TwixT
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Revoluxon on 07/02/2012, 10:26 PM - view
maybe it will help if i quote my suggestion again for you, i will add color for emphasis even.
i was suggesting a way change.... nvm you didnt get before clearly.
TwixT on 07/02/2012, 07:17 PMreflect and reduced damage from players are now equal value and exclusive stats.
Meaning you can NOT have both stats on any one piece of gear, and the values for each are the same.
You are forced to chose 30% reflect or 30% damage reduction, or a small combination.
Fixed?
You have no idea what you are talking about.
1) 30% reflect dmg with no pvp dmg reduction.
2) 15% reflect dmg with 3% pvp dmg reduction.
3) No reflect dmg with 6% pvp dmg reduction.
How many ppl do you see out there with 6% pvp dmg reduction instead of 30% reflect dmg?, almost nobody.
Not to mention that you can have up to 60%+- reflect dmg with Greater Mirror Charm.
Archers and Sorcerers are killing themselves in GvG, and there's where they are supposed to "shine".
In a 1v1 scenario you are being penalized for doing a good job, makes sence huh?
In group PvP, if you have low HP you can't fight back cos you gonna kill yourself, you are death weigth until your healer heals you.
I'm a Priest and it makes 1v1 a joke, you just stand there and heal yourself, it takes alot of skill to do that...
What's the GOOD part of having reflect dmg in this game?
maybe it will help if i quote my suggestion again for you, i will add color for emphasis even.
reflect and reduced damage from players are now equal value and exclusive stats.
Meaning you can NOT have both stats on any one piece of gear, and the values for each are the same.
You are forced to chose 30% reflect or 30% damage reduction, or a small combination.
i was suggesting a way change.... nvm you didnt get before clearly.