Vanin
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#201
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when i tank as warrior i like to kick slayers and archers
zerkers can stay :)
zerkers can stay :)
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when i tank as warrior i like to kick slayers and archers
zerkers can stay :)
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A warrior tank won't be able to keep up with the damage I drop. Especially when I hit lvl 48 and get Burst of Celerity. With this skill my atk spd can be boosted temporarily by 70% (once glyphed). Without this I'm already pulling aggro no matter who tanks and with it I'll be pulling aggro constantly. I need a lancer who can repeatedly yank the BAM off of me.
Their skills lets them do that. Just their Challenging shout alone has a 10 sec CD. Their leash skill can also interrupt a BAM and get it's attention.
If a warrior was tanking and I pulled aggro, that bam would mostly like jump/charge at me within 1-2 secs which a few have and then I'll have to use my own dodge skills to pull away from it. While a warrior will have to run a good 20m or so after that BAM because of the distant I just game with my chicken scared self lol.
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Warriors:
draw and maintain threat better than lancers
have higher defense when glyphed correctly
can apply an awesome debuff and still allow room for three full dps in party
do not try to kick berserkers
look really cool when fighting/tanking
can be easier to heal if they know how to dodge
can round up groups of mobs better for big aoe nuking
are in plentiful supply
awesome synergy with sorcerers
tank better while pumping out dps
make the game more challanging/fun when they miss a dodge or turn a boss onto the healer
can take a quite a beating even if they miss a dodge
can attack while maintaining huge damage reduction with some skills (I'm up to 70%)
and more.....
Discuss.
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I have a lvl 46 sorc. I've been playing Tera with a friend since lvl 11 and he's been a tank. At this point of the game I am capable of dealing out crits of up to 100k+ on bams around my lvl! This is because of the crit multipliers I have on and me powering up my fireblast.
A warrior tank won't be able to keep up with the damage I drop. Especially when I hit lvl 48 and get Burst of Celerity. With this skill my atk spd can be boosted temporarily by 70% (once glyphed). Without this I'm already pulling aggro no matter who tanks and with it I'll be pulling aggro constantly. I need a lancer who can repeatedly yank the BAM off of me.
Their skills lets them do that. Just their Challenging shout alone has a 10 sec CD. Their leash skill can also interrupt a BAM and get it's attention.
If a warrior was tanking and I pulled aggro, that bam would mostly like jump/charge at me within 1-2 secs which a few have and then I'll have to use my own dodge skills to pull away from it. While a warrior will have to run a good 20m or so after that BAM because of the distant I just game with my chicken scared self lol.
Now mind you, I've also created a tank and got it to lvl 28 at the moment. I have no idea how can a warrior tank handle dungeon mobs even if they are circling around them half the time. I wouldn't even know what they do if their team accidently pulled too many mobs which has happened to me more that once on occasion. Such has having 6-8 dungeon mobs (at around my lvl) attacking me.
If a warrior tank can handle that mayhem without dying or running off like a coward, congrats to them but I don't see it happening. I've nearly died against so may mobs and I'm the lancer who's built for tanking.
Now if a warrior tank did run off and run in circles to handle this horde of dungeon mobs, I would then imagine that his party is gonna be attacking the mobs which in turn will cause them to pull aggro on one or two of the mobs. Which would then get his slayer, sorc, zerker, and possibly priest atk because he just couldn't hold aggro on so many mobs and survive.
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