Western TERA is not an MMORPG - problems with current game and added features

Mangix Profile Options #21

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My biggest issue, that you brought up, but didn't focus in on, is the nexus event.

During it, atleast for VOT the entire server lags, not the zone, not the screens of people within it, but the ENTIRE server is forced to deal with the nexus, even on another half of the map.

To me, that is just atrocious.
IVoXI Profile Options #22

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Wall of text translated:

"Life isn't hard enough for me, I yearn for misery, I despise results in a reasonable of time for a reasonable amount of work, I"m moving to Korea, bai."
Halvie Profile Options #23

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xGrunty on 06/13/2012, 06:14 PM - view
Do you want to play L2 with better graphics?


Yes I really do. People are still playing that....granted not many. You think people are going to be playing this dog [filtered] after that many years. Nothing has come out since L2 that has done pvp as well as it did. Extremely sad, and a bit embarrassing for mmo developers. Do they really expect this pvp system to keep people around for years...
Chyna Profile Options #24

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0
Neutral
Shell Lvl.33
Mount Tyrannas (PVP)
Castanic Priest
This game is killing itself because it is trying to cater too much to the casual players. They have dumbed down leveling to the point you can get to lvl 60 in around a week if you are hard core. People are leaving 6 weeks after the game opened because they are bored with nothing to do.

EME have listened to all the criers on the forums which is a MINORITY of the players and are slowly ruining the game by making it way to easy.

They have taken features out of the game that may not have appealed to all but they did appeal to some. Removing stuff to cater to the minority isnt the way to be successful.
Demika Profile Options #25

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0
Neutral
Belonda Lvl.50
Celestial Hills - Roleplay (PVE)
High Elf Priest
So how is it not an MMORPG? Just because you don't like some of the specifics? Still lots of players, online in an RPG.

People need to differentiate their wants from needs.
Catatonic Profile Options #26

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0
Neutral
Catatonic Lvl.60
Mount Tyrannas (PVP)
Castanic Priest
Chyna on 06/13/2012, 07:58 PM - view
This game is killing itself because it is trying to cater too much to the casual players. They have dumbed down leveling to the point you can get to lvl 60 in around a week if you are hard core. People are leaving 6 weeks after the game opened because they are bored with nothing to do.

EME have listened to all the criers on the forums which is a MINORITY of the players and are slowly ruining the game by making it way to easy.

They have taken features out of the game that may not have appealed to all but they did appeal to some. Removing stuff to cater to the minority isnt the way to be successful.


I hate to say it, but casualisaztion does not kill a game. I can name a few games that fall into this category and they have made more money than TERA ever will. Sorry.

Here are a few things that kill a game:

Poor mechanics, or good mechanics implemented poorly
Lack of (end game) content
Poor lore, or poorly written story
Game stopping bugs/performance issues that never get addressed
Poor representation by publishers/developers
Poor reviews or media attention(despite what we will all say, metacritic scores do effect how a game sells).
Halvie Profile Options #27

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Chyna on 06/13/2012, 07:58 PM - view
This game is killing itself because it is trying to cater too much to the casual players.


Almost like they have zero idea of what they are doing. Yes, obviously a game with races that look like some in this game will appeal to the western masses....good luck with the impending layoffs...
phantazum Profile Options #28

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Halvie on 06/13/2012, 08:03 PM - view
Chyna on 06/13/2012, 07:58 PM
This game is killing itself because it is trying to cater too much to the casual players.


Almost like they have zero idea of what they are doing. Yes, obviously a game with races that look like some in this game will appeal to the western masses....good luck with the impending layoffs...


Its mind boggling at how much fun the combat in this game is and how much of a train wreck everything else about it is.
Dalkiel Profile Options #29

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The reason you can't very easily make a game hardcore and casual is because the game's content needs to be balanced within a limited spectrum of difficulty.

If you choose to give substantial rewards for large investments of time, as the OP and some others are suggesting, you will create an insurmountable gap between casual and hardcore players that will erode the community and eventually destroy the game itself.

Why? Because as hardcore players get better by investing more time, the content that exists is getting easier for them. So when it comes time to add new content to the game, the designers have to make a choice: scale the content with the hardcore players or scale it with the casual players.

Scaling with hardcore players will render the content inaccessible to casual players unless they are given some kind of quick advantage. However, giving them an advantage will alienate hardcore players, the problem that a certain globally dominant mmorpg is having right now.

If you scale with casual players, your new content will be trivial for your segment of hardcore players. They'll complain that the game is too easy, they'll get bored, they'll leave.

If you try to please everyone, you have to develop twice the amount of content, doubling development fees to pander to two disparate audiences that want essentially two different games out of one game.
Rengeki Profile Options #30

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a badly balanced mmo has 2 choices:
1. make it hard and impress a select few "hardcore" gamers
2. make it easy, popular, and increasingly pointless

what the mmo needs are difficulty balances (make hard mode harder, make normal mode easier)
and greater reward hard mode

also the game needs content to cater to solo players