What Endgame is Really Like

Fatra Profile Options #171

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LOL^
xoextreme Profile Options #172

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jarson2 on 05/20/2012, 11:36 PM - view
FiachSidhe on 05/20/2012, 11:30 PM
No offense but end game in WoW, and SWTOR was pretty much the same damn thing, minus the enchanting.

Run one of three possible raids, over and over until you get the BIS items.
When you're not doing that, you run dailies to get money for repairs and raiding buff food.

Pretty much most modern mmorpgs are the same thing. Grind end game content to get gear to grind more end game content.

Do we need more? Hell yes, but there aren't a lot of alternatives right now. I mean I can quit and go back to SWTOR, but it's really the same thing.

Raiding as the sole form of end game content does suck hard. You just got to find the one that hurts the least.


Not gonna compare the game to WoW but that game has A LOT more endgame content than Tera atm. Tera basically has a few dungeons + rep dailys. WoW has all that plus raids, tons of pvp options, deeper crafting and all kinds of fluff things.

WoW is also much more accessible to casuals, hence why it's the #1 mmo. Tera's starter 60 dungeons have a huge skillcap and scale dramatically over lower level content. They are not casual/pug friendly AT ALL currently.


WoW has also been out for 10 years. So this post is invalid.
Kherberos Profile Options #173

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xoextreme on 05/22/2012, 01:27 PM - view
jarson2 on 05/20/2012, 11:36 PM
FiachSidhe on 05/20/2012, 11:30 PM
No offense but end game in WoW, and SWTOR was pretty much the same damn thing, minus the enchanting.

Run one of three possible raids, over and over until you get the BIS items.
When you're not doing that, you run dailies to get money for repairs and raiding buff food.

Pretty much most modern mmorpgs are the same thing. Grind end game content to get gear to grind more end game content.

Do we need more? Hell yes, but there aren't a lot of alternatives right now. I mean I can quit and go back to SWTOR, but it's really the same thing.

Raiding as the sole form of end game content does suck hard. You just got to find the one that hurts the least.


Not gonna compare the game to WoW but that game has A LOT more endgame content than Tera atm. Tera basically has a few dungeons + rep dailys. WoW has all that plus raids, tons of pvp options, deeper crafting and all kinds of fluff things.

WoW is also much more accessible to casuals, hence why it's the #1 mmo. Tera's starter 60 dungeons have a huge skillcap and scale dramatically over lower level content. They are not casual/pug friendly AT ALL currently.


WoW has also been out for 10 years. So this post is invalid.



Then again, vanilla Wow had more end-game than Tera.
Mangix Profile Options #174

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Kherberos on 05/22/2012, 01:43 PM - view
xoextreme on 05/22/2012, 01:27 PM
jarson2 on 05/20/2012, 11:36 PM
FiachSidhe on 05/20/2012, 11:30 PM
No offense but end game in WoW, and SWTOR was pretty much the same damn thing, minus the enchanting.



Run one of three possible raids, over and over until you get the BIS items.

When you're not doing that, you run dailies to get money for repairs and raiding buff food.



Pretty much most modern mmorpgs are the same thing. Grind end game content to get gear to grind more end game content.



Do we need more? Hell yes, but there aren't a lot of alternatives right now. I mean I can quit and go back to SWTOR, but it's really the same thing.



Raiding as the sole form of end game content does suck hard. You just got to find the one that hurts the least.




Not gonna compare the game to WoW but that game has A LOT more endgame content than Tera atm. Tera basically has a few dungeons + rep dailys. WoW has all that plus raids, tons of pvp options, deeper crafting and all kinds of fluff things.



WoW is also much more accessible to casuals, hence why it's the #1 mmo. Tera's starter 60 dungeons have a huge skillcap and scale dramatically over lower level content. They are not casual/pug friendly AT ALL currently.




WoW has also been out for 10 years. So this post is invalid.






Then again, vanilla Wow had more end-game than Tera.


2 end game dungeons and 1 1/2 raids (with temporary loot you don't even keep). Zero battlegrounds for almost 9 months, zero anything really. People just didn't zerg max level as fast, and have huge expectations.

Within 5 months they had 2 world bosses and the arena chest in STV. woo.

Tera has hundreds of world bosses. As well as norm/HM dungeons and mass gvging on release. Plus Rifts around the corner mainly held back due to lack of 60s.
Kherberos Profile Options #175

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Mangix on 05/22/2012, 01:52 PM - view
Kherberos on 05/22/2012, 01:43 PM
xoextreme on 05/22/2012, 01:27 PM
jarson2 on 05/20/2012, 11:36 PM
FiachSidhe on 05/20/2012, 11:30 PM
No offense but end game in WoW, and SWTOR was pretty much the same damn thing, minus the enchanting.



Run one of three possible raids, over and over until you get the BIS items.

When you're not doing that, you run dailies to get money for repairs and raiding buff food.



Pretty much most modern mmorpgs are the same thing. Grind end game content to get gear to grind more end game content.



Do we need more? Hell yes, but there aren't a lot of alternatives right now. I mean I can quit and go back to SWTOR, but it's really the same thing.



