Why should I PVP? Analysis of Dungeon Finder.

daays Profile Options #61

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noobiesnackz on 2012-03-01 03:58:32 UTC - view


Its not dumbed down YET. Give it time, people will do what they are doing now: complain. Eventually it WILL happen because EME is still bound by the exact same thing Blizzard is: Its customers. I hope EME will realize, the LFD is more of a gateway for people to make the game WORSE off than better. Player time has gone down and subs have stagnated for WoW since the launch of the LFD changes. The past doesn't lie, and its already becoming apparent. You don't think that this same argument wasn't going on when people were asking for Blizzard to do it? It was. It just wasn't very loud since the consequences were unknown. Its clear as day now that its the norm. Take a look, you will you will find that games with a LFD like WoW are very dumbed down so anyone can play it. Give them an inch, they take the full mile.

Stop nitpicking my posts, just because Im right. It only proves I am right when you have nothing to say to the main part of the post and have to resort to picking on small details.


I'm not nit-picking.

One of your main point for being against LFD is that sometime in the distant future it may get nerfed to become easier than normally running the dungeon.

Like...do you know how absolutely insane that sounds? Where are you coming to these conclusions?

WoW has stagnated and gone down since LFD? Pretty sure LFD was added in LK and that's when WoW peaked subs.

Are you honestly blaming the loss of 2million subs in CATA solely on LFD?

Let alone LFD didn't even "Dumb" anything down.

LFR did. And that's completely different than LFD.

Please, for the love of god, quit spewing random crap.
Edited by: daays about 1 year ago
noobiesnackz Profile Options #62

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daays on 2012-03-01 04:03:50 UTC - view


...
Once again how are you coming to the conclusion that LFD are part of the problem.

LFD does nothing to stop players from leaving town. But it doesn't do anything to encourage them as well.

You're talking about a lack of OW incentive, then blaming a tool that was added to make running instanced content easier for the player base as the reason why.

How you got to that conclusion is beyond me still.

How you dont see the connection is beyond me.

Lets put it this way on old WoW servers so your brain can handle it. Before the LFD changes, you had to get a group together, go to the stone, summon everyone before you could go in. that meant INTERACTING WITH OPEN WORLD. on a PvP server, that means dealing with other players to get to that stone and summon people. It was not just a free pass into the instance because you wanted to go.

And actually, it does promote them to stay in town. The loot you get from running the dungeon needs to go somewhere. If you stay in town, you can immediately vendor useless items, enchant new items, and go to the bank / broker. Theres perfect incentive to NOT LEAVE.

So where exactly don't you see the connection? because I see it perfectly. Or are you too narrow-minded to see it?
daays Profile Options #63

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noobiesnackz on 2012-03-01 03:58:32 UTC - view

login to a WoW server and see that everyone is either in a dungeo/BG, in a Queue in city, or not max level. Once they are done with their dailies, they have nothing else to do, BECAUSE there is nothing else to do.


So what you're saying is that after you:

Level a character
Run dungeons
Do BGs
Do Arenas
Do RBGs
Do dailies

There is nothing else to do.

I don't understand your point.
localh Profile Options #64

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daays on 2012-03-01 04:03:50 UTC - view

Once again how are you coming to the conclusion that LFD are part of the problem.

LFD does nothing to stop players from leaving town. But it doesn't do anything to encourage them as well.

You're talking about a lack of OW incentive, then blaming a tool that was added to make running instanced content easier for the player base as the reason why.

How you got to that conclusion is beyond me still.


If I do not have to leave the town, why would I? The tool not just enables, but rewards me for never having to travel to an instance (utilize the open world), and therefore never leaving town, and therefore a contributing factor.
daays Profile Options #65

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localh on 2012-03-01 04:14:47 UTC - view


If I do not have to leave the town, why would I? The tool not just enables, but rewards me for never having to travel to an instance (utilize the open world), and therefore never leaving town, and therefore a contributing factor.


Once again.

With LFD you can leave town or sit in town.
Without LFD you can leave town or sit in town.

