You're Rash, Speculating, and Inexperienced.

protomon Profile Options #1

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All of you seem to think this game is in beta. I got some news for you, it isn't a beta, it's a marketing plan. For those of us that have had the advantage of playing KTera for over 6 months now I can tell you that very, very little is going to change beyond a few PVP rules and a horse quest being put in Velica.

Right now classes are balanced very nicely, the game only gets better as you level (even at max), the political system works well, the instances are very polished, and despite the isolated crying by few trolls the LFD x-server system doesn't hinder PVP in any way on KTera considering you can buy scrolls to insta-teleport to dungeons anyways with or without it. The leveling curve is exactly the same as it is on NA 'beta' servers, again, despite what people think otherwise. It is easy as cake to level up on KTera just like it is on NA. The PVP difference there is all the fighting starts at 57.

The game's difficulty ramps up after level 40, but is evened out considerably if you keep your gear on-par with your level's content. Bosses in instances become much less forgiving when you make mistakes in higher level 5 mans, and hard modes can be very, very challenging for every member of your team.

Most of you don't know this, but when Tera first came out in Korea, pretty much all the mobs were elites. Even the little mini ones that now die in 2 hits were elites. The game was super hardcore hard mode until they completely changed it 6 months in. To me, they made it a little 'too' easy. But, they made it solo-able. You could solo before, but it would take forever to kill things.

Tera has come a long, LONG way from what it was back in Feb 2011. The changes that have been made over the course of a year were from lessons that were learned there as the game progressed. What we are going to have in NA release is a final retail copy of a game that had to go through a paid beta for 1 year at the expense of Korean suffering (and the nutjobs that played with 200ms pings from NA like myself).

Bluehole knows what they are doing when it comes to this game and the last thing they should do is listen to people on a forum. It is clear to me that they monitor in-game events and data and use that to make core decisions.
Edited by: Yurian about 1 year ago - Reason: Removed some insults
arutius Profile Options #2

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As an old school gamer i agree witht he OP, a few thing like better guild managment tools ned to be added bu tth egame is very polished and i thank all the Korean ( and those by Proxy server) and Japanese customers for helping to develop an excellent game.
DarthMeraj Profile Options #3

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Knowing how much time was already put into this game in Korea, I only assumed they were doing beta phase to test out any changes and stability for porting over to NA.

It made me laugh when I saw how many people are posting about balance and skill changes, things that are obviously already established and it should have been announced that they weren't looking for that type of feedback. It only buries the real stuff they need.
NoUU Profile Options #4

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I didn't know they changed Ktera that much.
devthehero Profile Options #5

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Neutral
Dev Lvl.60
Mount Tyrannas (PVP)
Human Priest
protomon on 2012-03-04 18:47:44 UTC - view

The game's difficulty ramps up after level 40, but is evened out considerably if you keep your gear on-par with your level's content. Bosses in instances become much less forgiving when you make mistakes in higher level 5 mans, and hard modes can be very, very challenging for every member of your team.

Most of you don't know this, but when Tera first came out in Korea, pretty much all the mobs were elites. Even the little mini ones that now die in 2 hits were elites. The game was super hardcore hard mode until they completely changed it 6 months in. To me, they made it a little 'too' easy. But, they made it solo-able. You could solo before, but it would take forever to kill things.

Tera has come a long, LONG way from what it was back in Feb 2011. The changes that have been made over the course of a year were from lessons that were learned there as the game progressed. What we are going to have in NA release is a final retail copy of a game that had to go through a paid beta for 1 year at the expense of Korean suffering (and the nutjobs that played with 200ms pings from NA like myself).

Bluehole knows what they are doing when it comes to this game and the last thing they should do is listen to people who cry on a forum.


QFT.
Ciaphas Profile Options #6

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Couldn't with the OP more. Thanks for trying to bring some reason back to these forums. The trolls have almost completely taken it over.
Ciaphas Profile Options #7

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noobiesnackz on 2012-03-04 18:55:23 UTC


You know what? based on your logic, your the [filtered] minority representing the 1%. why? simply because I said so and I can.


Heres a free lesson in critical thinking Noobie. How do I know you and your thought processes only represent about 1% of the player base? Look at the thread views, the most popular non locked thread has 3k views roughly, half of which are from you and the other 5 anti LFD trolls. This game will at a minimum sell a few hundred thousand copies. Using some simple math and common sense I can infer that you and those like you, represent about 1% of the player base or less.
phuzed Profile Options #8

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I'm not really sure I understand the point trying to be made..

You saying to stop giving feedback on an ever changing game? You saying the game is already perfect? You saying the feedback is all in the wrong direction?

I never understand the logic behind these type of posts. Forums are for feedback and beta is the time for changes. If Ktera has changed so much in the past year who's to say it can't keep changing for NA version? Seems contradictory.

I don't pretend to know what EME has control over and what they don't. I do know that they do value the feedback. You are most likely right in that the game will be basically ktera translated but there are things I think could be tweaked to further improve the NA players experience. It's obvious to me the PvP system and ruleset is something they need to continue to work on and perfect.

There's a lot of feedback on these forums that I don't agree with but I wouldn't ever want them to stop posting. The more feedback the better.
wolftherian Profile Options #9

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Takamorisan on 2012-03-04 19:16:20 UTC
ITT: *picture*


This is one of the greatest images I've ever seen.
Togenki Profile Options #10

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Thought my post went through, but whatever.

This all would make sense under one consideration - if Em Masse is just publishing and not doing any scripting/developing on it as well.

iRO is behind from kRO, but they have a lot of extra stuff in it, due to them buying it to publish it international and etc, etc, etc. Same with cRO and etc.

Same can be said here.

If they aren't limited to just having every update the korean version had and only changing the language in the script, then you'll most likely be wrong on that part.

Unlike something like PSU, this isn't limited by console problems and it's quite easy to be able to deviate us from kRO, presuming we have the full package to work with on our own accord, just like the Korean version did.