ranmaa
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*Temple of Temerity*
Temple of Temerity is a "new" instance added in the last patch. The reason I have new in quotes is because, of course, it is not new. It has been in K-Tera for a while, but was not added to our release. This is because it is a level 58 instance that was "re-tuned" by EME for level 60 players. I don't have a problem with this, just don't expect me to be a stupid sheep and thank the gods for new content when it was just denied content.
Moving on. Temple of Temerity, or ToT, is where you can get your masterwork glyphs. Masterwork glyphs consist of about half completely new glyphs, and half existing glyphs that cost one less glyph point. They are a great upgrade for your character, just as good as any new piece of gear you may acquire. While you don't HAVE to get these glyphs, you are gimping your character if you do not.
In ToT, the objective is to defend a crystal from waves of monsters, as well as fight three boss monsters that show up throughout the 20 minute encounter. Each person can only fight one of the boss monsters, so you need at least one person to solo one boss within 3 minutes. The lockout is 2 hours with a full group, and 1 hour if you que. Every run you get 3 "practicum badges" and if you defeat all 3 boss monsters you get 3 "dire badges".
These badges are used to purchase the masterwork glyphs you need, but are used in two different ways. You need 60 dire badges to pick and choose one glyph to buy. You need 15 practicum badges to purchase one glyph box. A glyph box states that it will give you a random class glyph. Not bad, right? Not so fast. These are troll glyph boxes. They have a chance to drop 3 white alkahest, a green identification scroll, or a glyph that you already have or of course don't want. You read that right. I said 3 white alkahest.
So how many times will you have to run this instance? I myself need 4 glyphs. Many other guildies I have spoken to require up to 6. So let's say 5. That means to pick and choose those 5 glyphs, you will need to run ToT 100 times, and that's getting a perfect run every time. You will not get a perfect run every time. Since the lockout is 2 hours, any sane person will grab 3 other guildies and que up the 5th. This means a random will be in charge of soloing, duoing, or trio-ing a boss down within 3 minutes. Good luck with that. If you factor in the practicum badges for the random glyph boxes, you will likely lower those 100 runs down, but I cannot say for sure since it's all RNG. If I had to guess, I'd say with half of your runs being perfect, along with decent RNG "skills", you will need to run this instance 50-60 times.
And I'm not even going to mention that ToT is small, boring, and extremely laggy. Remember your very first instance on the isle of dawn? With the Baraka priest healing you and stuff? This instance is half that size. I have had multiple guildies quit Tera over this instance. The insane grind is disproportionate to the rewards offered. And the troll boxes will make you pull your hair out.
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Well I will definitely have to see these endgame shenanigans myself, but from what is sounds like; it seems like an absolute and horrible mess.
I hope EME adjusts this before us slowbie levelers get up there, because I really don't think people will be sticking around to do a second job that's supposed to be their game. I already know scores of people that quit WoW over that feeling.
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LittleIcebreaker on 06/12/2012, 04:35 PMWell I will definitely have to see these endgame shenanigans myself, but from what is sounds like; it seems like an absolute and horrible mess.
I hope EME adjusts this before us slowbie levelers get up there, because I really don't think people will be sticking around to do a second job that's supposed to be their game. I already know scores of people that quit WoW over that feeling.
WoW a 2nd job LOL how?
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Anaxie on 06/12/2012, 04:42 PMLittleIcebreaker on 06/12/2012, 04:35 PMWell I will definitely have to see these endgame shenanigans myself, but from what is sounds like; it seems like an absolute and horrible mess.
I hope EME adjusts this before us slowbie levelers get up there, because I really don't think people will be sticking around to do a second job that's supposed to be their game. I already know scores of people that quit WoW over that feeling.
WoW a 2nd job LOL how?
Not everyone has the same gaming practices as you do. Imagine that, variety amongst our peers. Some people like to enjoy a game, not have to view it as scheduled work (in other words grinding over and over and over and over again just to get to the second step of grinding over and etc).
Implementing content that is challenging, offers reward for your time, and continues the enjoyment of the game you purchased for fun in the first place... now that is a billion dollar idea.
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@Anaxie,
You may be very correct in your assumption of my friends and those I know that have stated that same point. They may have obsessed over WoW and disregarded the appropriate pace of playing to continue to find enjoyment in the game.
However, WoW's very design (at least back when I played in WotLK) was to get armor, to get armor, to get armor to play endgame. It wasn't a very creative environment for being at the top of a game. I can't really fault WoW for that, because that design was the basis of the entire game.
I can point out these flaws for Tera, because I feel there are still opportunities to turn this game around before the final nails are hammered in place if you get my meaning.
I agree Tera feels very grindy, and I respect your decision for giving up on this game. I still hope by pointing out these very hefty flaws it can provide opportunity for positive growth within this game.
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The only time WoW ever required alot of playtime was Vanilla, WotLK was extremely forgiving.
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Well I will definitely have to see these endgame shenanigans myself, but from what is sounds like; it seems like an absolute and horrible mess.
I hope EME adjusts this before us slowbie levelers get up there, because I really don't think people will be sticking around to do a second job that's supposed to be their game.