shouldnt lose stamina for pvp ganking

Lunaus Profile Options #11

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Lunaus Lvl.1
Mount Tyrannas (PVP)
Castanic Slayer
ImaBoss on 05/08/2012, 11:24 AM - view
Lunaus on 05/08/2012, 11:20 AM
When you declare outlaw all guards should attack when you're within range (add some melee guards and make then respond faster - I've had mobs follow me to quest hubs and the guard takes 1-2mins to notice them). Outlaws should gain bounties when they kill a certain amount of players in a single province. Which will ruin your rep int hat area, keep you from doing dailies from the faction in that area, and possibly lower the quest reward value in that area (this will mostly be for killing lowbies so not to discourage PvP). Safezones are no longer safe once you declare outlaw or have infamy which is why guards will attack you.


edited

cmon now.


:P Dude you're an OUTLAW why shouldn't you get a bounty? Why shouldn't the guards protect those who aren't trying to oppose the only faction (we're allowed to side with) in this game?

If being killed by a guard is such a bother never bother playing PWI or any other game (I know there's a few) that allows the guards to kill those with red names.
Edited by: VelikaNightWatch about 1 year ago - Reason: Re-quote of Offensive Comment
ImaBoss Profile Options #12

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But outlaws in general shouldnt have guard aggro and other things, I go outlaw just to kill other people and thats it. If I run into a group of players who obviously want to jump me since im outlaw/killed their friends even tho they are the same level as me I want to be able to perhaps escape them into town successfully due to the 0% chance of me solo'ing a whole group of equal levels.

A bounty system would be cool for outlaw tho yea, you kill players in open world for points and they in return kill you for points yea thats pretty sweet, but I want to be able to escape death too if im quick enough.
Edited by: ImaBoss about 1 year ago
Lunaus Profile Options #13

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Lunaus Lvl.1
Mount Tyrannas (PVP)
Castanic Slayer
Depending on the area you can sidestep guards I'm sure :P

I've played games where if you decided to kill a player the guards would kill you if you were within their range. They usually didn't chase you far, just enough to be on the outskirts of town, they normally did the same within cities only going a block or so from their spot then resetting. Plus you were able to kill them if you had the man power to do so, it usually turned into a server wide event to kill a guard. They'd respawn rather fast though (not instantly but faster than a mob).
Spikoli Profile Options #14

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ImaBoss on 05/08/2012, 11:41 AM - view
But outlaws in general shouldnt have guard aggro and other things, I go outlaw just to kill other people and thats it. If I run into a group of players who obviously want to jump me since im outlaw/killed their friends even tho they are the same level as me I want to be able to perhaps escape them into town successfully due to the 0% chance of me solo'ing a whole group of equal levels.



A bounty system would be cool for outlaw tho yea, you kill players in open world for points and they in return kill you for points yea thats pretty sweet, but I want to be able to escape death too if im quick enough.


Then you should travel with more outlaws. It's called outlaw for a reason. That reason being you are committing what is considered a "crime" in the ruleset.

You are killing someone without reason. It's awesome that the game allows you to do that. But accept the consequences and lifestyle that come with that choice.

They are called guards for crying out loud. Why shouldn't a guard be hostile to an outlaw?

There should be no safe spot for an outlaw to hide. Accept maybe 1 camp per zone that is "Hostile Friendly" -

And you people can retreat to there for sanctuary.

Hiding behind rocks, 30 meters from a quest hub - waiting till someone is engage in the first few quests, jump them and then retreat 30 meters to a safe zone when they are pissed - is cowardly and stupid.
Rhinosauce Profile Options #15

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DarkFayth on 05/08/2012, 10:32 AM - view

Well said. But pvp needs a reason. Ganking lumbertown bridge is stupid. Killing me for afarm spot makes sense. Otherwise, as people said, it's a waste of time. I wish more pvp was centered around some purpose.


I haven't gotten a character to 60 yet, but I'm hoping the political side of the game will make PvP enhanced. They could easily transition their political system into a capture system, like EvE has for Player owned stations, or Shadowbane had for player owned cities. I know that we won't see player owned assets in Tera; but there is room for more asset type objects that guilds could own.
Spikoli Profile Options #16

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ImaBoss on 05/08/2012, 11:24 AM - view
Lunaus on 05/08/2012, 11:20 AM
When you declare outlaw all guards should attack when you're within range (add some melee guards and make then respond faster - I've had mobs follow me to quest hubs and the guard takes 1-2mins to notice them). Outlaws should gain bounties when they kill a certain amount of players in a single province. Which will ruin your rep int hat area, keep you from doing dailies from the faction in that area, and possibly lower the quest reward value in that area (this will mostly be for killing lowbies so not to discourage PvP). Safezones are no longer safe once you declare outlaw or have infamy which is why guards will attack you.




edit



cmon now.


Here is the difference. You PvP, because you think it is fun to watch someone else die, have to waste time rebuilding stam, and travelling back to their corpse.

You like to kill someone just because you can.

There is nothing meaningfull in your existance to PvP ing. Nothing.

If you go outlaw, you should have a purpose. You should want the resource node they are fighting on. You should want the peice of gear laying on the ground they haven't looted yet. You should want social revenge for remarks made in chat. You should want the spawn they are camping.

All very good reasons to PvP. It truly is what PvP servers are supposed to be about.

Just because "You want to fight someone and kill them" is not a good reason for having Sanctuary in every guarded hub or town.

Perhaps you could get a "disguise" of some sort through quests or PvP kills that would grant you access to major cities, and allow you to be friendly to other guards.

You are on my server. I see how you play. You are what is wrong with open world PvP.
Edited by: VelikaNightWatch about 1 year ago - Reason: Re-quote of Offensive Quote
fkujustin Profile Options #17

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Hawking Lvl.60
Lake of Tears (PVP)
Castanic Archer
While you're at it, lets remove all penalties for dying. Everyone should just sit down after battle for a second, then get back up.

The world is full of cute cuddly bears.

wait, no. Instead of PVP lets all just hug.
Spikoli Profile Options #18

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fkujustin on 05/08/2012, 12:25 PM - view
While you're at it, lets remove all penalties for dying. Everyone should just sit down after battle for a second, then get back up.



The world is full of cute cuddly bears.



wait, no. Instead of PVP lets all just hug.


Listen IDC about death penalties. I don't even mind the cheap, sissy like tactics most gankers like to employ - its part of the game.

But when you want to take cheap shots on people engaged with mobs for no reason other than you want to kill them because you like wasting peoples time

AND

You want sanctuary in hubs protected by guards. You my friend are not an outlaw. You are a sissy. You run back to mommy for protection from pissed off gamers that have been ganked.

Can't face the music for your actions? Don't want to be hunted down by people sick of your cheap [filtered] tactics? Then don't use cheap [filtered] tactics
Ryozaras Profile Options #19

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Dynamic scaling imo.

a. Scale up both players to L60 stats
b. Scale up ganked player to level of ganker
c. Downscale ganker to level to ganked player level

Option A would be more optimal in these case imo. Wouldn't solve all the issues but it would give players a fighting chance in these kinds of situations.
Coldforge Profile Options #20

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I agree, their should be no penalty for pvp, unless your ganking lowbies.