What Endgame is Really Like

Mistryl Profile Options #11

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Not to sound like a beeotch or anything, but there aren't just two instances you can do at 60.

http://tera.enmasse.com/news/patch-notes/new-launch-features#april-9

I see Ebon Tower and that dungeon has a hard mode for level 60. Kelsaik's Nest is listed and it too has a hard mode. Labyrinth of Terror, which, hey, you guessed it - has a hard mode for 60s.

Is there any reason you haven't listed those, or did you just forget they're in the game? Do people just not like the gear there? Seems a bit silly to skip those unless there's some crazy reason not to do them.

I know that's not a lot of dungeons, but you're kind of blowing this out of proportion here.
Edited by: Mistryl about 1 year ago
FiachSidhe Profile Options #12

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jarson2 on 05/20/2012, 11:36 PM - view
FiachSidhe on 05/20/2012, 11:30 PM
No offense but end game in WoW, and SWTOR was pretty much the same damn thing, minus the enchanting.

Run one of three possible raids, over and over until you get the BIS items.
When you're not doing that, you run dailies to get money for repairs and raiding buff food.

Pretty much most modern mmorpgs are the same thing. Grind end game content to get gear to grind more end game content.

Do we need more? Hell yes, but there aren't a lot of alternatives right now. I mean I can quit and go back to SWTOR, but it's really the same thing.

Raiding as the sole form of end game content does suck hard. You just got to find the one that hurts the least.


Not gonna compare the game to WoW but that game has A LOT more endgame content than Tera atm. Tera basically has a few dungeons + rep dailys. WoW has all that plus raids, tons of pvp options, deeper crafting and all kinds of fluff things.

WoW is also much more accessible to casuals, hence why it's the #1 mmo. Tera's starter 60 dungeons have a huge skillcap and scale dramatically over lower level content. They are not casual/pug friendly AT ALL currently.


Not really, when you consider that most players ignore most if not all of the raids that aren't the current end game. Yeah you can do the BC raids, but why? The gear you get in there is obsolete by greens gained through questing before you leave the first zone of Northrend, and the game is also almost a decade old, so it has tons of old content to explore, but it's all useless when end game is concerned.

When I played, end game was Ulduar, Argent Tournament, and Ice Crown Citadel. That's it. I logged in, did some dailies, and waited for my guild to run one of those three things.

Cataclysm got rid of the casual friendly vibe too, and had even less content.
Edited by: FiachSidhe about 1 year ago
Fatra Profile Options #13

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FiachSidhe on 05/20/2012, 11:30 PM - view
No offense but end game in WoW, and SWTOR was pretty much the same damn thing, minus the enchanting.

Run one of three possible raids, over and over until you get the BIS items.
When you're not doing that, you run dailies to get money for repairs and raiding buff food.

Pretty much most modern mmorpgs are the same thing. Grind end game content to get gear to grind more end game content.

Do we need more? Hell yes, but there aren't a lot of alternatives right now. I mean I can quit and go back to SWTOR, but it's really the same thing.

Raiding as the sole form of end game content does suck hard. You just got to find the one that hurts the least. For now anyway.

Let's hope En Masse listens and starts coming up with new content methods.


Comparing this game to SWTOR makes me not want to read your post or take you seriously because you could smell the stink of that piece of sh*t game years away. Also comparing this games money sink to WoW is laughable...really it is. The excuse of nothing better to play is NOT an excuse for a developer to ignore what makes a game fun or not fun. Launching without BGs was a ridiculously large mistake. PvPers are forced to be stuck in pve to get their gear (for now) and yes I know rifts are coming-cant wait for that clusterf**k 4fps extravaganza geargrind.

Why does GvG mean nothing? How about put some incentive to it. Make more than one rep faction grindable, then more people will be out grinding aka even more world pvp potential-but no lets have 1 faction only able to grind because that makes sense. Oh, and the rewards you get from these reputations being rng stats....get a clue EME. No one, excluding people who dont leave the basement or just hate themselves in general want to get to revered and buy their accessory and have it pop one of Tera's MANY USELESS STATS on it. Theres so many obvious issues right now that need to be addressed but conveniently wont be until the first month subs are netted I'm betting.

EME has however made some decent changes to enchanting ect, that is to say they realized that system alone would've cost them subs. I played KTera for a while and the NA version is an improvement for sure but the things that are still lacking are enough to hold back success. /Endrant
Fatra Profile Options #14

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Mistryl on 05/20/2012, 11:50 PM - view
Not to sound like a beeotch or anything, but there aren't just two instances you can do at 60.

http://tera.enmasse.com/news/patch-notes/new-launch-features#april-9

I see Ebon Tower and that dungeon has a hard mode for level 60. Kelsaik's Nest is listed and it too has a hard mode. Labyrinth of Terror, which, hey, you guessed it - has a hard mode for 60s.

Is there any reason you haven't listed those, or did you just forget they're in the game? Do people just not like the gear there? Seems a bit silly to skip those unless there's some crazy reason not to do them.

