unbeaten
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Alright Pve Whambulance's here is your answer in one consolidated post to counter your mass posting of how "easy" the game is. I take it you never fought in a single deathmatch because fighting a player is not "easy" its challenging and fun.
Moving on to PVE, ok imagine this. You log into a game and a monster out dodged and played you as I likly would in a duel and your lvl 1 and cant beat the damn thing.............. You quit you rage you go on to the forums and we would see more repeat post then we do now.
NO the smart move and this company being particularly brilliant has incorperated something new that takes time and practice to get used to. So here is the BIG SECERET......... You make AI (mobs) scale in intellgence and difficulty as you level..... Your only 1/4 of the way there your level 22 things are only begining to become challenging. And if you think it isnt you didnt attempt the titan valley boss mobs even posion kiting I only got them to 40%. The mobs are dumb and doofy because your dumb and doofy. A smart developer would scale the AI so that they improve at the rate and average player would. If your simply above the average or like our guild have some Spellborn/Mortal experience it might seem REALLY easy at first.
As for the rate of leveling again the begining levels should be quicker your no where near end game. Not to mention if I was creating a FPS MMORPG mix it would likly attract fast pace, PVP, or thrill seeking types. These types usually dont want to spend 3 months getting to the fun part, "PvP".
There you go stop posting the same thread 450 times...... Its simply logic and if you paid close enough attention there was a huge difference in the level 1 mobs to the level 20..... This AI intellgence and skill balance will improve throughout the whole game.
Moving on to PVE, ok imagine this. You log into a game and a monster out dodged and played you as I likly would in a duel and your lvl 1 and cant beat the damn thing.............. You quit you rage you go on to the forums and we would see more repeat post then we do now.
NO the smart move and this company being particularly brilliant has incorperated something new that takes time and practice to get used to. So here is the BIG SECERET......... You make AI (mobs) scale in intellgence and difficulty as you level..... Your only 1/4 of the way there your level 22 things are only begining to become challenging. And if you think it isnt you didnt attempt the titan valley boss mobs even posion kiting I only got them to 40%. The mobs are dumb and doofy because your dumb and doofy. A smart developer would scale the AI so that they improve at the rate and average player would. If your simply above the average or like our guild have some Spellborn/Mortal experience it might seem REALLY easy at first.
As for the rate of leveling again the begining levels should be quicker your no where near end game. Not to mention if I was creating a FPS MMORPG mix it would likly attract fast pace, PVP, or thrill seeking types. These types usually dont want to spend 3 months getting to the fun part, "PvP".
There you go stop posting the same thread 450 times...... Its simply logic and if you paid close enough attention there was a huge difference in the level 1 mobs to the level 20..... This AI intellgence and skill balance will improve throughout the whole game.