What Endgame is Really Like

Najik Profile Options #31

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Well as a Casual player myself (I have to work to pay for living), what is desired is not easymode, but variety in game play. There neeeds to be options of things to do.

From what I am hearing here is that there is currently no variety in end game and people are bored. Bring on the Nexus!

zeegoddess Profile Options #32

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Najik on 05/21/2012, 12:55 AM - view


From what I am hearing here is that there is currently no variety in end game and people are bored. Bring on the Nexus!



Agreed. The faction armor for killing Nexus beasties is awesome. And I want the horse!
Fatra Profile Options #33

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[EDIT]
Edited by: VelikaNightWatch 12 months ago - Reason: reply to a post that was edited.
Hickus Profile Options #34

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Someone mentioned earlier about too many casuals playing MMOs and that has a bit to do with what I have to say about this.

In reality, there really isn't all that much wrong with the game from what I can tell - it's the players. Lately, on pretty much any MMO I've played be it RuneScape, WoW, Rift, Tera, etc, they're all the same. The players on the game don't want to do any kind of leveling, any amount of enchanting that takes more than a few hours to a few days to get the best gear. They just want to jump in and go straight to PvP and that's the extent of their interest in the game. Nobody has any patience anymore, which is why everyone uses bots on games any chance they get. I don't feel like playing a game solely for PvP is wrong or anything, but going in to a game wanting to do nothing but pvp and be the absolute best is what's ruining the experience.

I've never been in to quests myself but it seems that the majority of these games make quests for a reason. You're supposed to take your time leveling, doing the quests, exploring the lore, etc. None of that really interests me and so I haven't actually played MMOs in a while. It isn't the game developers fault for making a game that caters towards casual gamers when a small percent of people that rant on the forums are playing it solely for PvP. It isn't their fault that those players who are ranting played the game 10+ hours a day and did nothing but blow thru the quests and reach "end game" ONE month after the game's launch. Playing any normal amount of hours would leave you like level 30-40 or something, and new content would have been released and by the time you were high enough to play it you wouldn't be complain about no new content.

IDK, I haven't played Tera, but I think this applies to most games and it makes sense why people are so upset with how things are going here.
Brolistic Profile Options #35

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Casual players with full time jobs and social obligations won't have the time, even if they have the will, to make it through the endgame time sinks. RNG based gear progression means that players with limited play time could go days, weeks, or even months without advancing their characters.

Most players, along with myself, who are already 60 are the type of players that will tolerate the randomness of gear progression. Some may even like it. The issue is, if the core and casual gamers all quit, then there won't be a game to play anymore.
Fatra Profile Options #36

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The part where you said you haven't played the game everyone in this thread is talking about kinda detracts from everything else you said entirely.
Hickus Profile Options #37

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Fatra on 05/21/2012, 01:08 AM - view
The part where you said you haven't played the game everyone in this thread is talking about kinda detracts from everything else you said entirely.


Ya I realize that, but I don't need to have played the game to know that everything I said about other games applies to this one, or nobody would be complaining about the "lack of endgame."
Fatra Profile Options #38

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Brolistic on 05/21/2012, 01:08 AM - view
Casual players with full time jobs and social obligations won't have the time, even if they have the will, to make it through the endgame time sinks. RNG based gear progression means that players with limited play time could go days, weeks, or even months without advancing their characters.

Most players, along with myself, who are already 60 are the type of players that will tolerate the randomness of gear progression. Some may even like it. The issue is, if the core and casual gamers all quit, then there won't be a game to play anymore.


Time to progress=/= rng progression. I would not mind something that took time or money as long as it was a sure thing. When I farm a ton and run the same 2 instances for fodder just to fail its just not fun. I've been 60 since the Friday after launch along with a year of KTera under my belt. The way this game has character progression set now is simply just not fun. When I was playing KTera I knew certain things would have to change for NA and some did-but some didn't and I believe its going to hurt the success of Tera.
Taosym Profile Options #39

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Brolistic on 05/21/2012, 01:08 AM - view
Casual players with full time jobs and social obligations won't have the time, even if they have the will, to make it through the endgame time sinks. RNG based gear progression means that players with limited play time could go days, weeks, or even months without advancing their characters.

Most players, along with myself, who are already 60 are the type of players that will tolerate the randomness of gear progression. Some may even like it. The issue is, if the core and casual gamers all quit, then there won't be a game to play anymore.


They won't have time to do what exactly? Because I played casually. I'm right now 33% through 59, I expect to be 60 by the time i'm done playing. It's been over 30 days since my character has been Live. I've made alts, i've worked on side quests, watched cutscenes, explored the lore. When I get to 60, it will take me months to go through that content. And by the time i'm done, there will be more content. By the time I even finish that, I'll have Nexus and BGs to do. And there's supposedly more in the pipeline at the end of the year.

I take relief in the fact that En Masse and BHS is catering to players like me. What did the OP want exactly? He felt the gear grind was too hard. Okay, and so what if EME makes it easier. Then what? You'll just get bored quickly again, and have nothing to do.

For 90% of their customers, ones who log in, run a few dungeons, do their dailies, then go to work. The rate of progression is fine. Perhaps you've never played an MMO before, and think that because WoW did X better, WoW's way was correct.
Fatra Profile Options #40

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Taosym on 05/21/2012, 01:34 AM - view
Brolistic on 05/21/2012, 01:08 AM
Casual players with full time jobs and social obligations won't have the time, even if they have the will, to make it through the endgame time sinks. RNG based gear progression means that players with limited play time could go days, weeks, or even months without advancing their characters.

Most players, along with myself, who are already 60 are the type of players that will tolerate the randomness of gear progression. Some may even like it. The issue is, if the core and casual gamers all quit, then there won't be a game to play anymore.


They won't have time to do what exactly? Because I played casually. I'm right now 33% through 59, I expect to be 60 by the time i'm done playing. It's been over 30 days since my character has been Live. I've made alts, i've worked on side quests, watched cutscenes, explored the lore. When I get to 60, it will take me months to go through that content. And by the time i'm done, there will be more content. By the time I even finish that, I'll have Nexus and BGs to do. And there's supposedly more in the pipeline at the end of the year.

I take relief in the fact that En Masse and BHS is catering to players like me. What did the OP want exactly? He felt the gear grind was too hard. Okay, and so what if EME makes it easier. Then what? You'll just get bored quickly again, and have nothing to do.

For 90% of their customers, ones who log in, run a few dungeons, do their dailies, then go to work. The rate of progression is fine. Perhaps you've never played an MMO before, and think that because WoW did X better, WoW's way was correct.


Ok so, if you read what the op wrote you'd know what he wants its pretty clear. Just because someone points out the flaws in a game doesn't mean they're obligated to provide solution because someone else gets paid to do that or paid not to >:O. Next, you aren't 60 and are commenting on an end game you haven't seen yet? Minus 5 relevance to anything you said. From a business standpoint "comparing to WoW hurrhurr" is exactly what developers need to be doing TO AN EXTENT. I will again refer to Aion-thats what happens when you dont heed your player base and or games which set record in your genre. You seem to be easily satisfied and I'm sure companies love players like you who will gladly pay sub fees and ignore the things they could/couldve done differently to make a better experience for the rest of us.