Will this game stay successful?

MasTah Profile Options #1

0

So as the title states, do you think it will? There are new mmo's almost every week it seems, and with a new mmo there is a surge of players that go into to check it out. Now with Tera do you guys think there will be a steady amount of people as the game stabilizes? Or do you think it will go into the gutters like Rift or Aion. I say this because I love the game and want it to stay popular so that the pve and pvp will always be fun and competitive and would like to get the opinions of you guys out there. Now obviously this thread won't change the future of the game but would just like to see what people have to say, thanks :D
Zsavooz Profile Options #2

0

MasTah on 05/04/2012, 10:40 AM - view
So as the title states, do you think it will? There are new mmo's almost every week it seems, and with a new mmo there is a surge of players that go into to check it out. Now with Tera do you guys think there will be a steady amount of people as the game stabilizes? Or do you think it will go into the gutters like Rift or Aion. I say this because I love the game and want it to stay popular so that the pve and pvp will always be fun and competitive and would like to get the opinions of you guys out there. Now obviously this thread won't change the future of the game but would just like to see what people have to say, thanks :D


I think it has great potential to stay in it for the long run. There seems to be many things not yet implemented in the game, as of yet which will only add value to a very popular game, at the moment. I like the Devs behind this game as opposed to those from Bioware who are squandering a great IP. My answer is a very enthusiastic, yes!
Edited by: Zsavooz about 1 year ago
Keyral Profile Options #3

0

0
Neutral
Kiros Lvl.60
Mount Tyrannas (PVP)
Popori Sorcerer
Will stay successful to me as long as the PVP and combat stay awesome.



notebene Profile Options #4

0

First, I'm enjoying myself. I have no idea how long I will enjoy myself or when I'll stop playing.

What is the motivation behind the question? Is it that you don't want to start playing and spend too much time playing it if everyone leaves in a month, 3 months, 6 months?

These questions seem to come up in every MMO forum. The pop up every day, week, month. I've personally never understood the paralyzing (or at least that's what it seems to me) effect of not wanting to start something, where you have set some arbitrary milestone in the future as 'breaking even' or 'having been worth it', and then need to make sure there will be enough people around to also be playing so you can meet that milestone and then leave yourself, before the 'big rush'.

Is it something like that? I'm not trying to troll, I just would 'really' like to get a feeling for what questions like this really mean.

I'm the only one that dictates to me whether something is fun and worth my time. If this game closed in a month, I would have gotten my money's worth. I would have had a good time playing, and played for a month, plus a few weekends of beta. When I buy single player games or games with a 'small' co-op ability (4-6 people), these days, I don't usually play those for more than a few months. When I do, in the case of co-ops, I'm usually playing with friends and we can only arrange one night a week to play. So...we maybe play 6-8 times before we don't play it any more?

That doesn't nullify the time we spent doing it, that was the fun part. Something ending doesn't erase what you did up to the point of ending, right?

I'd dearly love to understand these questions.

TLDR (since these seem to be popular and I'm an old fart and don't want to get left behind): I'm having fun.
Jayrune Profile Options #5

0

Very hard to say, the core gameplay is different enough from previous MMO's that it's gonna be love it or hate it. The rest of the game is stock ideas aside from the political system, which could go both ways as far as attracting or repelling players.

Personally, i love the gameplay, and i think the political system is going to provide ample popcorn opportunities. We'll have to wait and see if more gamers like the system or not.

conzilla Profile Options #6

0

Just one word. Content. When content is too easy or their is not enough of it games fail. SWTOR took a huge hit with their late content and their easy content.
Keyral Profile Options #7

0

0
Neutral
Kiros Lvl.60
Mount Tyrannas (PVP)
Popori Sorcerer
conzilla on 05/04/2012, 10:54 AM - view
Just one word. Content. When content is too easy or their is not enough of it games fail. SWTOR took a huge hit with their late content and their easy content.


Mostly true but not fully there.

