Added info from another post about the health bars.
Clarification, and popular feedback point added.
Mmm... I don't think guild houses need to be instanced. If TERA ever went free to play maybe or something. But heres the thing. Between Velika, Allementhia, and Kaiator, there are 50 guild houses. I believe there is something like 200 guilds on Basilisk Crag at the moment, meaning a fourth of those guilds will get housing. A sizeable chunk of guilds as well will be gag guilds, or a guild made by a small group of friends who don't intend to take it anywhere.
Now look at the guild list. The zergs are all listed on the first page, essentially. The smallest guild on the first page is about 60 members, I believe. Once you flip two pages, (Meaning 40 guilds) the average guild size is about 20. I cant speak for a bigger server like VoT, things might be different there, but from the looks of it, even with the zerg guilds holding their houses in a near-permanent state, they would only take up half the guild houses, and thats being incredibly generous.
The video I saw about guild housing didn't say too much about the system, but it did show that a guilds banner would be hung outside the house itself. Its a symbol of accomplishment. You leave a literal mark on the world, and instancing the houses would take away from that. It wouldn't seem like as much of an accomplishment. Besides, whats the point of having your house be in a physical location if its all just instanced anyway?
Dyes/Inks -- Preview feature option, please, from the vendor menus.
You can preview dyes just like previewing armor.
I just dont like the instance idea, because if everyone can get a guild house, it ceases to be special. Plus, in a pay-to-play MMO people need reasons to keep their subscription and work for something in the endgame. There is already talk about endgame being lacking, so taking the work out of maintaining your guilds position seems like it would be detrimental in the end. In my opinion, anyway.
Re: Suppression Orders
They really do need to make the drop rate 100% and/or fix the levels of ineligibility. It is so easy to outlevel those quests while you're doing them due to the amount of mobs you have to kill. I can't even tell you how many times I've been 9/10 or 12/15, leveled, become ineligible, and then the quest items no longer drop, period. At the very least allow the quest to be completed if it's in your log, but not able to be accepted again once you do.