[Video] Why Player (pet) shops MUST be removed

Destian Profile Options #231

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EdgeTO on 03/22/2012, 01:50 PM
Ok, well, let's be serious for a moment as this is important.

First, I agreed in the other player shop thread that I would prefer to see this kind of setup. However, I'm curious if you would still feel the same way about it being "immersion adding" and "fun and would feel like window shopping" if there were a large number of these (as pictured above) in the area? You know, like a flea market.

Here's the thing: what we already had with player shops.. in some players minds there isn't a difference between that and the image above. Sure, it's just a pet holding up a "sale" sign. But for the players who are already feeling more immersed in the game because of player shops, they just let their imagination fill in the rest. To them the "window shopping" experience is already there. They pretend they can see the carpets with the items laid out on them, the tents, whatever.

All of us do this to some extent. We land on the Island of Dawn for the first time and most of us probably think "wow, this is really beautiful". Are we just letting our minds, our imagination filter out the whole user interface cluttering that beautiful scene, or is ever player assuming their character views through world through a bionic ocular implant?

I would love to see the player shops look like the image above, rather than IMAGINE that it already looks that way while I allow myself to enjoy that "shopping experience" you're describing. But in reality it doesn't, and what we had is what we had. And we have had to deal with filling in the games and imagining our way past those limitation since aircraft simulators on our Commodore 64 had us believing that three black lines in a pyramid shape represented a mountain we were about to crash into.

So, look at the picture above, and then understand that some of us already see player shops working that way, since that's all we can do until games get more and more advanced, and then perhaps you will understand why we are getting upset when EME points at that photo and says "This cool thing right here you're digging? Yeah, we got rid of that."


The way the carpet player shops are setup (which would NEED to be in an instance, BTW)...

1. RMT can gain NOTHING from them, nor will any guild trying to advertise with them.

2. Being in an instance, they wouldn't generate clutter in towns, nor confuse newbies.

3. If they're all in one group of instances, no one would need to travel the world to see player shops.

4. With that design, players are more likely to put "flashy" items out there for sale instead of things like necessary crafting items because they'd garner more attention, meaning those would hopefully stay on the AH.

I'm still inclined to believe they wouldn't do it, but if they were gonna do it, that's how I'd LOVE to see it done. The presentation would make ALL the difference there.

Rows of shops like that looks great. Masses of cluttered shops in their previous state, however, look awful.

if they were going for the carpet layout, I wouldn't mind the fragmenting of the economy as much.
Edited by: Destian about 1 year ago
Wiley Profile Options #232

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I've had the pleasure of experiencing the abuse and ugliness that personal shops bring in Aion. I liked them in the beginning, but in the end it was one of the prime reasons I uninstalled that PoS.

People abuse the [filtered] out of them. Not just RMT but normal players as well. No one will ever convince me otherwise that they are a good idea in their current state. I would imagine that most people that are QQ'ing over them being taken out have never seen them in action beyond Tera beta.
Linkzx Profile Options #233

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Hmm I wounder if this game was made in Korea or some type of Asian continent...

Hmmmmmmmmmmm
Raclen Profile Options #234

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Sliph on 03/22/2012, 01:00 PM - view
Raclen on 03/22/2012, 12:48 PM
Why do people want the player shops versus just having an auction system? I see some people are very passionate about keeping these. Is the only reason because they are making a lot of money ripping people off since it is hard to compare prices and get a true cost of items? In auction systems you can usually sort by many different ways, including by seller, which would allow people to see everything one person is selling.

I personally haven't worked with the pet shops so I honestly don't know why people are wanting to keep them. I just see people fighting to keep them say it will ruin the game if they are gone, but they don't say how.


23 pages of people posting WHY they want to keep them and all you focus on is negative reasons of why someone might want them completely ignoring the positive. Who has the agenda now?


Well I hadn't seen any positives when skimming through originally. I just went back through it and someone said they liked it so they could buy stuff from one area and sell it in another region for more money. Okay, I get this, but the system of having tons of identical pets jumping around in towns can't be the answer. If you go through the posts the it is clear that the majority hate it, and like I said before the only ones that like it are benefiting from charging people more for certain items.

Yes it is realistic to charge people more for an item when they would have to walk far to get it, but making it cost more because someone doesn't want to spend hours looking through these pet shops is not the answer.

If anything they could just have isolated auction houses in every town. This way people would still need to travel to different towns or regions to see the different auctions while getting rid of the annoying pet shops. Anything more than that is too much.