Why play Lancer over Brawler?

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Feazeshero Lvl.65
Ascension Valley (PVE)
Aman Lancer
DivineRemnant on 05/04/2016, 02:41 PM - view
Getting aggro back has been much harder than brawler imo, especially with dps that output a lot. Not only that, but if it was because the lancer died, they will have an even harder time. The point was that it is much easier to get back on a brawler - you only have to use one skill, and it's faster cast and a soft animation lock.

I main a mystic and I find teleport jaunt much easier to use than a lancer's backstep, and the iframe on TP jaunt is shorter. The animation lock at the end of the skill is retarded.
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Most timesI can get aggro back real fast but other times I may not be able to as quickly. In worst case scenario in something like fighting viyor at last boss in fihm, when people die for whatever reasons, aggro reset is real at times. Getting aggro back can be risky because having to watch for ghosts and not to aggro them but boss is also chasing someone else, which makes it real difficult lol.

Yeah lancer backstep is difficult to master at first. Especially when trying a new dungeon out, it takes time to learn the timing of i-framing certain mechanics. I remember when trying fihm for first time when it came out, I had always i-framed too early or late during the RIP donuts at rokdos.
feazeshero Profile Options #22

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Feazeshero Lvl.65
Ascension Valley (PVE)
Aman Lancer
DivineRemnant on 05/04/2016, 02:41 PM - view
My view between the two tanks is that one is more support-oriented while the other is more carry-oriented. A brawler is able to output a lot of DPS but that's pretty much it. A lancer may lack some DPS but it uses various buffs for the entire party/raid, including Guardian Shout, Pledge of Protection, and soon-to-be Adrenaline Rush. I'd say a Lancer relies on the party for 'greater dps output'. The difference is, what's the point of all these buffs if the DPS is trash? There's definitely been some runs where I'd prefer to have my brawler over my lancer, and the other way around as well. They both have their differences and both are great at holding aggro.


Yeah usually if the dps in the party are under average(probably because they are new or not comfortable yet), it can be a bit tough for the lancer. In some situations (if it's like mystic + priest + warrior/archer composition), lancer can do real well in damage in the short bursts. But yea the party buffs wouldn't be as useful if the dps members are under average.

These kinds of runs I may prefer to use brawler instead but honestly I feel more comfortable with my lancer. The fact I play lancer more than my brawler is why I prefer it. I've had times where I did way more damage than the dps in the party; talking like ~600k/s - 800k/s range at some bosses where the rest of the dps's are 400k/s or lower. It certainly doesn't bother me as long as we can clear it but might take longer. These kinds of things sometimes put me in a position where I have to be real attentive to detail at certain situations to prevent potential wipes.

I would say average wise I'm decent with brawler but I rarely play it. I think the part I'm up to is how to manage in keeping up growing fury and just getting used to the tanking aspect since it's a bit different than lancer lol. Sure is a lot of damage on brawler but I think it lacks the party support. This is where brawler has to keep up its own damage to counter some of that. Both classes have their own advantages/disadvantages.

I primarily prefer lancer because the fun I have with it, the challenge aspect of it and how much I learned over a long period of time. If I play as a Dps class, I don't mind having a brawler or lancer tank as long as our party is good enough to clear something in a respectable amount of time.