Tonbbery
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Me rambling over my experience:
After hitting up every class 1-15 over the weekend, i felt a wide rainbow of feelings towards the game. Surprised, happy, excited, disappointed, and shocked to name the one's the stuck most vividly. I had no real issues with logging in, and i spent no time in a log in que, so that had no impact on my experiences. As well this being a beta all the little bugs and glitches did not really influence my experience.
When i logged on i was quite surprised, to see a good variety of player customization, so i was able to make my ideal aman female and was she ever hot. Then after picking my first class to test i was tossed in to the world to fight for.... well this is were i was not so thrilled. We are fighting as home land security because the main army is in a different continent. That's fine and all until i realized it's going to be another one of those kill 10 of Y because i said so games. Followed by the usual collect 10 wood, flower, pork chop.... revolutionary, hello Aion, Rift, WoW, TOR. Yes i realize there's a story hidden in there but it's not a story you do because you want to see what happens next it's because you want the reward/exp/money after your done.
Another feature i really liked was the UI, considering the way combat is based which I'll get to latter. The UI was well made, when out of combat one can short key to pop it up and do there business and adjustments and when finished can get back to whats important. I really liked this as it's not to rare to click the wrong thing is the typical UI if current games... That said something hit me like a truck regarding the way the UI looked, every UI option was a mirror image from a different game every menu felt most noteworthy was the quest menu which was a Aion duplicate...
Classes... well i didn't get any one class past 15 so i cant really speak much here. I felt that the classes were well made, though extremely unbalanced in the window i played. I'll leave it at that.
Combat, well this is were i am hitting the neutral wall... simply put the combat stile was a diluted and over complicated version of Skyrim/Oblivion/Morro. It simply failed to impress, with a ranged class you hit target until it's close then slow down it's movement/bind move back and shoot again. Lock on or no lock on changes nothing, it was a little different for melee classes, but nothing special really. Something i did note though, i was starting to feel motion sickness from running in circles around the target...
I am not going to further analyze a beta, as it's pointless.. however anyone that has played more then wow can see that the excitement here is the same the presided aion. And we all know were that game ended up.
If you are wondering why i keep comparing TERA to Aion i's not that complicated 1/2 the team that gave you Aion, are the people behind Tera..
After hitting up every class 1-15 over the weekend, i felt a wide rainbow of feelings towards the game. Surprised, happy, excited, disappointed, and shocked to name the one's the stuck most vividly. I had no real issues with logging in, and i spent no time in a log in que, so that had no impact on my experiences. As well this being a beta all the little bugs and glitches did not really influence my experience.
When i logged on i was quite surprised, to see a good variety of player customization, so i was able to make my ideal aman female and was she ever hot. Then after picking my first class to test i was tossed in to the world to fight for.... well this is were i was not so thrilled. We are fighting as home land security because the main army is in a different continent. That's fine and all until i realized it's going to be another one of those kill 10 of Y because i said so games. Followed by the usual collect 10 wood, flower, pork chop.... revolutionary, hello Aion, Rift, WoW, TOR. Yes i realize there's a story hidden in there but it's not a story you do because you want to see what happens next it's because you want the reward/exp/money after your done.
Another feature i really liked was the UI, considering the way combat is based which I'll get to latter. The UI was well made, when out of combat one can short key to pop it up and do there business and adjustments and when finished can get back to whats important. I really liked this as it's not to rare to click the wrong thing is the typical UI if current games... That said something hit me like a truck regarding the way the UI looked, every UI option was a mirror image from a different game every menu felt most noteworthy was the quest menu which was a Aion duplicate...
Classes... well i didn't get any one class past 15 so i cant really speak much here. I felt that the classes were well made, though extremely unbalanced in the window i played. I'll leave it at that.
Combat, well this is were i am hitting the neutral wall... simply put the combat stile was a diluted and over complicated version of Skyrim/Oblivion/Morro. It simply failed to impress, with a ranged class you hit target until it's close then slow down it's movement/bind move back and shoot again. Lock on or no lock on changes nothing, it was a little different for melee classes, but nothing special really. Something i did note though, i was starting to feel motion sickness from running in circles around the target...
I am not going to further analyze a beta, as it's pointless.. however anyone that has played more then wow can see that the excitement here is the same the presided aion. And we all know were that game ended up.
If you are wondering why i keep comparing TERA to Aion i's not that complicated 1/2 the team that gave you Aion, are the people behind Tera..