What Will You Do About Reflect?

TwixT Profile Options #11

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Revoluxon on 07/02/2012, 10:26 PM - view
TwixT on 07/02/2012, 07:17 PM
reflect and reduced damage from players are now equal value and exclusive stats.

Meaning you can NOT have both stats on any one piece of gear, and the values for each are the same.
You are forced to chose 30% reflect or 30% damage reduction, or a small combination.


Fixed?


You have no idea what you are talking about.

1) 30% reflect dmg with no pvp dmg reduction.
2) 15% reflect dmg with 3% pvp dmg reduction.
3) No reflect dmg with 6% pvp dmg reduction.

How many ppl do you see out there with 6% pvp dmg reduction instead of 30% reflect dmg?, almost nobody.

Not to mention that you can have up to 60%+- reflect dmg with Greater Mirror Charm.

Archers and Sorcerers are killing themselves in GvG, and there's where they are supposed to "shine".

In a 1v1 scenario you are being penalized for doing a good job, makes sence huh?

In group PvP, if you have low HP you can't fight back cos you gonna kill yourself, you are death weigth until your healer heals you.

I'm a Priest and it makes 1v1 a joke, you just stand there and heal yourself, it takes alot of skill to do that...

What's the GOOD part of having reflect dmg in this game?


maybe it will help if i quote my suggestion again for you, i will add color for emphasis even.
reflect and reduced damage from players are now equal value and exclusive stats.

Meaning you can NOT have both stats on any one piece of gear, and the values for each are the same.
You are forced to chose 30% reflect or 30% damage reduction, or a small combination.


i was suggesting a way change.... nvm you didnt get before clearly.
Travail Profile Options #12

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In a game promising more visceral combat than the more common RPG style of most MMOs, I'm not sure I like the idea of automatic reflected damage. You might as well be tab targeting, if they are going to let you deal damage automatically to your opponent, anyway.

IMO, the game would be better off if all damage had to be properly aimed at your opponent. But then, I also believe in the crazy idea that gear shouldn't decide a fight, either, a sentiment EME/Bluehole don't seem to share.

-Travail.
Edited by: Travail 11 months ago
Revoluxon Profile Options #13

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TwixT on 07/02/2012, 10:41 PM - view

maybe it will help if i quote my suggestion again for you, i will add color for emphasis even.
reflect and reduced damage from players are now equal value and exclusive stats.

Meaning you can NOT have both stats on any one piece of gear, and the values for each are the same.
You are forced to chose 30% reflect or 30% damage reduction, or a small combination.


i was suggesting a way change.... nvm you didnt get before clearly.


Fixed for you, I don't see any suggestion, you were stating a fact, and it was wrong.

And even if it was a suggestion it's a terrible idea, having reflect dmg in this game make no sence, and increasing your pvp dmg reduction would be stupid cos EME already removed the stacking effect on resolute cruxes to avoid that, because you would take no dmg in pvp if you can have that much pvp dmg reduction.

That 30% dmg reduction you are suggesting + 30% from pvp gear + 16% from nexus zyrks + 5% pvp potion... endless battles.

Not gonna talk about pvp dmg reduction anymore, this thread is about reflect dmg and how pointless it is in a SKILL based game, gear should not been such a big factor as it is right now.
Edited by: Revoluxon 11 months ago
Devour88 Profile Options #14

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Neutral
Devour Lvl.60
Mount Tyrannas (PVP)
Elin Lancer
Reflect should be hard capped @ 15%. It was at least manageable when people only had 15% reflect. Or they should make the stat work in a different manner. Instead of a % being dealt back to the attacking player have it be a set amount. IE Each attack will only reflect back 100 damage. This is still painful in a 1 v 1 but it would remove the problem archers and sorcs are currently having (casting 1 aoe and killing themselves).

It has become common place now to run into aoes like Fire Blast and Rain of Arrows because it is one less ranged player you have to deal with.

I personally do not think in a game like Tera that advertises "True Action Combat" that having a reflect stat like this is remotely smart. It takes zero skill currently as a priest to self heal and pop Kaia's shield and watch your enemies kill themselves while you do literally nothing other than pressing a few buttons.