Content Vs Reward

If Content is too easy but the rewards are engaging then people will stay
if Content is too easy and the rewards are not engaging then people will leave.
If Content is too hard but the rewards are engaging then people will stay
if Content is too hard and the rewards are not engaging then people will leave.

Example being FFXI and WOW early days... These two were not like the other but both to today's standards considered Grindy and tedious but both met Content Vs Reward requires to keep subscribers.

Now Late FFXI and WOW content is too easy and the rewards are not engaging so people are leaving. (FFXI more than WOW since wow has such a high player base that many think WoW is still successful. However compared to years ago WOW is tanking hard if you consider the numbers)

When I say rewards I don't mean equipment, gold, items I mean personal rewards... That can mean equipment, gold, items but it can also mean satisfaction of winning, accomplishing a goal you set for yourself, reaching a new level.
Edited by: Keyral about 1 year ago
Vagabond142 Profile Options #8

0

They have the "hook" down perfect. Action-RPG combat, MMO space, instanced landscapes so it doesn't become impossible to quest, fast enough levelling to keep you going but slow enough to make it interesting.

The "line and sinker" will be the endgame. Currently we have "challenge mode" dungeons, of which there are 6 I believe, PVP, GvG, rift raids and the political system. I would love to see dungeon based raiding implemented (maybe 10 man, so that it doesn't become too crowded), or "super challenge mode" added, a tier of difficulty that needs the very best skills and gear to play, but are not REQUIRED for progression. Sort of a "top 5% of players" level that lets the super hardcores have their progression races, while us casually hardcores do the hard modes :)

As to the original question, as long as En Masse stay true to their promises, and so far they have, I can see them obtaining and keeping at least half a million, if not more, players in the Western client worldwide. (500,000 x $12.5 (averaged between all the sub levels) = $6.25 Mil a month, a healthy amount to keep any MMO afloat)
JPsama Profile Options #9

0

I agree with Keyral and the content...

Keep pumping out difficult, engaging, yet rewarding content. It's those things only the top 10% can accomplish that will keep people interested thinking 'man one day ill get that sick sword'.

MasTah Profile Options #10

0

notebene on 05/04/2012, 10:52 AM - view
First, I'm enjoying myself. I have no idea how long I will enjoy myself or when I'll stop playing.

What is the motivation behind the question? Is it that you don't want to start playing and spend too much time playing it if everyone leaves in a month, 3 months, 6 months?

These questions seem to come up in every MMO forum. The pop up every day, week, month. I've personally never understood the paralyzing (or at least that's what it seems to me) effect of not wanting to start something, where you have set some arbitrary milestone in the future as 'breaking even' or 'having been worth it', and then need to make sure there will be enough people around to also be playing so you can meet that milestone and then leave yourself, before the 'big rush'.

Is it something like that? I'm not trying to troll, I just would 'really' like to get a feeling for what questions like this really mean.

I'm the only one that dictates to me whether something is fun and worth my time. If this game closed in a month, I would have gotten my money's worth. I would have had a good time playing, and played for a month, plus a few weekends of beta. When I buy single player games or games with a 'small' co-op ability (4-6 people), these days, I don't usually play those for more than a few months. When I do, in the case of co-ops, I'm usually playing with friends and we can only arrange one night a week to play. So...we maybe play 6-8 times before we don't play it any more?

That doesn't nullify the time we spent doing it, that was the fun part. Something ending doesn't erase what you did up to the point of ending, right?

I'd dearly love to understand these questions.

TLDR (since these seem to be popular and I'm an old fart and don't want to get left behind): I'm having fun.


Well it's just that I don't want to commit so much into the game, and then realize that the game is dead and the pvp/pve is not moving anywhere. I doubt it will happen with this game but I just don't want to be playing a dead game, and not be able to do content because their arn't enough dedicated players. And yeah even if It was fun to get to that point, where is the fun of not being able to progress further if the population isn't their to sustain it?