terminology and you

Thundercat Profile Options #1

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Damage per second, a term that should only be relevant to a sustained, fast attacking damage dealer. Their overall goal is to maximize (min max) efficiency of each hit to attain the best damage over time.

Burst damage dealers are not to be compared. Their goal is to rack up the biggest numbers they can in the smallest amount of time/skill rotations as possible. A sustained damage dealer will eventually out do them in a long fight.

You cannot compare apples to oranges, some classes are sustained damage dealers for damage over time, some are burst for upfront large numbers.

-Burst: berserker, slayer, sorceror
-Sustained damage dealer: warrior, archer

Quit saying berserker/archer is a bad damage dealer in general because it either A. doesnt have burst or B. has a slow auto attack or whatever reason have you.




Thundercat Profile Options #2

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[EDIT] bump spam
Edited by: VelikaNightWatch about 1 year ago - Reason: Please don't bump threads. See forum rule 2.B. Thanks
Jeff7477 Profile Options #3

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Thundercat on 05/13/2012, 09:43 PM - view
Damage per second, a term that should only be relevant to a sustained\



Wrong, damage per second is a measurement of total damage done over a certain period of time. Any class whose roll it is to damage the target should want the highest damage per second possible.

Even if it is a burst damage class doing 10000k damage every 5 seconds, they are still doing 2000 damage per second, and higher is always better. It does not matter if they are burst or sustained, DPS is DPS.
Thundercat Profile Options #4

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Jeff7477 on 05/13/2012, 09:58 PM - view
Thundercat on 05/13/2012, 09:43 PM
Damage per second, a term that should only be relevant to a sustained\



Wrong, damage per second is a measurement of total damage done over a certain period of time. Any class whose roll it is to damage the target should want the highest damage per second possible.


wrong. that is your damage over time, and that should be the only number you should worry about being high at the end of a fight.
Jeff7477 Profile Options #5

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That is exactly what dps tells you...

We need some more people in here.
Thundercat Profile Options #6

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what we need is people to differentiate burst and sustained damage over time. theyre not the same thing.
EdgeTO Profile Options #7

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Jeff7477 on 05/13/2012, 09:58 PM - view
Thundercat on 05/13/2012, 09:43 PM
Damage per second, a term that should only be relevant to a sustained\



Wrong, damage per second is a measurement of total damage done over a certain period of time. Any class whose roll it is to damage the target should want the highest damage per second possible.

Even if it is a burst damage class doing 10000k damage every 5 seconds, they are still doing 2000 damage per second, and higher is always better. It does not matter if they are burst or sustained, DPS is DPS.


Some of what you're saying is not quite true. Using bogus numbers, let's say you have two classes, one excels at burst and the other excels at sustained damage. Against a practice dummy they can both put out roughly 120,000 damage in a 2 minute window. The sustained damage dealer achieves this by streaming out 1,000 damage every second, and attacking once per second for a total of 120 attacks.

The burst damage dealer achieves this same damage over the same amount of time but in much fewer attacks. Against the practice dummy he makes a total of 12 attacks, each taking 10 seconds to execute, but each attack deals 10,000 damage.

That's all well and good until you put them in a real boss battle where they may have to spend some of that 2 minutes not attacking, either because they're repositioning or avoiding attacks/taking damage. Let's say every 15 seconds those two characters above have to interrupt their attacking to avoid damage for 5 seconds due to a timed boss mechanic. In that 2 minute battle, the steady streaming damage dealer will end up doing 85 attacks at 1000 damage each for a total of 85,000 damage.

However, the burst damage dealer will only end up doing 6 attacks at 10,000 damage each for a total of 60,000 damage, mainly because his long execute time is causing every other attack to be interrupted and aborted (a 10 second attack working within a 15 second window).

Now, these are extremes and not typical of what you can expect in Tera. I'm just pointing out that the two types of damage dealers are not always going to be comparable in a real fight.
Edited by: EdgeTO about 1 year ago
Thundercat Profile Options #8

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Using bogus numbers, let's say you have two classes, one excels at burst and the other excels at sustained damage. Against a practice dummy they can both put out roughly 120,000 damage in a 2 minute window. The sustained damage dealer achieves this by streaming out 1,000 damage every second, and attacking once per second for a total of 120 attacks.


even for bogus numbers there is never, in any given situation, where auto attacks are going to do the same kind of damage burst will in the same time frame. all that matters at the end of the fight is how much damage you did over the period of time for it to take place.

no one cares how much you did a second.
Edited by: Thundercat about 1 year ago
Chrysus Profile Options #9

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I think that with the combat this game offers, burst damage will outdo DPS classes. It's not like we're attacking dummies. Bosses react, and it's difficult to mantain constant damage when you have to block or evade, or run to catch up to a boss who lept away, or walk around the boss to get a better attack position. I think the best damage dealers are those who can take the fullest advantage of the short, safe moments in between boss attacks. I'm not 60 yet though, so take that with a grain of salt.
EdgeTO Profile Options #10

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Thundercat on 05/13/2012, 10:32 PM - view
Using bogus numbers, let's say you have two classes, one excels at burst and the other excels at sustained damage. Against a practice dummy they can both put out roughly 120,000 damage in a 2 minute window. The sustained damage dealer achieves this by streaming out 1,000 damage every second, and attacking once per second for a total of 120 attacks.


even for bogus numbers there is never, in any given situation, where auto attacks are going to do the same kind of damage burst will in the same time frame. all that matters at the end of the fight is how much damage you did over the period of time for it to take place.

no one cares how much you did a second.


And yet I just provided you with a situation where your statement is false. You probably should have kept reading.