It is a broken mechanic that needs to be looked at quickly..
PepsiiTwiSt Profile Options #15

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Devour88 on 07/02/2012, 11:24 PM - view
Or they should make the stat work in a different manner. Instead of a % being dealt back to the attacking player have it be a set amount. IE Each attack will only reflect back 100 damage.


Your suggesting a change that saves Archers and Sorcerers but in return kills Warriors
Edited by: PepsiiTwiSt 11 months ago
Devour88 Profile Options #16

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Neutral
Devour Lvl.60
Mount Tyrannas (PVP)
Elin Lancer
Pepsii on 07/02/2012, 11:36 PM - view
Devour88 on 07/02/2012, 11:24 PM
Or they should make the stat work in a different manner. Instead of a % being dealt back to the attacking player have it be a set amount. IE Each attack will only reflect back 100 damage.


Your suggesting a change that saves Archers and Sorcerers but in return kills Warriors


The amount I suggested can be altered to be more appropriate. I was just giving a suggestion on a different method.
PyroCar Profile Options #17

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Reflect can be altered to be caped at 0.11% in PvP and it would then be fair. Until it's not, the stat is very useful : it's further proof that whoever is in charge of Tera currently has 0 clue about PvP.

It's a sort of warning for people that actually care a little about PvP that they should avoid Tera.
Edited by: PyroCar 11 months ago
Outl4wXGP Profile Options #18

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Neutral
Midori Lvl.60
Mount Tyrannas (PVP)
Castanic Berserker
Coming from someone who absolutely loves this game, this stat, imo, is this game's number one problem. What a horrible horrible idea. Having low HP means I can't attack at all anymore. For landing an attack and trying to make a comeback, I die instead. Also, you can actually die and loose crystals by reflect in deathmatches, which is so so so bad. Forget about killing lancers or priests. They don't even have to hit you to win. It's the dumbest game mechanic I have seen in a while. It honestly makes me doubt the devs at BHS have any competence at all in balancing things in the future. This should have been taken out, day one.

Number one problem in Tera for me right now is this reflect stat.
Psychopathy Profile Options #19

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I support this thread.

The other day I became aware of the problem with reflect. I was fighting a priest and I did 2 hits for 22k each then looked at my hp and I was under half. He healed to full in 1 go of course then I crit him for 48k and killed myself. I later checked my combat log and the guy did a total of 35k dmg out of my 65k hp. I also used a potion that healed me for another 15k or so. The healer did less than 40% dmg to me and I killed myself.

That wouldn't be a problem if I 1 shot him, which I might have if he didn't have a pvp set on vs me using full PvE gear, but I still would have killed myself, which makes me think that the more geared you get (more pvp dmg reduction) the easier it would be for a healer to simply heal a couple of times and let you completely kill yourself on them. Unless you can completely lock them in place (like slayers sometimes do), you are likely to get yourself killed, and really if every class can completely stunlock someone to death all the time, it wouldn't be a very fun game.
Zdzisiu Profile Options #20

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Neutral
Elz Lvl.60
Mount Tyrannas (PVP)
High Elf Berserker
They should completly removed reflect DMG from game. Where is sense to get own DMG? What is sense of penatlyse well play and revarding bad play at same time?

Revoluxon on 07/02/2012, 10:53 PM - view

That 30% dmg reduction you are suggesting + 30% from pvp gear + 16% from nexus zyrks + 5% pvp potion... endless battles.



Bull[filtered]. Even 81% DMG reduction will not give you endless fights in this game. Burst DMG is simply too hight in Tera. Crits stack to far insane DMG. If you get 100k crit then even with 81% DMg reduction you will get 19k - it means 1/3 HP for most characters.

Realy, I would like improve ways to stack DMG reduction because this all attack/deff stats + crits stack in this game are balanced over PvE, not PvP. There need be tools to balance it for PvP. 1-2 shot to kill target is also not fun.
Edited by: Zdzisiu 11 months ago