Damage per second, a term that should only be relevant to a sustained, fast attacking damage dealer. Their overall goal is to maximize (min max) efficiency of each hit to attain the best damage over time.
Burst damage dealers are not to be compared. Their goal is to rack up the biggest numbers they can in the smallest amount of time/skill rotations as possible. A sustained damage dealer will eventually out do them in a long fight.
You cannot compare apples to oranges, some classes are sustained damage dealers for damage over time, some are burst for upfront large numbers.
-Burst: berserker, slayer, sorceror
-Sustained damage dealer: warrior, archer
Quit saying berserker/archer is a bad damage dealer in general because it either A. doesnt have burst or B. has a slow auto attack or whatever reason have you.
Burst damage dealers are not to be compared. Their goal is to rack up the biggest numbers they can in the smallest amount of time/skill rotations as possible. A sustained damage dealer will eventually out do them in a long fight.
You cannot compare apples to oranges, some classes are sustained damage dealers for damage over time, some are burst for upfront large numbers.
-Burst: berserker, slayer, sorceror
-Sustained damage dealer: warrior, archer
Quit saying berserker/archer is a bad damage dealer in general because it either A. doesnt have burst or B. has a slow auto attack or whatever reason have you.