Well with the first CBT over.

Tonbbery Profile Options #1

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Me rambling over my experience:
After hitting up every class 1-15 over the weekend, i felt a wide rainbow of feelings towards the game. Surprised, happy, excited, disappointed, and shocked to name the one's the stuck most vividly. I had no real issues with logging in, and i spent no time in a log in que, so that had no impact on my experiences. As well this being a beta all the little bugs and glitches did not really influence my experience.

When i logged on i was quite surprised, to see a good variety of player customization, so i was able to make my ideal aman female and was she ever hot. Then after picking my first class to test i was tossed in to the world to fight for.... well this is were i was not so thrilled. We are fighting as home land security because the main army is in a different continent. That's fine and all until i realized it's going to be another one of those kill 10 of Y because i said so games. Followed by the usual collect 10 wood, flower, pork chop.... revolutionary, hello Aion, Rift, WoW, TOR. Yes i realize there's a story hidden in there but it's not a story you do because you want to see what happens next it's because you want the reward/exp/money after your done.

Another feature i really liked was the UI, considering the way combat is based which I'll get to latter. The UI was well made, when out of combat one can short key to pop it up and do there business and adjustments and when finished can get back to whats important. I really liked this as it's not to rare to click the wrong thing is the typical UI if current games... That said something hit me like a truck regarding the way the UI looked, every UI option was a mirror image from a different game every menu felt most noteworthy was the quest menu which was a Aion duplicate...

Classes... well i didn't get any one class past 15 so i cant really speak much here. I felt that the classes were well made, though extremely unbalanced in the window i played. I'll leave it at that.

Combat, well this is were i am hitting the neutral wall... simply put the combat stile was a diluted and over complicated version of Skyrim/Oblivion/Morro. It simply failed to impress, with a ranged class you hit target until it's close then slow down it's movement/bind move back and shoot again. Lock on or no lock on changes nothing, it was a little different for melee classes, but nothing special really. Something i did note though, i was starting to feel motion sickness from running in circles around the target...

I am not going to further analyze a beta, as it's pointless.. however anyone that has played more then wow can see that the excitement here is the same the presided aion. And we all know were that game ended up.

If you are wondering why i keep comparing TERA to Aion i's not that complicated 1/2 the team that gave you Aion, are the people behind Tera..
Xiouslaidyn Profile Options #2

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all i heard was "blah blah blah".
Yelle Profile Options #3

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Xiouslaidyn on 2012-02-13 16:51:30 UTC
all i heard was "blah blah blah".


Wait, this forum even has speech compatibility? What DOESN'T TERA have?
Staehren Profile Options #4

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Tonbbery on 2012-02-13 15:58:33 UTC
That's fine and all until i realized it's going to be another one of those kill 10 of Y because i said so games. Followed by the usual collect 10 wood, flower, pork chop.... revolutionary, hello Aion, Rift, WoW, TOR.


I see what you mean, but you must remember, when a company developes an MMORPG, they need to plan out a few focus points they want to emphasize on when making the game, SWTOR as you mentioned, did not involve too many "grind quests" it had bonus quests and grind quests being situated near your characters storyline quests. What i'm trying to point out, is that BioWare had extra emphasis on making the leveling experience with their immersive storyline quests interesting and fun to go through, whilst their endgame content such as with PvP really lacked. I for one, do not mind the grind quests, as long as I know there's decent endgame or other elements involved with the game, of which I am already SURE are in present in TERA. SWTOR was fun while leveling, died out once you hit 50.

Tonbbery on 2012-02-13 15:58:33 UTC
Classes... well i didn't get any one class past 15 so i cant really speak much here. I felt that the classes were well made, though extremely unbalanced in the window i played. I'll leave it at that.


This is just not true, you can't come up with your expert opinion based around level 15 characters, there's a simple reason as to why they set the level gap for the first CBT to 22, every class got certain prime abilities and access to certain types of gear, of which ultimately would allow every class at level 20/22 to compete decently PvPwise. I saw about every class beat up every class in a PvP scenario at level 22, all dependant on the individual players intepretation of his/her class and how to utilize their abilities, there were people stating the same as you, about classes being unbalanced, they were fairly ignorant (not saying you are).

I guess i'll leave you with your own opinion regarding the combat style, since i've already replied to so much of your post with my opinion and observations. I played a warrior from 1-22 and got some fairly decent gear for a level 22 to PvP with, I had a blast, never have I played a game with an overall combat system that requires the player to be on his/her toes non-stop, it was fun, fluent and exciting, unlike ANY other MMORPG that has yet to be created.
Aggies Profile Options #5

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Well TERA is still missing some fine tuning things.

- Quicker ways to whisper people you walk into.

- Item inspection/

- More independent customization.

The list goes on but there is no point to go on about that!
It's a beta! Great delivery and I can't wait to see how they fine tune the product ^_^!