game if they are gone, but they don't say how.
I see some people are very passionate about keeping these. Is the only reason because they are making a lot of money ripping people off since it is hard to compare prices and get a true cost of items?
Pretty much.
Also, you never need to compete with prices on pet shops so there's some laziness thrown in there, too.
Then, quite frankly, you don't deserve the best deal that you can get.
I can completely understand why someone might not feel player shops are worth the additional hassle, and instead would rather limit their searches to an auction house.
But what I don't understand are players who think that just because they can't be bothered to spend the time taking advantage of an extra shopping tool, that nobody should have access to that shopping tool. It's like they don't want to be at a disadvantage just because they're not interested in doing the extra work. Isn't that how MMOs operate? Effort in = reward out?
Don't get me wrong, I run across elements in MMOs that I just can't be bothered to spend time on. In some cases it is simply a matter of not having the time, and less about how I would want to do. But in either of those cases I accept, even expect, that I will be missing out on something as the result of my choice or limited schedule. That's just how online worlds go.
It's not really about who deserves it. Why would there need to be more effort in trying to find something in a shopping environment? You want to make things easier in this regards.. Would you really just go around for a day or 2 around zones looking through pet shops instead of playing the game? Pretty weird IMO.
Granted there is one easy fix... Just have buying pet shops. That's what majority of people use them for. Keep the selling on the AH. And maybe have them not usable in a town/city.
No, I personally would not go around searching for a day or two. But that is my choice.
It really seems like some of you just want everything to be easy-mode. No offense, but that is literally what you're saying with your arguments against player shops. You can call it convenience, you can call it whatever you like, but it boils down to the fact that your complaint revolves around not wanting to put forth the effort into using a tool. And yet, you don't like missing out on any good items those shops might have to offer.
Meanwhile, there are people willing to do the extra work to find the good deals. But rather than respect the entire concept of effort in = reward out, you want everyone to have access to the same rewards while bringing everyone down to the same minimal level of effort as you.
I'm pretty sure I've seen this kind of argument before in raiding and casual vs hardcore debates. Whoever expected the same sad points would crop up around the trading of goods? I guess it's not too surprising, since many auction house fans like to boast about their mad profiteering skills, describing the auction house as a game within a game. I didn't realize they wanted the game to be so simple, though. But I guess that fits with the me-generation.
This is the type of post I was talking about. I don't see why this guy thinks pet shops are hardcore... I feel like people are arguing to keep them while hiding their true agenda.
The only reason you don't want a tool in a game that is convenient is when it ruins the feeling or atmosphere of the game. Having pet shops is inconvenient and makes the game feel trashy/unrealistic.
The tools you are talking about are add ons that reduce your class to only needing to click a couple buttons or dungeon finders that allow players to skip out on leaving towns. Getting rid of pet shops is nothing like this.
The only reason I can imagine people wanting to keep the shops is because they are able to charge more for items, since the buyers have a harder time comparing prices with 1000s of shops.
Why do people want the player shops versus just having an auction system? I see some people are very passionate about keeping these. Is the only reason because they are making a lot of money ripping people off since it is hard to compare prices and get a true cost of items? In auction systems you can usually sort by many different ways, including by seller, which would allow people to see everything one person is selling.
I personally haven't worked with the pet shops so I honestly don't know why people are wanting to keep them. I just see people fighting to keep them say it will ruin the game if they are gone, but they don't say how.
23 pages of people posting WHY they want to keep them and all you focus on is negative reasons of why someone might want them completely ignoring the positive. Who has the agenda now?
Also, you never need to compete with prices on pet shops so there's some laziness thrown in there, too.
Says the man who can't be bothered to search through player stores. You don't exactly strike me as someone who is willing to do a little work to get what they want.
Says the man who can't be bothered to search through player stores. You don't exactly strike me as someone who is willing to do a little work to get what they want.
I'll say this...
Searching in vain across literally a hundred stores for an item I want = tedious, time-consuming and pointless.
Browsing for the hell of it through this:
= immersion adding, fun and would feel like window shopping.
Says the man who can't be bothered to search through player stores. You don't exactly strike me as someone who is willing to do a little work to get what they want.
I'll say this...
Searching in vain across literally a hundred stores for an item I want = tedious, time-consuming and pointless.
Browsing for the hell of it through this:
= immersion adding, fun and would feel like window shopping.
Ok, well, let's be serious for a moment as this is important.
First, I agreed in the other player shop thread that I would prefer to see this kind of setup. However, I'm curious if you would still feel the same way about it being "immersion adding" and "fun and would feel like window shopping" if there were a large number of these (as pictured above) in the area? You know, like a flea market.
Here's the thing: what we already had with player shops.. in some players minds there isn't a difference between that and the image above. Sure, it's just a pet holding up a "sale" sign. But for the players who are already feeling more immersed in the game because of player shops, they just let their imagination fill in the rest. To them the "window shopping" experience is already there. They pretend they can see the carpets with the items laid out on them, the tents, whatever.
All of us do this to some extent. We land on the Island of Dawn for the first time and most of us probably think "wow, this is really beautiful". Are we just letting our minds, our imagination filter out the whole user interface cluttering that beautiful scene, or is ever player assuming their character views the world through a bionic ocular implant? I think it's the former rather than the latter.
I would love to see the player shops look like the image above, rather than IMAGINE that it already looks that way while I allow myself to enjoy that "shopping experience" you're describing. But in reality it doesn't, and what we had is what we had. And we have had to deal with filling in the details in these games and imagining our way past those limitation since aircraft simulators on our Commodore 64 had us believing that three black lines in a pyramid shape represented a mountain we were about to crash into.
So, look at the picture above, and then understand that some of us already see player shops working that way, since that's all we can do until games get more and more advanced, and then perhaps you will understand why we are getting upset when EME points at that photo and says "This cool thing right here you're digging? Yeah, we got rid of that.".
I wish everyone could see this feature like some of us do. It isn't necessarily about business opportunities, a lot of it is about wanting the game to feel more alive. And, to us, those shops make the game seem more alive. I'm sad everyone doesn't see it that way. I'm sad that some people are so into efficiency that they feel features like these need to go. It is frustrating to me that they can't just ignore it, play the game the way they want to play it, and let the rest of us imagine the world of Tera is real while we're logged into it. These calls to "keep it simple" are literally ruining the game for someone like me. If I wanted simple I'd put a quarter in an arcade machine. I want more depth and soul in my gaming.