Why Didn't Zerkers Get Their Cyclone Buff?

Dannicus Profile Options #1

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Morgan.Manjaw Lvl.60
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Just had a ToT run fail with two zerkers and a warrior as DPS in LFD. Why? The drowned pirates. Berserkers suffer from damage share unlike slayers, archers, and sorcerers. kTera gave zerkers three buffs recently that included a passive for Cyclone to remove damage share. Why haven't we gotten that? Do we really have to wait for QoA2?

Course, it was strange enough to my group that two zerkers were in the group, but we failed solely due to damage share. All those pirates start taking a pitiful amount of damage.
Pepperzine Profile Options #2

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They are gonna make us wait. Crawling content/balances is all we have gotten so far
EasymodeX Profile Options #3

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Bad Zerks are bad.

I can nearly solo DPS those waves (if I have full buffs, which I usually don't at that time in ToT, and I use MP pots, I can solo DPS those waves).

Edit: By pirates, do you mean the second set of mobs or last / spike traps? Second set is slightly slower. Definitely need more than just me to clear those. Sadness.

The damage split on Cyclone is one of the most incoherent things in this game though, for sure.
Edited by: EasymodeX 11 months ago
Pepperzine Profile Options #4

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EasymodeX on 06/29/2012, 08:48 AM - view
Bad Zerks are bad.

I can nearly solo DPS those waves (if I have full buffs, which I usually don't at that time in ToT, and I use MP pots, I can solo DPS those waves).

Right, but a slayer with identical item level as you will definitely put out a lot more dps than you
Dannicus Profile Options #5

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Morgan.Manjaw Lvl.60
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EasymodeX on 06/29/2012, 08:48 AM - view
Bad Zerks are bad.

I can nearly solo DPS those waves (if I have full buffs, which I usually don't at that time in ToT, and I use MP pots, I can solo DPS those waves).


Care to explain rather than be an elitest [filtered]? It takes only a few pirates before damage share turns 200k crits into 20k. By the third group, my 27 slayer's damage becomes comparable thanks to damage share. The lancer could have kited better, but there were eventually just that many.

And I mean second set, with the Kumas. The spike traps are gulas.
Edited by: Dannicus 11 months ago
EasymodeX Profile Options #6

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I fail to see how that's relevant to terrible Zerks being terrible.

Care to explain rather than be an elitest [filtered]? It takes only a few pirates before damage share turns 200k crits into 20k.


There isn't much to say. There should be no reason why those mobs pile up to dozens.

From your post though, it sounds like the Lancer was running around the room, which is stupid. That just leads to more mobs piling up. The Lancer should be standing still. Two Zerks should carve through the second wave groups in less than 10 seconds, which is faster than their spawn rate. Nevermind the Warrior doing their thing.

In addition, Zerks have the best AOE control for situations like that. They have a 30s cooldown large AOE stun that works on those mobs, a 1m AOE fear (combine with snare to keep the mobs relatively close). Both these mechanics, along with a 12s cooldown small AOE stun will give the Lancer plenty of time to get their mana up. Oh, and knockdowns every ~7 seconds with Flatten.

In any case, for the part where you pull the extra 4 mobs to clear to the second BAM, the Zerks should hit their 3m cooldown and pew pew. It's really not a big deal. Only times I've ever seen mobs get messy there is when the other DPS suck completely, or the Lancer goes ape[filtered] and runs around the entire room because they're idiots.
Edited by: EasymodeX 11 months ago
eddiec312 Profile Options #7

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Pepperzine on 06/29/2012, 08:48 AM - view
EasymodeX on 06/29/2012, 08:48 AM
Bad Zerks are bad.

I can nearly solo DPS those waves (if I have full buffs, which I usually don't at that time in ToT, and I use MP pots, I can solo DPS those waves).

Right, but a slayer with identical item level as you will definitely put out a lot more dps than you


Yeah of course that's going to happen because they are the most OP class in the game. Shouldn't expect anything less...
Dannicus Profile Options #8

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Morgan.Manjaw Lvl.60
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eddiec312 on 06/29/2012, 08:52 AM - view
Pepperzine on 06/29/2012, 08:48 AM
EasymodeX on 06/29/2012, 08:48 AM
Bad Zerks are bad.

I can nearly solo DPS those waves (if I have full buffs, which I usually don't at that time in ToT, and I use MP pots, I can solo DPS those waves).

Right, but a slayer with identical item level as you will definitely put out a lot more dps than you


Yeah of course that's going to happen because they are the most OP class in the game. Shouldn't expect anything less...


They also get damage share passives on whirlwind and knockdown strike at level 8. It's not just that they can pour out a zerker's spike damage just as quickly yet more consistently with less effort which I'd say plays more to the berserker class's underperformance than the slayer's overperformance.
BarbeQQ Profile Options #9

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The solution is to use flatten and thunderstrike instead of cyclone. Really makes no sense how cyclone performs worse the more targets you hit.

EasymodeX on 06/29/2012, 08:51 AM
In addition, Zerks have the best AOE control for situations like that. They have a 30s cooldown large AOE stun that works on those mobs, a 1m AOE fear (combine with snare to keep the mobs relatively close). Both these mechanics, along with a 12s cooldown small AOE stun will give the Lancer plenty of time to get their mana up. Oh, and knockdowns every ~7 seconds with Flatten.


By stun do you mean staggering strike? That [filtered] is useless for stun because it's barely longer than your recovery animation.
Edited by: BarbeQQ 11 months ago
EasymodeX Profile Options #10

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1. With 16% AS on your weapon, the SS recovery animation is fine. Note that in PvE, the mobs are stunned for a good 2 or so seconds by SS. That's enough for a completely clean Flatten before they come out of stun.

Edit: Remember, the primary goal of using that in the second wave of mobs is to enable the Lancer some room to gain mana. Your recovery animation isn't the point. Same deal with pulling all the tree trash at once on the treekuma in BT.

2. I am referring to Mocking Shout, the ability that 99% of Zerks took off their bars at level 3x. It is working as intended on TOT mobs (and other trash mobs in other dungeons), and is rather useful tbh.
Edited by: EasymodeX 11 months ago