I know that's not a lot of dungeons, but you're kind of blowing this out of proportion here.


Lol. Those instances are NOT endgame-does the top tier(13) drop there? No. Anyone who's played KTera knows better than to count the lvl 58 cap instances as real endgame for lvl 60 and EME should've as well.
Fatra Profile Options #15

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FiachSidhe on 05/20/2012, 11:50 PM - view
jarson2 on 05/20/2012, 11:36 PM
FiachSidhe on 05/20/2012, 11:30 PM
No offense but end game in WoW, and SWTOR was pretty much the same damn thing, minus the enchanting.

Run one of three possible raids, over and over until you get the BIS items.
When you're not doing that, you run dailies to get money for repairs and raiding buff food.

Pretty much most modern mmorpgs are the same thing. Grind end game content to get gear to grind more end game content.

Do we need more? Hell yes, but there aren't a lot of alternatives right now. I mean I can quit and go back to SWTOR, but it's really the same thing.

Raiding as the sole form of end game content does suck hard. You just got to find the one that hurts the least.


Not gonna compare the game to WoW but that game has A LOT more endgame content than Tera atm. Tera basically has a few dungeons + rep dailys. WoW has all that plus raids, tons of pvp options, deeper crafting and all kinds of fluff things.

WoW is also much more accessible to casuals, hence why it's the #1 mmo. Tera's starter 60 dungeons have a huge skillcap and scale dramatically over lower level content. They are not casual/pug friendly AT ALL currently.


Not really, when you consider that most players ignore most if not all of the raids that aren't the current end game. Yeah you can do the BC raids, but why? The gear you get in there is obsolete by greens gained through questing before you leave the first zone of Northrend, and the game is also almost a decade old, so it has tons of old content to explore, but it's all useless when end game is concerned.

When I played, end game was Ulduar, Argent Tournament, and Ice Crown Citadel. That's it. I logged in, did some dailies, and waited for my guild to run one of those three things.

Cataclysm got rid of the casual friendly vibe too, and had even less content.


The part where you said Cata made WoW less casual physically hurt me...physically. Expect to hear from my attorney for assault charges to be filed.
Edited by: Fatra about 1 year ago
Mistryl Profile Options #16

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Fatra on 05/20/2012, 11:56 PM - view
Mistryl on 05/20/2012, 11:50 PM
Not to sound like a beeotch or anything, but there aren't just two instances you can do at 60.

http://tera.enmasse.com/news/patch-notes/new-launch-features#april-9

I see Ebon Tower and that dungeon has a hard mode for level 60. Kelsaik's Nest is listed and it too has a hard mode. Labyrinth of Terror, which, hey, you guessed it - has a hard mode for 60s.

Is there any reason you haven't listed those, or did you just forget they're in the game? Do people just not like the gear there? Seems a bit silly to skip those unless there's some crazy reason not to do them.

I know that's not a lot of dungeons, but you're kind of blowing this out of proportion here.


Lol. Those instances are NOT endgame-does the top tier(13) drop there? No. Anyone who's played KTera knows better than to count the lvl 58 cap instances as real endgame for lvl 60 and EME should've as well.


Well it certainly would give newly-ding'ed 60s reasons to do them. Supposedly everything gets pretty hard, so there's gotta be "introductory" instances. If Fane and Balders is too hard, I'm pretty sure the developers intended you to do those first.

But hey, people [filtered] because they can't do the HARDEST CONTENT IN THE GAME straight out the gate at 60.
Edited by: Mistryl about 1 year ago
Mistryl Profile Options #17

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While I'm at it, since people here seem to be ex-WoW players: That would be like dinging at 85 and being like OKAY TIME TO DO DEATHWING HARD MODE!

...No.
Fatra Profile Options #18

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The game was released in a manner in Korea that made the way they launched here very...not optimal without major overhauls that were obviously not important enough to EME to execute. Sure they are there and you can do them but its honestly a waste of time.
Sollith Profile Options #19

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jarson2 on 05/20/2012, 11:36 PM - view

Not gonna compare the game to WoW


Okay...

jarson2 on 05/20/2012, 11:36 PM - view

...but that game has A LOT more endgame content than Tera atm. Tera basically has a few dungeons + rep dailys. WoW has all that plus raids, tons of pvp options, deeper crafting and all kinds of fluff things.

WoW is also much more accessible to casuals, hence why it's the #1 mmo. Tera's starter 60 dungeons have a huge skillcap and scale dramatically over lower level content. They are not casual/pug friendly AT ALL currently.


Wait, what happened to not comparing it?

Also, WoW didn't have all of that content and all of those raids at launch. The game has been out for years and years and has had plenty of time to add in all that content.


On a side note: I hope that the PvP gear is just an alternative way to obtain gear and not a separate gear grind. I also think that PvP should be Player versus Player and not Gear versus Gear.
Fatra Profile Options #20

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PvP gear is just that. You wont use the same gear for pvp and pve if you're doing it right. Y u no like gwind?