Are you honestly considering people running to an instance "OW content"? Don't you think that's stretching?

But let's say cross-server LFD is never added.

People will teleport to safe zones and sit around the safe zone to the instance. There isn't really a chance to gank people walking there.

Which makes me ask another question. Do you really consider ganking people running to an instance fun and engaging OW content?
Edited by: daays about 1 year ago
noobiesnackz Profile Options #66

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daays on 2012-03-01 04:08:31 UTC - view


I'm not nit-picking.

One of your main point for being against LFD is that sometime in the distant future it may get nerfed to become easier than normally running the dungeon.

Like...do you know how absolutely insane that sounds? Where are you coming to these conclusions?

WoW has stagnated and gone down since LFD? Pretty sure LFD was added in LK and that's when WoW peaked subs.

Are you honestly blaming the loss of 2million subs in CATA solely on LFD?

Let alone LFD didn't even "Dumb" anything down.

LFR did. And that's completely different than LFD.

Please, for the love of god, quit spewing random crap.

And where exactly is YOUR proof that its NOT happening or one of the causes of the 2 million sub loss? YOU HAVE NONE JUST LIKE ME SO SHUT UP, and dont give me that BS that it had no effect. There are plenty of us who left WoW with the main reason being the LFD changes. My entire 50+ man guild and friends stopped playing because we couldn't stand the level the community had dropped to. I know plenty of people who can confirm this as well. The few friends I have that still play it either don't care either way, or hate it. That simple. I at least have REAL WORLD people to tell me otherwise. oh wait, you probably don't have friends since all you did was sit in LFD and didn't have to interact. im sorry.

Also, clearly you didn't play during WOTLK yourself. the LFD changes didnt hit until AFTER subs capped. Even at that point, such changes wouldn't show immediate effect. It was dumbed down about 6 months after the patch was in effect. ICC 5 mans got nerfed 3 months after they were out because people [filtered]ed they were too hard. Now you get a 'buff' that helps you when you use LFD. LFR is even worse [filtered] so we wont go there.

and you, FOR THE LOVE OF GOD GET A BRAIN. Stop being a fanboy of the easy. Games are supposed to be a CHALLENGE (my definition of 'work' for games) to have fun. Being a mindless zombie, is not fun.

Don't try to claim your not nitpicking when clearly this is over a half-sentence line.

PS: you only further supported my reasoning by saying subs peaked in LK. Peak means they stopped going up and started to decline. What was the biggest change in LK that would cause them to peak? LFD. You can't just ignore the hundreds of us that agree on this simply because Blizzard hasn't said anything. Why would a company self-incriminate itself? There won't be anything official otherwise other than word of mouth, which is what is being expressed here.
Edited by: noobiesnackz about 1 year ago
daays Profile Options #67

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noobiesnackz on 2012-03-01 04:21:26 UTC - view

And where exactly is YOUR proof that its NOT happening or one of the causes of the 2 million sub loss? YOU HAVE NONE JUST LIKE ME SO SHUT UP, and dont give me that BS that it had no effect. There are plenty of us who left WoW with the main reason being the LFD changes. My entire 50+ man guild and friends stopped playing because we couldn't stand the level the community had dropped to. I know plenty of people who can confirm this as well. The few friends I have that still play it either don't care either way, or hate it. That simple. I at least have REAL WORLD people to tell me otherwise. oh wait, you probably don't have friends since all you did was sit in LFD and didn't have to interact. im sorry.

Also, clearly you didn't play during WOTLK yourself. the LFD changes didnt hit until AFTER subs capped. Even at that point, such changes wouldn't show immediate effect. It was dumbed down about 6 months after the patch was in effect. ICC 5 mans got nerfed 3 months after they were out because people [filtered]ed they were too hard. Now you get a 'buff' that helps you when you use LFD. LFR is even worse [filtered] so we wont go there.

and you, FOR THE LOVE OF GOD GET A BRAIN. Stop being a fanboy of the easy. Games are supposed to be a CHALLENGE (my definition of 'work' for games) to have fun. Being a mindless zombie, is not fun.

