Vote here if you think trashy RNG has to go

Lowbei Profile Options #1

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seriously, after spending 7k gold simply trying to enchant a t13 from +4 to +5 (thats about 20-25 green/blue items) i can see why people would quit over this

this isnt korea, we dont care for the random factor like they do, we like skill based gameplay, or at least rng that EVENTUALLY gives you what you want after it knows its screwd you 100s of times

whether spending thousands of gold identifying and unidentifying an item over and over trying to get the stats you want... or spending thousands of gold enchanting an item just one point worth... its a trashy system designed to force a money sink where its not necessary. this also makes it to where someone whos worked hard and skillfully to make a lot of money, can literally lose it all on a forced RNG system, where some baddie who barely knows how to play can end up with better gear because of luck instead of skill

MUCH less the fact that the RNG knockdown system can completely take ANY skill factor out of the game in many fights, especially for cloth wearers who can be perma locked down by someone holding left click and auto attacking. those who might say im exaggerating obviously havent done much pvp.

the bottom line is that if you want this game to be successful for a non korean population, you need to remove the trash RNG from the game. you toted this game as being skill based, however all we see is RNG everywhere, and it makes us not want to play until you figure it out and fix it. how many people need to quit before you figure out that americans dont like RNG?

now...simple fixes... add a % chance of success number to the enchanting window (the game knows this %, why is it hidden from us?), and add a bonus of 10% or something every time you fail. and seriously why are spellbinds so expensive, nobody uses them because they cost the same as about 40 of each scroll so why not just keep chancing it instead of spending 200+g and STILL getting screwd by the RNG? lastly, make certain skills have either guaranteed knockdown/stun and on a decent cooldown, so that melee classes cannot simply hold left click and perma lock a cloth wearer down with their auto attack as it swings so fast, and all they want is a high number of hits to ensure perma lockdown.

TL:DR = if you want this game to become about skill rather than RNG, say something, or you have no rights to be upset when it never changes.
Edited by: Lowbei 11 months ago
gezodiac Profile Options #2

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inb4 swarm of kids from before launch that whined that the game was becoming more ez mode due to more lenient enchanting

uknowwhouare


Effectively driving people away.... oherroenchantment
IcyFlame Profile Options #3

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Undergrowth Lvl.60
Mount Tyrannas (PVP)
Castanic Slayer
gezodiac on 06/27/2012, 11:29 PM - view
inb4 swarm of kids from before launch that whined that the game was becoming more ez mode due to more lenient enchanting

uknowwhouare


Effectively driving people away.... oherroenchantment


westernization at its best. they should have just left it at minimum where j-tera sits

though... people will still have complained about it.
Edited by: IcyFlame 11 months ago
MercyKiss Profile Options #4

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Yesterday I had a friend who decided to buy his t12 weapon, and got it to +9 within 30minutes of buying it using only greens. This friend never stepped foot into any 60 dungeon, and hit 60 over a month later, after a good amount of people. Yet, others have been grinding their butts off for money and/or in dungeons to enchant (but continue to fail). Totally fair system.

At the very least I would like to see refined alkahest drops inside dungeons and/or a drop in the price to at least ease the pain for those of us who are not quite as lucky. I would rather work for it without RNG, but I don't see that ever happening.
Edited by: MercyKiss 11 months ago
Dreavyen Profile Options #5

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Hm any Ideas in how enchantment would be more skill based cause the f2p games ive played had rng in it so I cant think of anything to counter...Oh wait...what if enchancting was more like a skill the higher lvl the more easier to succed unless the objext is of a higher lvl..or something like that -shrugs-
Lowbei Profile Options #6

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by some peoples logic, we should have even more rng, i mean its not hurting anyone right?

how about lets have a system where if you try to zone into a dungeon, theres a rng to automatically fail to zone in and get a lockout.

or how about an rng to randomly make all bosses drop nothing but white alkahests

or how about lets add an rng to the daily quests, for a chance to just not get reset and miss certain days

or how about a chance to not log in when you try, to just get booted to desktop at character screen


...
EternalDawn Profile Options #7

0

Lowbei on 06/27/2012, 11:26 PM - view
seriously, after spending 7k gold simply trying to enchant a t13 from +4 to +5 (thats about 20-25 green/blue items) i can see why people would quit over this

this isnt korea, we dont care for the random factor like they do, we like skill based gameplay, or at least rng that EVENTUALLY gives you what you want after it knows its screwd you 100s of times

whether spending thousands of gold identifying and unidentifying an item over and over trying to get the stats you want... or spending thousands of gold enchanting an item just one point worth... its a trashy system designed to force a money sink where its not necessary. this also makes it to where someone whos worked hard and skillfully to make a lot of money, can literally lose it all on a forced RNG system, where some baddie who barely knows how to play can end up with better gear because of luck instead of skill

MUCH less the fact that the RNG knockdown system can completely take ANY skill factor out of the game in many fights, especially for cloth wearers who can be perma locked down by someone holding left click and auto attacking. those who might say im exaggerating obviously havent done much pvp.

the bottom line is that if you want this game to be successful for a non korean population, you need to remove the trash RNG from the game. you toted this game as being skill based, however all we see is RNG everywhere, and it makes us not want to play until you figure it out and fix it. how many people need to quit before you figure out that americans dont like RNG?

now...simple fixes... add a % chance of success number to the enchanting window (the game knows this %, why is it hidden from us?), and add a bonus of 10% or something every time you fail. and seriously why are spellbinds so expensive, nobody uses them because they cost the same as about 40 of each scroll so why not just keep chancing it instead of spending 200+g and STILL getting screwd by the RNG? lastly, make certain skills have either guaranteed knockdown/stun and on a decent cooldown, so that melee classes cannot simply hold left click and perma lock a cloth wearer down with their auto attack as it swings so fast, and all they want is a high number of hits to ensure perma lockdown.

TL:DR = if you want this game to become about skill rather than RNG, say something, or you have no rights to be upset when it never changes.


Spellbinds aren't for your trashy non-masterwork golds. At least learn what the items are for before you try to sound like you have a legitimate point.
Lowbei Profile Options #8

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spellbinds are for any enchanting, at least learn how the game works before posting, thanks

and btw, yeah, i was using them on my t13 mw boots, now dont you feel stupid huh...
Edited by: Lowbei 11 months ago
EternalDawn Profile Options #9

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Lowbei on 06/28/2012, 12:04 AM - view
spellbinds are for any enchanting, at least learn how the game works before posting, thanks

and btw, yeah, i was using them on my t13 mw boots, now dont you feel stupid huh...


You clearly have no understanding what is a good deal to spellbind and what not. Have fun wasting your master enigmatic scrolls that's going to cost you more in the longrun.

Edit: Also, boots first? really? lol
Edited by: EternalDawn 11 months ago
KyoShoX Profile Options #10

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RNG has to Go on a P2P game