Raiding as the sole form of end game content does suck hard. You just got to find the one that hurts the least.




Not gonna compare the game to WoW but that game has A LOT more endgame content than Tera atm. Tera basically has a few dungeons + rep dailys. WoW has all that plus raids, tons of pvp options, deeper crafting and all kinds of fluff things.



WoW is also much more accessible to casuals, hence why it's the #1 mmo. Tera's starter 60 dungeons have a huge skillcap and scale dramatically over lower level content. They are not casual/pug friendly AT ALL currently.




WoW has also been out for 10 years. So this post is invalid.






Then again, vanilla Wow had more end-game than Tera.


2 end game dungeons and 1 1/2 raids (with temporary loot you don't even keep). Zero battlegrounds for almost 9 months, zero anything really. People just didn't zerg max level as fast, and have huge expectations.

Within 5 months they had 2 world bosses and the arena chest in STV. woo.

Tera has hundreds of world bosses. As well as norm/HM dungeons and mass gvging on release. Plus Rifts around the corner mainly held back due to lack of 60s.


Sure, they had that, and not much at all, but actually had a crafting system that was rewarding and not simply based on rng/luck, along with professions. Ah yes, and raids. Does Tera have raids or professions? Or anything resembling an arena? Does it have a rewarding crafting system? Let's not forget Wow also had class-based professions. Let's just cut the bs and admit that the ability to grind away at world bosses is NOT more content, nor does it balance out the fact that vanilla Wow indeed did have more content and was released 2004. I don't expect a korean grinder with shinier graphics and a new combat system where one autoattacks with clicks instead of it being "auto" per se to have more content than a western mmo. Enough said.
AlexSkylark Profile Options #176

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Kherberos on 05/22/2012, 02:07 PM - view
Mangix on 05/22/2012, 01:52 PM
Kherberos on 05/22/2012, 01:43 PM
xoextreme on 05/22/2012, 01:27 PM
jarson2 on 05/20/2012, 11:36 PM
FiachSidhe on 05/20/2012, 11:30 PM
No offense but end game in WoW, and SWTOR was pretty much the same damn thing, minus the enchanting.



Run one of three possible raids, over and over until you get the BIS items.

When you're not doing that, you run dailies to get money for repairs and raiding buff food.



Pretty much most modern mmorpgs are the same thing. Grind end game content to get gear to grind more end game content.



Do we need more? Hell yes, but there aren't a lot of alternatives right now. I mean I can quit and go back to SWTOR, but it's really the same thing.



Raiding as the sole form of end game content does suck hard. You just got to find the one that hurts the least.




Not gonna compare the game to WoW but that game has A LOT more endgame content than Tera atm. Tera basically has a few dungeons + rep dailys. WoW has all that plus raids, tons of pvp options, deeper crafting and all kinds of fluff things.



WoW is also much more accessible to casuals, hence why it's the #1 mmo. Tera's starter 60 dungeons have a huge skillcap and scale dramatically over lower level content. They are not casual/pug friendly AT ALL currently.




WoW has also been out for 10 years. So this post is invalid.






Then again, vanilla Wow had more end-game than Tera.


2 end game dungeons and 1 1/2 raids (with temporary loot you don't even keep). Zero battlegrounds for almost 9 months, zero anything really. People just didn't zerg max level as fast, and have huge expectations.

Within 5 months they had 2 world bosses and the arena chest in STV. woo.

Tera has hundreds of world bosses. As well as norm/HM dungeons and mass gvging on release. Plus Rifts around the corner mainly held back due to lack of 60s.


Sure, they had that, and not much at all, but actually had a crafting system that was rewarding and not simply based on rng/luck, along with professions. Ah yes, and raids. Does Tera have raids or professions? Or anything resembling an arena? Does it have a rewarding crafting system? Let's not forget Wow also had class-based professions. Let's just cut the bs and admit that the ability to grind away at world bosses is NOT more content, nor does it balance out the fact that vanilla Wow indeed did have more content and was released 2004. I don't expect a korean grinder with shinier graphics and a new combat system where one autoattacks with clicks instead of it being "auto" per se to have more content than a western mmo. Enough said.



OMFG INCEPTION


.
Edited by: AlexSkylark about 1 year ago
Kherberos Profile Options #177

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AlexSkylark on 05/22/2012, 02:09 PM - view
Kherberos on 05/22/2012, 02:07 PM
Mangix on 05/22/2012, 01:52 PM
Kherberos on 05/22/2012, 01:43 PM
xoextreme on 05/22/2012, 01:27 PM
jarson2 on 05/20/2012, 11:36 PM
FiachSidhe on 05/20/2012, 11:30 PM
No offense but end game in WoW, and SWTOR was pretty much the same damn thing, minus the enchanting.



Run one of three possible raids, over and over until you get the BIS items.

When you're not doing that, you run dailies to get money for repairs and raiding buff food.



Pretty much most modern mmorpgs are the same thing. Grind end game content to get gear to grind more end game content.



Do we need more? Hell yes, but there aren't a lot of alternatives right now. I mean I can quit and go back to SWTOR, but it's really the same thing.



Raiding as the sole form of end game content does suck hard. You just got to find the one that hurts the least.




