Sollith
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Oh god my sides...
Wait let me think about it again...
Oh, oh I'm dying of laughter here!
Coming from someone that mains a warrior this is about the stupidest idea ever. I mean seriously a block? With two swords? Against some massive attack? LOL.
I'm sorry I just had to post my opinion on this (even though I've been hearing about it since like beta or something... well at least for a while now).
I mean wouldn't something like this be better and at least make a little more sense?
Glancing Blow:
Use the twin blades to redirect the force of impact from an enemy attack. You take 50% less damage while using this skill, and the enemy is turned to face 90 degrees from the direction they were facing.
(This skill would be used sort of as a block, but with a slight twist. It can't be held down and must be used at the same time as an enemy attack in order to work. Same time meaning within a certain time frame, example: within +-1 second. So, it would have to be timed). It would also cancel out of any other action being performed instantly.
While were at it, staggering counter still doesn't make sense to me; for a class that is supposed to be evasive, why are we rewarded for being hit? Here is my suggestion for a twist on Staggering Counter:
Staggering Counter:
Change it from a reactive skill to a preemptive skill. When you see a skill or ability about to be used, you use Staggering Counter to interrupt that skill. It would have the same effects as the current in game version, it would just change when and how it is used a bit. Seems to make more sense for a class that is all about not getting hit...
The changing dodge from a cool down to a stamina use skill is a good idea if it is done right, guess we'll have to wait and see.
Anyways, thoughts about the upcoming changes? For warriors in particular, since I believe the only other major change is that Lancers are getting a back step or something.
Wait let me think about it again...
Oh, oh I'm dying of laughter here!
Coming from someone that mains a warrior this is about the stupidest idea ever. I mean seriously a block? With two swords? Against some massive attack? LOL.
I'm sorry I just had to post my opinion on this (even though I've been hearing about it since like beta or something... well at least for a while now).
I mean wouldn't something like this be better and at least make a little more sense?
Glancing Blow:
Use the twin blades to redirect the force of impact from an enemy attack. You take 50% less damage while using this skill, and the enemy is turned to face 90 degrees from the direction they were facing.
(This skill would be used sort of as a block, but with a slight twist. It can't be held down and must be used at the same time as an enemy attack in order to work. Same time meaning within a certain time frame, example: within +-1 second. So, it would have to be timed). It would also cancel out of any other action being performed instantly.
While were at it, staggering counter still doesn't make sense to me; for a class that is supposed to be evasive, why are we rewarded for being hit? Here is my suggestion for a twist on Staggering Counter:
Staggering Counter:
Change it from a reactive skill to a preemptive skill. When you see a skill or ability about to be used, you use Staggering Counter to interrupt that skill. It would have the same effects as the current in game version, it would just change when and how it is used a bit. Seems to make more sense for a class that is all about not getting hit...
The changing dodge from a cool down to a stamina use skill is a good idea if it is done right, guess we'll have to wait and see.
Anyways, thoughts about the upcoming changes? For warriors in particular, since I believe the only other major change is that Lancers are getting a back step or something.
Edited by: Sollith
11 months ago