Why is there a lockout for lower level instances?

Lanikitty Profile Options #1

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This is really one of the things that I simply do not understand about this game. Having a lock out on leveling dungeons. What is the harm in having people run back-to-back instances when they are making their way from 20 -> 60? Some people enjoy questing, and some people enjoy instancing. I can some-what understand why you would want some sort of lock on 60 instances since you don't want people to play the "gear up and wait" game, but there is no logical reason behind locking out players who are leveling and need/want a change of pace from the innumerable amount of "Kill X and Run to Y" quests.
SeraElf Profile Options #2

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Most likely, as with most instance lockouts, it's to prevent the instance from being farmed by higher levels too quickly for profit.
BloodShead Profile Options #3

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Not much to say except I agree.
kilopy Profile Options #4

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I don't see why you'd want to chain run Tera dungeons.


The XP isn't worth it after your first run through for quests, the drops are not worth it 90% of the time, and it's far more intense than questing.
Lanikitty Profile Options #5

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SeraElf on 05/11/2012, 12:30 PM - view
Most likely, as with most instance lockouts, it's to prevent the instance from being farmed by higher levels too quickly for profit.

Aren't drops significantly reduced depending on your level?

kilopy on 05/11/2012, 12:33 PM
I don't see why you'd want to chain run Tera dungeons.

The XP isn't worth it after your first run through for quests, the drops are not worth it 90% of the time, and it's far more intense than questing.

Sometimes you simply don't want to quest :)
Edited by: Lanikitty about 1 year ago
SeraElf Profile Options #6

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Reduced, yes. But they do still drop, and they are all BoE.
Lanikitty Profile Options #7

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SeraElf on 05/11/2012, 12:39 PM - view
Reduced, yes. But they do still drop, and they are all BoE.

If someone wants to farm an instance for one or two pieces of low level BoE items, let them *shrug* That shouldn't mean that people who legitimately want to chain some instances while leveling should be denied this.
SeraElf Profile Options #8

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I guess I am confused why anyone past the dungeon's level would run it for any reason other than to farm the drops and sell them (or give them to alts). There's no point otherwise once the mobs are grey.
Giving a level 60 the option to get a lower dungeon's drops without a timer means that they are able to flood the market with the drops like 5 times faster than they would with the timer. There's no reason to really allow that type of inflation, IMO.
Lanikitty Profile Options #9

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SeraElf on 05/11/2012, 12:45 PM - view
I guess I am confused why anyone past the dungeon's level would run it for any reason other than to farm the drops and sell them (or give them to alts). There's no point otherwise once the mobs are grey.
Giving a level 60 the option to get a lower dungeon's drops without a timer means that they are able to flood the market with the drops like 5 times faster than they would with the timer. There's no reason to really allow that type of inflation, IMO.

Then the "fix" would be to make it so the chance of getting BoEs is SIGNIFICANTLY lowered once you out level the instance. As in a 1 in *some obscure number* chance for ONE item to drop. There, issue is fixed and those of us that actually want to run instance AT level can do so.
SeraElf Profile Options #10

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Lanikitty on 05/11/2012, 12:46 PM - view

Then the "fix" would be to make it so the chance of getting BoEs is SIGNIFICANTLY lowered once you out level the instance. As in a 1 in *some obscure number* chance for ONE item to drop. There, issue is fixed and those of us that actually want to run instance AT level can do so.


Why can't you run the dungeon at level now? The timers currently allow for most parties to complete it right about the time the timer would be up anyways, with some buffer. Bastion's timer is 30 minutes. Sure, some groups can complete it faster, but a normal group might take the whole timer or more.

I personally agree that lockout timers can be annoying, sure. Especially with the current functionality, as it's too easy to accidentally lock someone out of a previously-completed dungeon run they weren't a part of. But I also kind of understand the necessary evil. Making no drops occur would just aggravate the people who do want to farm for their alts some. It's currently middle-ground - at level groups can complete it with a small wait in-between, higher levels can farm for some drops if they want, and it limits how much market flooding farmers can do.