Cant wait till people go live and hit 40-50+ then they will change their tune...
much less the first two hard mode duns
I look forward to that, but my main fear is that people are going to quit the game long before they get there because it's pathetically easy until you fight a BAM.
The people we lose before they even hit level 20 may quit the moment they ran out of things to do. Depends on if they care to PvP I guess.
But that's assuming the number of hardcores that seek Titan mode hard right after hitting "create" actually outnumber the casuals and action MMO newbies.
I hope a lot of people quit before reaching lvl 20.
Weed out the people who are a cancer on MMOs right from the start. Those who treat Tera like the "flavor of the month" and only add initial subs with no longevity whatsoever.
Something being too easy doesn't make them quit, it makes them blaze through content.
Actually, mobs with lots of HP but no dangerous attacks manage to be easy, boring AND time-consuming.
They'll see BAMs their second day of playing, as well as the first dungeon which has a more fun challenge-level than questing.
If you don't have the patience to wait that long, then good riddance to bad rubbish.
So if someone has busy weekends and can only afford 3-4 hours of playtime, they're rubbish?
I was entirely ready to cancel my preorder before I started fighting BAMs. If I thought the entire game was going to be like the first 19 levels, I never would've stuck around, and I have a hard time blaming anyone else who came to the same conclusion.
Tera's combat system is a Ferrari. Normal mobs are dirt roads. BAMs are the Autobahn.
Get people to the Autobahn sooner and they'll see better customer retention, I'm sure.
This I why I think Isle of Dawn needs some option BAM fights, right after noobs get their first dodge move (an no, Kirasha or whatever it's called isn't even worth being called a BAM: dies WAY too soon to even give you an idea of what to expect later, then it's 10 more levels of half-awake questing before basilisks show up).
Yes, if you're that dumb to think the first 19 levels is indicative of the overall difficulty of an MMO, you are rubbish.
It's not difficulty they need to be worried about: it's FUN.
Typically, after you get off of noob island, you expect the game to get more challenging and thus more enjoyable
It doesn't. You still don't even NEED to use your dodge/defensive abilities to faceroll the painfully easy mobs.
Then there's the fact that the questing is downright TERRIBLE. Seriously, why the hell am I passing notes between 5 NPCs standing 3 feet from each other with god-awful dialogue?
BAMs/dungeons are the only fun part of Tera, and that doesn't happen until 20. If I hadn't been looking forward to Tera for so long (and knew that BAMs were the big sell), I'd have fallen asleep at my keyboard long before I made it to 20 and given up on the game.
Also the level 60 hardmode dungeon content is ridiculous...almost every attack can one shot you and when enraged it's just brutal. I don't know how many times I had to watch Steparu wipe over a week period to finally deliver this video...also they were about five seconds from wiping at the end of this video.
I don't care how many people fall into that category. If their desire to play Tera is so fragile they weren't going to stay very long no matter what, and it doesn't bother me in the slightest if they take off early, nor should it you.
The casual, flighty players who treat games like a "flavor of the month, cuz I'm having a tiff with WoW" do not make an MMO successful. All they do is provide initial sales for capital.
Great, they made the game money...they can leave any time after that and it won't hurt the long-term success of the game.
What WILL hurt the long-term success of the game is if EME caters to them. When you cater to a category of players that never intended on playing for years to begin with, you end up having catered to players that are no longer there three months later. And the players who are left aren't interested in the watered-down game left for them.
It has happened in every single MMO since WoW that tried to copy WoW's business-model. Every single time.
The players who would be so...'ADD' to leave a game based on the first 19 levels because it was too easy aren't the type of players that make a community, so I don't give a sh*t about them, and neither should you.
I can't imagine customer retention numbers of people demanding non-newbie friendly play so soon will make much of a noticeable dent. The days of hardcore are long dead, it's time for everyone to accept that. Except maybe EQ 3.
The posters on this forum aren't nearly as numerous as one would be lead to believe, even after CBT3. Seriously, if I'm remembering and recognizing names, that number is fairly low.
Is it inexcusable for there to be no BAMmage before level 20? No, it's not. We have ONE but it's so quick for skilled players, yet it's suicidal for many players to go it alone still. We keep forgetting that skill is relative to the individual.
Is it inexcusable for EME to leave things as they are if given every capability to change the situation? There are multiple opportunities to place BAM's into the game at an earlier stage than level 20, so that would be yes.
Scorche's "wave defense" should be replaced with a spammable instanced BAM encounter. Karasche needs to stay where he's at for when IoD populations become low. There's an area south of Deva Silva that practically no one visits with many open spaces that would better serve for level 15-16 BAM's instead of more wandering Devan sorcerers and their pet Spore guys.