Simple things warriors bring to the party.
1. approximately +20% dps to all your other dps (thanks to 2x -endurance skills that stack even with lancer debuff)
2. stuns, lots of them, cc/disables are excellent in an action game regardless of whats happening, if that boss is stunned for 1 second that is 1 second less that its hitting your tank and if the timing is right can interrupt many attacks.
3. inherent tankyness, a warrior with glyphed defensive stance has a crazy amount of endurance, doing a CR run we had a healer struggling to keep the lancer up, when he eventually died I switched to endurance stance, switched to low dmging attacks and all of a sudden the fight was easy, hell I didn't even need to dodge the big attacks I was taking so little damage (although only 2 hit me).
4. VERSATILITY, yes mmo's are often built around extremes, for some reason the mmo communities never want a build around dealing when [filtered] hits the fan, of all the classes I think warriors are the most likely to survivie and save the team from a bad pull or when something unexpected happens.
Warriors have a massive impact on a party, sure they'll never be top dps, sure they'll never be simple to heal in high end runs but what they bring to the party is so much more useful than a little bit of dps/tankyness.
I'm going to say only two things:
1. Tanking requires a DPS downgrade in effectiveness, a form of "tax" that prevents the class from being a superior damage dealer while being a good tank. Despite this, Warriors are balanced as either a tank or damage dealer as they can create, using Traverse Cut and Combative Strike, a set of debuffs that creates a 13% endurance penalty on the target. This debuff increases the overall damage of the party, and is one of the reasons they are heavily favored as damage dealers at endgame in KTera. A Lancer cannot do this (his Debilitate only goes to 9%), but despite this having a Warrior and Lancer together (whose buffs override one another -- disable using Debilitate if the Warrior can and will apply CS and TC). This is a technical point that reading up on any Warrior guide will teach you quite easily.
Warriors are, rather, quite fun to play. My favorite experiences in dungeons so far remain having Warriors as tanks.
2. The OP needs to learn the correct use of punctuation. The misuse of commas and apostraphes abound in the post.
Now THIS, Ladies and Gentlemen, is how you do a troll post.
Well played Sir!
Warriors rule.
I know warriors are capable of being good tanks. I've seen it done. We've got two problems and one stems from the other.
1) The game is new. Many do not understand warrior yet and are learning. So yes you're going to get a bunch of [filtered] warrior tanks until they gain experience in their class role as a tank.
2) Because of this inexperience we have people hating on them, refusing them to groups, and blasting them when they screw up in groups. This does not help How are warriors suppose to gain their experience if they are being refused to groups, kicked from groups, and given nonconstructive criticism.
So you see we have an unsavory cycle of doom in the works for a class that has the potential to be good but isn't being given the chance. I know it's hard to ask an mmo community to show a bit of patience. It almost impossible for a group to give polite constructive criticism while grouping with a stranger and then, on top of that, not have that individual take offense or brush them off because they're pig headed and "know what they're doing".
So what we should do is wait for the population to get to end game, given them time to learn their class and for everyone else to learn group dynamic and what should be expected from them. And in the end especially for warriors with guilds, we'll start seeing the good ones popping out of the wood work.
What we shouldn't do is doom them right now, forcing EnMasse to wonder whether they should re work a class that hasn't been given a full chance yet. The west has a real problem with being patient with our own learning curve and it only hurts ourselves in the end. I just suggest we suck it up and work through it until the end because warrior can make great tanks.
There are warrior changes on the way that will make evasion easier to use using a Stamina bar. As it stands, tanking with a warrior is a matter of subtle movement and understanding of when to use what skill during boss fights. It requires more attention and understanding of mechanics than a Lancer but the results tend be, in my experience, as good or better than our Lancer counterparts.
Do warriors need some polish? Absolutely. Mobs should be unable to interrupt our mitigation skills for one. Base endurance bonus from Defensive Stance needs to be a little higher for another. But in all, that five star rating when you choose the warrior? It's there for a reason.
The class really isn't for the faint of heart. It demands that you, as a damage dealer or a tank, learn expert positioning and to understand your chain skills, debuffs and Oh [filtered] maneuvers better than other classes. It requires that as a tank you anticipate group member movements while paying close attention to boss animations.The class is not broken, it's just hard to play. But when you figure it out it ends up being extremely gratifying to play.
TL;DR
In all seriousness though, the problem is not the Warrior class itself. It plays fine. The problem is MMO players and their NEED to have different classes fulfill very specific roles. And that every difficult battle has to play exactly the same way it always has in every MMO before: tank keeps boss in place, DPS launch missiles from far away, healers heal.
So deal with it? The reason I'm playing this game is because the combat isn't quite like every other MMO in that reading the enemy and evading attacks is part of the core gameplay. There plenty of other games that offer your traditional Trinity gameplay, and do it much better.