Lowbei
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seriously, after spending 7k gold simply trying to enchant a t13 from +4 to +5 (thats about 20-25 green/blue items) i can see why people would quit over this
this isnt korea, we dont care for the random factor like they do, we like skill based gameplay, or at least rng that EVENTUALLY gives you what you want after it knows its screwd you 100s of times
whether spending thousands of gold identifying and unidentifying an item over and over trying to get the stats you want... or spending thousands of gold enchanting an item just one point worth... its a trashy system designed to force a money sink where its not necessary. this also makes it to where someone whos worked hard and skillfully to make a lot of money, can literally lose it all on a forced RNG system, where some baddie who barely knows how to play can end up with better gear because of luck instead of skill
MUCH less the fact that the RNG knockdown system can completely take ANY skill factor out of the game in many fights, especially for cloth wearers who can be perma locked down by someone holding left click and auto attacking. those who might say im exaggerating obviously havent done much pvp.
the bottom line is that if you want this game to be successful for a non korean population, you need to remove the trash RNG from the game. you toted this game as being skill based, however all we see is RNG everywhere, and it makes us not want to play until you figure it out and fix it. how many people need to quit before you figure out that americans dont like RNG?
now...simple fixes... add a % chance of success number to the enchanting window (the game knows this %, why is it hidden from us?), and add a bonus of 10% or something every time you fail. and seriously why are spellbinds so expensive, nobody uses them because they cost the same as about 40 of each scroll so why not just keep chancing it instead of spending 200+g and STILL getting screwd by the RNG? lastly, make certain skills have either guaranteed knockdown/stun and on a decent cooldown, so that melee classes cannot simply hold left click and perma lock a cloth wearer down with their auto attack as it swings so fast, and all they want is a high number of hits to ensure perma lockdown.
TL:DR = if you want this game to become about skill rather than RNG, say something, or you have no rights to be upset when it never changes.
this isnt korea, we dont care for the random factor like they do, we like skill based gameplay, or at least rng that EVENTUALLY gives you what you want after it knows its screwd you 100s of times
whether spending thousands of gold identifying and unidentifying an item over and over trying to get the stats you want... or spending thousands of gold enchanting an item just one point worth... its a trashy system designed to force a money sink where its not necessary. this also makes it to where someone whos worked hard and skillfully to make a lot of money, can literally lose it all on a forced RNG system, where some baddie who barely knows how to play can end up with better gear because of luck instead of skill
MUCH less the fact that the RNG knockdown system can completely take ANY skill factor out of the game in many fights, especially for cloth wearers who can be perma locked down by someone holding left click and auto attacking. those who might say im exaggerating obviously havent done much pvp.
the bottom line is that if you want this game to be successful for a non korean population, you need to remove the trash RNG from the game. you toted this game as being skill based, however all we see is RNG everywhere, and it makes us not want to play until you figure it out and fix it. how many people need to quit before you figure out that americans dont like RNG?
now...simple fixes... add a % chance of success number to the enchanting window (the game knows this %, why is it hidden from us?), and add a bonus of 10% or something every time you fail. and seriously why are spellbinds so expensive, nobody uses them because they cost the same as about 40 of each scroll so why not just keep chancing it instead of spending 200+g and STILL getting screwd by the RNG? lastly, make certain skills have either guaranteed knockdown/stun and on a decent cooldown, so that melee classes cannot simply hold left click and perma lock a cloth wearer down with their auto attack as it swings so fast, and all they want is a high number of hits to ensure perma lockdown.
TL:DR = if you want this game to become about skill rather than RNG, say something, or you have no rights to be upset when it never changes.
Edited by: Lowbei
11 months ago