It's okay I guess, really nice graphics. As a player that has played 4 Korean MMOs before, I had some different expectations of the combat system before I started. Basically this is not my first or second MMO I have played that requires manual aim/dodging. The combat system to me feels a step or two too slow a lot of times. However if someone is coming over from WoW, it will probably feel like the right pace for them.
I was first disappointed when I realized you couldn't even auto attack while on the run as a ranged class. It just feels like a stay in one place and turret damage. I also felt like most of the player and enemy attack animations just take too long. And I don't know if there's some hidden GCD in between performing special moves but it feels like there's some sort of delay preventing you from chaining multiple attacks fluidly. I guess I was expecting some kind of real combo system. You can 'chain' two specific skills together but it doesn't seem to make much difference.
Most KMMOs have really flashy moves as well, but none of the stuff I've seen has really impressed me. The sorc fireball is the most generic looking thing ever, they could have done better in this area on a whole.
I was also let down by the fact that backstep (for archer at least) doesn't seem to grant iframes, so it takes away the ability to ride a boss hard and with perfect timing keep from taking damage. I do believe some of the melee classes get iframes on their dodges but I haven't really had time to start a warrior yet. Kinda sad because I at least wanted some tools to stay in close with the melee and fight (no I don't expect them to give a range class as good of dodges but at least something).
Basically the game was hyped for the new crowd, but if you're already used to this genre of MMO it isn't anything special. I'm freaking picky though so don't take me too seriously. I'm still giving it a chance since I haven't done a whole lot of the content yet and it truly is a beautiful game.
Edited by:
Booyaah
about 1 year ago