Destian
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EdgeTO on 03/22/2012, 01:50 PM
The way the carpet player shops are setup (which would NEED to be in an instance, BTW)...
1. RMT can gain NOTHING from them, nor will any guild trying to advertise with them.
2. Being in an instance, they wouldn't generate clutter in towns, nor confuse newbies.
3. If they're all in one group of instances, no one would need to travel the world to see player shops.
4. With that design, players are more likely to put "flashy" items out there for sale instead of things like necessary crafting items because they'd garner more attention, meaning those would hopefully stay on the AH.
I'm still inclined to believe they wouldn't do it, but if they were gonna do it, that's how I'd LOVE to see it done. The presentation would make ALL the difference there.
Rows of shops like that looks great. Masses of cluttered shops in their previous state, however, look awful.
if they were going for the carpet layout, I wouldn't mind the fragmenting of the economy as much.
Ok, well, let's be serious for a moment as this is important.
First, I agreed in the other player shop thread that I would prefer to see this kind of setup. However, I'm curious if you would still feel the same way about it being "immersion adding" and "fun and would feel like window shopping" if there were a large number of these (as pictured above) in the area? You know, like a flea market.
Here's the thing: what we already had with player shops.. in some players minds there isn't a difference between that and the image above. Sure, it's just a pet holding up a "sale" sign. But for the players who are already feeling more immersed in the game because of player shops, they just let their imagination fill in the rest. To them the "window shopping" experience is already there. They pretend they can see the carpets with the items laid out on them, the tents, whatever.
All of us do this to some extent. We land on the Island of Dawn for the first time and most of us probably think "wow, this is really beautiful". Are we just letting our minds, our imagination filter out the whole user interface cluttering that beautiful scene, or is ever player assuming their character views through world through a bionic ocular implant?
I would love to see the player shops look like the image above, rather than IMAGINE that it already looks that way while I allow myself to enjoy that "shopping experience" you're describing. But in reality it doesn't, and what we had is what we had. And we have had to deal with filling in the games and imagining our way past those limitation since aircraft simulators on our Commodore 64 had us believing that three black lines in a pyramid shape represented a mountain we were about to crash into.
So, look at the picture above, and then understand that some of us already see player shops working that way, since that's all we can do until games get more and more advanced, and then perhaps you will understand why we are getting upset when EME points at that photo and says "This cool thing right here you're digging? Yeah, we got rid of that."
The way the carpet player shops are setup (which would NEED to be in an instance, BTW)...
1. RMT can gain NOTHING from them, nor will any guild trying to advertise with them.
2. Being in an instance, they wouldn't generate clutter in towns, nor confuse newbies.
3. If they're all in one group of instances, no one would need to travel the world to see player shops.
4. With that design, players are more likely to put "flashy" items out there for sale instead of things like necessary crafting items because they'd garner more attention, meaning those would hopefully stay on the AH.
I'm still inclined to believe they wouldn't do it, but if they were gonna do it, that's how I'd LOVE to see it done. The presentation would make ALL the difference there.
Rows of shops like that looks great. Masses of cluttered shops in their previous state, however, look awful.
if they were going for the carpet layout, I wouldn't mind the fragmenting of the economy as much.
Edited by: Destian
about 1 year ago