Yet another thing EME should think about,yesterday i did Gold Labirynth and when the potion of holy protection dropped it was won by a warrior all the times.I've asked if he could share one and i was told F.U.
I tried to join the queue nonetheless hoping for a good guy/girl to share one and i was told to buy one for 20g from a guy there or get kicked,and thus i was kicked.
Why is an item needed to do that dungeon not be given as you end the previous dungeon instead of being rolled and hogged for money is something i can't understand.
I'm just saying,why should that item be rolled for when is needed to do the next run? So that people could hog it for money and being forced to buy it or get kicked ? 20 gold might not be much,but i never saw anything like this,and i wonder what were they thinking when they made such a thing possible.
Find a guild who shares your leveling speed. Hardcore players who are already at end game aren't as enjoyable to PUG with compared to laid back casuals who don't e-peen about meters, buffs, and consumables. We remember that we learned to share in preschool so if you wanted one we'd either sell it to you or give it to you depending on your attitude.
I did ask if they could pls share one since i couldn't win one all the times it dropped,so don't think i asked in a bad manner/attitude,but the thing that really displeases me is "why when i do a dungeon for story,money and gear i have to spend more than i gain to just do it ?".We are not talking about end game,if we do a quest or a dungeon is to get money and gear,not to spend money to do it.Is just a story quest on a lower dungeon that's not really needed,so i find it stupid to have this thing made this way.
If you are going to quote pls quote the whole line or it can be taken out of context.
Isn't there a repeatable quest where you can turn in something like "traces of fear" or something to get the potion? I seem to remember having about 10 of them, not from drops but from the quest.