Really the only problem with the prologue is that they kind of half-assed the skill introduction with the "your about to enter combat, review your skills." At the same time however I don't see how they could effectively make a single intro that effectively teaches all those abilities separately for each class while maintaining the flow and allowing players to experience the game with a decent number of skills to try.
Even with that however it introduces the basic game mechanics just fine, it's basically like the original Medal of Honor. The first thing you do in that game is participate in the D-Day landings at Normandy, learning how to move, aim, shoot, and interact all in combat with the risk of death.
In TERA it reminds you multiple times to use the previously taught UI mode to mouse over the skills and read BEFORE combat, and nothing prevents you from, you know, pressing buttons, and just trying them outside of combat either. Then when you encounter your first enemies it says to put them in the center of the screen and left click to attack. It also has hints on when to use certain skills, like "Flatten, F1 is effective when multiple enemies cluster together." It gives you a taste of the whole point of the game, the action combat system at a point where it is fairly interesting instead of just having one attack and one block or dodge, and they don't expect you to master it in the prologue either, they just want to give working knowledge of it.
It seems the people complaining are coming in with preconceived notions of how MMOs should work, and expect their previous MMO combat knowledge to transfer into this one 100% and be able to master everything from the very beginning, that's not the viewpoint of a truly new player either.
I think the prologue is fine as is, not perfect, it could be improved, but hardly horrible and I highly doubt it is causing many truly new players(not previous MMO players) from playing.
Besides, one of the most basic methods of human learning, common across all societies, is experimenting. Do something, see what happens, learn.
Edited by: kardonius
about 1 year ago