Those who are defending the RNG are just plain old white knights with nothing of merit in their words. It isn't about difficulty, and this low chance to get doesn't "keep us playing," it burns us out, bores us to tears, and it won't take long before many realize there are better games out there far more rewarding and fun than this. Where does that lead us? I don't even need to say.
After having run Fane of Kaprima and Balder's Temple at least 20 times each myself now, and repeatedly getting nothing good aside from several pairs of boots and gloves that aren't even of the enchantable set, and actually noticing a declining drop rate since my first time playing the dungeons, something really needs to be done about it in this game. When the final boss of all TERA, currently Auricadis in Balder's Temple, drops a Lv.58 Blue Earring "Mobius Hoop" and two golds that aren't even enchantable, something is really wrong here.
If the bosses each dropped a guaranteed 10 golds per kill, then this problem wouldn't happen and people would be more interested in the game. There's too many items that "can" drop versus items that are actually useful, and that's not fun, nor is it fair, especially when half of them are of that ill-conceived "bind on pickup" mechanic that will inevitably serve no purpose to someone in he long run. Enchantment Fodder, sure, but it's still not a justifiable reason.
Too much effort put into the game with nothing to show for it is wrong. They may like it overseas and love it, but here we actually have to put effort into our personal lives and gamers in America expect the ability to see most if not all of the content we purchase.
Edited by: MaxweII
12 months ago