Not gonna compare the game to WoW but that game has A LOT more endgame content than Tera atm. Tera basically has a few dungeons + rep dailys. WoW has all that plus raids, tons of pvp options, deeper crafting and all kinds of fluff things.



WoW is also much more accessible to casuals, hence why it's the #1 mmo. Tera's starter 60 dungeons have a huge skillcap and scale dramatically over lower level content. They are not casual/pug friendly AT ALL currently.




WoW has also been out for 10 years. So this post is invalid.






Then again, vanilla Wow had more end-game than Tera.


2 end game dungeons and 1 1/2 raids (with temporary loot you don't even keep). Zero battlegrounds for almost 9 months, zero anything really. People just didn't zerg max level as fast, and have huge expectations.

Within 5 months they had 2 world bosses and the arena chest in STV. woo.

Tera has hundreds of world bosses. As well as norm/HM dungeons and mass gvging on release. Plus Rifts around the corner mainly held back due to lack of 60s.


Sure, they had that, and not much at all, but actually had a crafting system that was rewarding and not simply based on rng/luck, along with professions. Ah yes, and raids. Does Tera have raids or professions? Or anything resembling an arena? Does it have a rewarding crafting system? Let's not forget Wow also had class-based professions. Let's just cut the bs and admit that the ability to grind away at world bosses is NOT more content, nor does it balance out the fact that vanilla Wow indeed did have more content and was released 2004. I don't expect a korean grinder with shinier graphics and a new combat system where one autoattacks with clicks instead of it being "auto" per se to have more content than a western mmo. Enough said.



OMFG INCEPTION



http://ecx.images-amazon.com/images/I/513GHH6H49L._SL500_AA300_.jpg

^You.
Fatra Profile Options #178

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-.-
zipzo Profile Options #179

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Kherberos on 05/22/2012, 01:43 PM - view
xoextreme on 05/22/2012, 01:27 PM
jarson2 on 05/20/2012, 11:36 PM
FiachSidhe on 05/20/2012, 11:30 PM
No offense but end game in WoW, and SWTOR was pretty much the same damn thing, minus the enchanting.

Run one of three possible raids, over and over until you get the BIS items.
When you're not doing that, you run dailies to get money for repairs and raiding buff food.

Pretty much most modern mmorpgs are the same thing. Grind end game content to get gear to grind more end game content.

Do we need more? Hell yes, but there aren't a lot of alternatives right now. I mean I can quit and go back to SWTOR, but it's really the same thing.

Raiding as the sole form of end game content does suck hard. You just got to find the one that hurts the least.


Not gonna compare the game to WoW but that game has A LOT more endgame content than Tera atm. Tera basically has a few dungeons + rep dailys. WoW has all that plus raids, tons of pvp options, deeper crafting and all kinds of fluff things.

WoW is also much more accessible to casuals, hence why it's the #1 mmo. Tera's starter 60 dungeons have a huge skillcap and scale dramatically over lower level content. They are not casual/pug friendly AT ALL currently.


WoW has also been out for 10 years. So this post is invalid.



Then again, vanilla Wow had more end-game than Tera.
No, it didn't, you're stupid and you obviously didn't play vanilla WoW for it's first month after launch.

=No battlegrounds (or Arena until burning crusade released)
=Crafting was worthless.
=Molten Bore.
=Leveling was more a chore than it even is in TERA (which wasn't even that bad)
=Stratholme was seriously the first raid you ever did (10 man), followed by UBRS (15 man). Those two dungeons are candy land compared to our first 2 end game 5 man dungeons.
=No Dailies

The only credit I will give vanilla WoW over TERA was the variety in dungeons at level cap with viable gear, and given that variety you were able to chase a dungeon tier set & getting 8/8 when you finally did was a pretty cool feeling.

People have suggested ideas to scale up the older "end game" dungeons that EME scaled down after the level cap raise to integrate them in to the leveling process (Suryeti's, Sigils, Ascent)...and I think that's a great idea.

However, we do have 4 hard modes. Until you've been able to complete those why start complaining about content.
Edited by: zipzo about 1 year ago
Mangix Profile Options #180

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zipzo on 05/22/2012, 02:17 PM - view
No, it didn't, you're stupid and you obviously didn't play vanilla WoW for it's first month after launch.



=No battlegrounds.

=Crafting was worthless.

=Molten Bore.

=Leveling was more a chore than it even is in TERA (which wasn't even that bad)

=Stratholme was seriously the first raid you ever did (10 man), followed by UBRS (15 man). Those two dungeons are candy land compared to our first 2 end game 5 man dungeons.



The only credit I will give vanilla WoW over TERA was the variety in dungeons at level cap with viable gear, and given that variety you were able to chase a dungeon tier set & getting 8/8 when you finally did was a pretty cool feeling.



People have suggested ideas to scale up the older "end game" dungeons that EME scaled down after the level cap raise to integrate them in to the leveling process (Suryeti's, Sigils, Ascent)...and I think that's a great idea.



However, we do have 4 hard modes. Until you've been able to complete those why start complaining about content.


Thank you for being intelligent, it is such a rarity.