Don't try to claim your not nitpicking when clearly this is over a half-sentence line.


I think it has to do with everything and just the overall lackluster feeling of CATA.

TBC expanded the game drastically. LK added a new class, achievements, and LFD.

CATA...re-skinned the world?

So wait...your entire 50 man guild never ran instances together? Raided together? Did BG's together? May I ask why? If the community is so awful, well, you know you only need 10 people to do all the content in the game. No need to group with anyone outside your guild.

You get the 5% buff if you use LFD or don't. LFR is easy. Then again it was never designed to be hard. LFR was meant to play Raids on easy mode. Are you complaining that the easy mode setting is....easy? Or that now everyone can experience the game's content, while only 1% will complete the game on hard-mode?
Or that people can get loot which is equiv to the previous content's hard-modes?

So to you "challenging" is finding a group and walking to a dungeon?

You're just one giant enigma.
day83 Profile Options #68

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Otzd on 2012-02-29 04:08:29 UTC - view
Dungeon Finder is a great tool.

That said, for a game like TERA it needs to be within server and there can be no teleporting to the dungeons. Auto-search and partying, however, is great. No one likes chat spam, but the people looking for dungeons and the people actually trying to have conversation.


I fully agree with this.
noobiesnackz Profile Options #69

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daays on 2012-03-01 04:28:42 UTC - view


I think it has to do with everything and just the overall lackluster feeling of CATA.

TBC expanded the game drastically. LK added a new class, achievements, and LFD.

CATA...re-skinned the world?

So wait...your entire 50 man guild never ran instances together? Raided together? Did BG's together? May I ask why? If the community is so awful, well, you know you only need 10 people to do all the content in the game. No need to group with anyone outside your guild.

You get the 5% buff if you use LFD or don't. LFR is easy. Then again it was never designed to be hard. LFR was meant to play Raids on easy mode. Are you complaining that the easy mode setting is....easy? Or that now everyone can experience the game's content, while only 1% will complete the game on hard-mode?
Or that people can get loot which is equiv to the previous content's hard-modes?

So to you "challenging" is finding a group and walking to a dungeon?

You're just one giant enigma.


Im sorry if you didn't play WoW while it was going on. But a huge amount of people, based on trade/friends/popular people, said they would quit if CATA didnt deliver them a reason to stay. Like a lot of people (2 million lost subs), it failed to deliver. The LFG was a Huge factor on all of us, as CATA offered nothing to fill in the the gape left behind by it. CATA, besides the people who actually want to go out gathering and getting the small stuff, has become a stagnated world with no life. I seen it happening before my eyes in LK. I have first hand experience in this matter, please tell me you at least played and are not throwing this out without having done so. if you are, you can GTFO now and never come back.

As for the guild not running anything together, we did. But there was always that one person who didnt want to run on their tank or healer so we were left pugging 1. IE, we had to use LFG.

And yes, it IS challenging for some people to find a group and walk to a dungeon. Hell some people can't even find the [filtered] entrance T_T . Especially on a PvP server where people want you dead, which is what the OP is getting at. Its also challenging in the sense that you will unconsciously try to work harder to prove yourself so you can run with your group again. LFD offers no such benefits other than giving you gear, that will later be useless.

I want you to try this next CBT if you didnt already: Start up your own group. Have a serious convo with some people, ignoring the trolls in LFG, and run a dungeon or kill a BAM.

Chances are, like me, you will enjoy every minute of it. It feels awesome when your in a group proving your self to people that you may see again in the future. The LFD you think we need, takes that away. It becomes a dull grindfest like CATA is.

Do you see my point or do you still need more?
eragner Profile Options #70

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One of my favorite parts before the LFG tool was the way people got creative and used what they had at the moment.

The LFG tool actively gave no reason for anyone to worry about reputation after they made it cross-server (Also, before cross-server to an extent). Because, there was a very good chance you would never see the same person again.