the Prologue is causing so many people to quit

Lunada Profile Options #171

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Lunada Lvl.60
Celestial Hills - Roleplay (PVE)
High Elf Sorcerer
Exzar on 05/03/2012, 04:13 PM - view
The only thing making me think about quitting this game is the bull[filtered] of me not being able to log in due to it stating my account has expired even though I picked the, "renew my fee every month" option...


^^^^ This ^^^^
Jerky Profile Options #172

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at first i was like "WHO THE [filtered] IS DAISH?"


then i lol'd
iMbaQ Profile Options #173

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This thread is proof that - customer service is one of the hardest areas to work in - people whine about ANYTHING and everything.

For God's sake you can SKIP it if you hate it, most people like it.
kardonius Profile Options #174

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Really the only problem with the prologue is that they kind of half-assed the skill introduction with the "your about to enter combat, review your skills." At the same time however I don't see how they could effectively make a single intro that effectively teaches all those abilities separately for each class while maintaining the flow and allowing players to experience the game with a decent number of skills to try.

Even with that however it introduces the basic game mechanics just fine, it's basically like the original Medal of Honor. The first thing you do in that game is participate in the D-Day landings at Normandy, learning how to move, aim, shoot, and interact all in combat with the risk of death.

In TERA it reminds you multiple times to use the previously taught UI mode to mouse over the skills and read BEFORE combat, and nothing prevents you from, you know, pressing buttons, and just trying them outside of combat either. Then when you encounter your first enemies it says to put them in the center of the screen and left click to attack. It also has hints on when to use certain skills, like "Flatten, F1 is effective when multiple enemies cluster together." It gives you a taste of the whole point of the game, the action combat system at a point where it is fairly interesting instead of just having one attack and one block or dodge, and they don't expect you to master it in the prologue either, they just want to give working knowledge of it.

It seems the people complaining are coming in with preconceived notions of how MMOs should work, and expect their previous MMO combat knowledge to transfer into this one 100% and be able to master everything from the very beginning, that's not the viewpoint of a truly new player either.

I think the prologue is fine as is, not perfect, it could be improved, but hardly horrible and I highly doubt it is causing many truly new players(not previous MMO players) from playing.

Besides, one of the most basic methods of human learning, common across all societies, is experimenting. Do something, see what happens, learn.
Edited by: kardonius about 1 year ago
rocdog Profile Options #175

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kardonius on 05/03/2012, 04:34 PM - view
Besides, one of the most basic methods of human learning, common across all societies, is experimenting. Do something, see what happens, learn.


That works well when you acquire skills gradually, as you do naturally in the game. When you get a whole bunch of skills dumped on you all at once, that no longer works, especially since we don't have many mobs to kill. The prologue is not an improvement over the previous method of introducing skills and game mechanics to players, and it's not challenging. There's no point to it. It's pretty, but it's a step backward.

It would have been a lot simpler to stick a level 10-11 BAM or two somewhere in the last zone and players would have had the option to accept the challenge or ignore it in the normal course of play as we move through the story.
VelikaNightWatch Profile Options #176

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locking this thread.