Will we need a LFG tool?

Calypso Profile Options #21

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Arrei on 02/13/2012, 10:12 PM - view
Honestly I'd prefer if teleportation wasn't a feature. It's convenient, I won't deny that, but it's led to so many people sitting in cities because they never have to leave... and then complaining about sitting in cities.


But this is -wrong-.

What has led to people sitting in cities is that there is no real -reason- to do anything out in the world. Getting dragged out into the world by force just to run/fast travel/etc to a dungeon isn't being 'out in the world' any more than running to the corner convenience store is 'going out on the town'.

The problem is that the games that presently use an LFG don't have anything to really do out in the world proper. There isn't any -reason- to go out there. And for those concerned that 'world pvp' will vanish -- it may, but that won't be the tool's fault. The LFG cannot prevent someone from initiating pvp or enjoying pvp. A queue does not force you to do -anything-. It is merely a tool. You can, after all, go out and do -anything- while in a queue. It's simply a -number- in a virtual line.

Hypnotyc Profile Options #22

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xGrunty on 02/13/2012, 10:19 PM - view
I agree! Part of the fun in fighting a dungeon was the journey there. A lot of games with teleporting dungeon finders breed players that can't even manually locate the instances and not know their way around the game world in general. Some use the finder so much that there's no need to even level in the outside world higher than the minimum for the first instance.


Are you for real? Have you even played Tera yet. No matter where I am when i find a group it doesn't take me more than 2ish minutes to get there between scrolls, teleportals, and griffins. If you consider that a "journey" than more power to you. I could really care less if there's a teleport system in place with the lfg tool because i know it's not really saving me anything more than a couple of minutes. Would it be convenient... yes... it wouldn't be a deal breaker for me though.
Ciaphas Profile Options #23

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LFD is in, its confirmed. And there have been about 5k [filtered] posts already by trolls complaining about it.
Myndrian Profile Options #24

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where's it confirmed?
Sethala Profile Options #25

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Calypso on 03/17/2012, 11:58 AM - view
What has led to people sitting in cities is that there is no real -reason- to do anything out in the world. Getting dragged out into the world by force just to run/fast travel/etc to a dungeon isn't being 'out in the world' any more than running to the corner convenience store is 'going out on the town'.

The problem is that the games that presently use an LFG don't have anything to really do out in the world proper. There isn't any -reason- to go out there. And for those concerned that 'world pvp' will vanish -- it may, but that won't be the tool's fault. The LFG cannot prevent someone from initiating pvp or enjoying pvp. A queue does not force you to do -anything-. It is merely a tool. You can, after all, go out and do -anything- while in a queue. It's simply a -number- in a virtual line.



Agree with this. Admittedly, I have no experience with Rifts or ToR dungeons, so my only reference point is WoW, but what hurts the game the most isn't LFD. It's not having anything worthwhile to do except dungeons. That's the critical part there.

What has me excited for Tera, at least if I'm understanding things right, is that there's going to be a lot more to do in the outside world when not in a dungeon. WoW's problem, especially in Cataclysm, was that the only progression at max level was getting gear, and the only way to do that was either run dungeons and raids, which involved sitting around in town while in a queue (or for normal/heroic raids, sitting in town while everyone in the guild logs on), or from PvP, which also involved sitting around town while in a queue.

(Admittedly, Blizzard's aware of the problem and is coming up with ideas to help solve it, which also has me excited, but we'll see how both games actually pan out.)

As for the LFD tool itself, I would much prefer an automated tool. It doesn't have to be cross-server necessarily, but it does have to usually have short-ish queue times; if that's not possible due to a server not having enough players, I'd rather expand it to more servers (maybe not all servers, instead each server's only connected to 3-4 others or something), than have to suffer through long queue times for "server community" (which again, isn't hurt as much if people can have incentives to go out into the world.)
Ciaphas Profile Options #26

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This topic has been beaten to [filtered] in every single game, especially here, with multiple 60+ page threads, full of [filtered] posting and whinning.

Bottom line? Good guys won, NA and EU are getting the Cross server LFD with a free teleport and rewards each time you use it. Thank you based god!!
Ashgan Profile Options #27

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Ciaphas on 03/20/2012, 01:01 AM - view
This topic has been beaten to [filtered] in every single game, especially here, with multiple 60+ page threads, full of [filtered] posting and whinning.

Bottom line? Good guys won, NA and EU are getting the Cross server LFD with a free teleport and rewards each time you use it. Thank you based god!!
Someones full of themselves... heaven forbid anyone think for themselves and have an opinion on the subject.
/SARCASM/ Lets all be mindless drones and derp accept everything /SARCASM OFF/

Edit: As for me not to have an off topic post due to snob. I don't mind a tool to help search for groups but am against teleporting it kills the world. It may not mean much to you but I enjoy seeing even a player run by on occasions and not a barren wasteland that has only NPC's.
Edited by: Ashgan about 1 year ago
Aberyst Profile Options #28

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Tatersaladin on 02/13/2012, 09:35 PM - view
If you played Rift and/or playing ToR you know this is going to come up sooner or later so lets get it out of the way now.

How can Tera avoid the eternal LFG conflict that other mmo's suffer from?

Quite simply put, some people hate LFG, some people love it. But either way, if such a tool is added, some people will leave, if it isn't added yet again casuals will leave. Both result in loss of subscribers and that just isn't good for any mmo company.

Is there a happy medium where maybe as content is released we shouldn't even need a LFG tool? If all mmo companies can deliver is instanced raids like than all we can do is suffer from having to have a lfg tool one way or another, so maybe if En Masse can find a better alternative to instanced dungeons and raids than we can complete skip out on needing a lfg tool completely.

So how do you guys feel about a cross server lfg tool, "like WoW's"? And is there a better way of doing content where it wouldn't be so needed?

One thing I did enjoy about Rift at launch was being able to auto join a open world group during invasions and being able to just team up with anybody to clear out a zone. This is something Rift should have sustained more through out patches instead of more and more instanced raids and experts where you had to build your own groups and end up sitting around all day hoping to find that special someone to fill that slot so you could go do what ever it was you were doing.


I dont see how an lfg tool is going to ruin the game. Who gives a [filtered] if they implement a tool, well they did which allows people to find parties faster. There is already an LFG menu to do just that in the beta, making a more robust one does nothing for the game but help players all over get groups. If you dont want to use it, then dont. Its that simple.


/facepalm
Phosphia Profile Options #29

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I love that fact we have a LFG, at least on the korean server. ^.^
eragner Profile Options #30

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XxTitaNxX on 02/13/2012, 10:01 PM - view
There was also a LFG system in Ktera where you can put up your group or message across all servers and see groups and find groups for dungeons. I am not sure if it will come to NA


I would prefer one more like this if I have to deal with one.